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๐Ÿงต Untitled Thread

Anonymous No. 920036

Is it possible to optimize Eevee's VRAM usage? I'm making a very simple scene PS1 style with very low resolution textures but I keep hitting the 8GB limit and Blender crashes.

I only have 50 materials, 20 image textures and 70k tris, why tf is this happening

Anonymous No. 920040

>>920036
I don't know if you're joking, but, 50 Materials?

Each individual material you assign contributes to that usage

Anonymous No. 920044

>>920040
Sure, but 8gb?

I guess I could join textures and make a tileset, but then I'd lose a lot of flexibiltiy during the scene.

It only occupies 1GB of VRAM on Cycles, I don't understand why Eevee makes it so heavy

Anonymous No. 920051

Why is it always those people who know the least about how PS1 graphics worked who want to recreated that shit?
>8GB vram not enough
>50 materials
>20 image textures

lmao

Anonymous No. 920055

>>920051
Because it's easy, dumbass. Just because it's PS1 graphics doesn't mean I have to make it on MS-DOS with 64kb of ram

Anonymous No. 920062

>>920036
Nvm, turns out I forgot I set shadow resolution to 4096

Setting it to 1024 reduced VRAM to 1GB

Anonymous No. 920070

>>920062
Why do you need Eevee? 2.79 has a raw OpenGL rendering that would look even closer to PS1

Anonymous No. 920077

>>920040
50 Materials isn't really a lot if you have a large scene. Especially with things like cars.

Anonymous No. 920108

>>920062
most intelligent psxfag

Anonymous No. 920948

>>920062
set it to like 128px if you want ps1 tier

Anonymous No. 920950

>>920948
Better yet, turn it off since PS1 didn't have shadows like that, I'm pretty sure.
Shaded polygons yeah, but actual shadows, nah.

Anonymous No. 920959

>>920036
if you are using intel
INTEL_DEBUG=reemit MESA_LOADER_DRIVER_OVERRIDE=iris blender

Anonymous No. 920963

>>920950
Hand coded drop shadows for platforming if you were lucky. Some fancy shit on n64. Shadows weren't much of a thing until the gen after that with a few exceptions on PC and by other hardcore autists.

The ancitentfag has spoken.

Anonymous No. 923229

>>920036
This style is so beautiful!
Is it from a videogame you're creating?
I'd like to follow your work!

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Anonymous No. 923232

>>920036
>I only have 50 materials,
>I only have 50 materials,
>I only have 50 materials,

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Anonymous No. 924866

>>920062
>shadows ate the majority of your vram
nice render engine blender foundation

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Anonymous No. 924869

>>920036
i know this might sound ridiculous in the year 2022, but you are literally using (indian) freeware and that just isn't enough for 1/4-century-year-old graphics.

Anonymous No. 924881

>>920062
You should also look into creating texture atlases - that is, putting multiple textures into single images. It's more efficient for the shader pipeline as it cuts down on the number of materials used.

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Anonymous No. 927591

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Anonymous No. 927592