๐งต Untitled Thread
Anonymous at Wed, 28 Sep 2022 17:38:08 UTC No. 920036
Is it possible to optimize Eevee's VRAM usage? I'm making a very simple scene PS1 style with very low resolution textures but I keep hitting the 8GB limit and Blender crashes.
I only have 50 materials, 20 image textures and 70k tris, why tf is this happening
Anonymous at Wed, 28 Sep 2022 18:48:34 UTC No. 920040
>>920036
I don't know if you're joking, but, 50 Materials?
Each individual material you assign contributes to that usage
Anonymous at Wed, 28 Sep 2022 19:25:53 UTC No. 920044
>>920040
Sure, but 8gb?
I guess I could join textures and make a tileset, but then I'd lose a lot of flexibiltiy during the scene.
It only occupies 1GB of VRAM on Cycles, I don't understand why Eevee makes it so heavy
Anonymous at Wed, 28 Sep 2022 19:51:31 UTC No. 920051
Why is it always those people who know the least about how PS1 graphics worked who want to recreated that shit?
>8GB vram not enough
>50 materials
>20 image textures
lmao
Anonymous at Wed, 28 Sep 2022 19:57:44 UTC No. 920055
>>920051
Because it's easy, dumbass. Just because it's PS1 graphics doesn't mean I have to make it on MS-DOS with 64kb of ram
Anonymous at Wed, 28 Sep 2022 20:20:49 UTC No. 920062
>>920036
Nvm, turns out I forgot I set shadow resolution to 4096
Setting it to 1024 reduced VRAM to 1GB
Anonymous at Wed, 28 Sep 2022 21:20:42 UTC No. 920070
>>920062
Why do you need Eevee? 2.79 has a raw OpenGL rendering that would look even closer to PS1
Anonymous at Wed, 28 Sep 2022 21:40:58 UTC No. 920077
>>920040
50 Materials isn't really a lot if you have a large scene. Especially with things like cars.
Anonymous at Thu, 29 Sep 2022 01:38:46 UTC No. 920108
>>920062
most intelligent psxfag
Anonymous at Tue, 4 Oct 2022 21:45:49 UTC No. 920948
>>920062
set it to like 128px if you want ps1 tier
Anonymous at Tue, 4 Oct 2022 22:44:35 UTC No. 920950
>>920948
Better yet, turn it off since PS1 didn't have shadows like that, I'm pretty sure.
Shaded polygons yeah, but actual shadows, nah.
Anonymous at Wed, 5 Oct 2022 00:12:06 UTC No. 920959
>>920036
if you are using intel
INTEL_DEBUG=reemit MESA_LOADER_DRIVER_OVERRIDE=iris blender
Anonymous at Wed, 5 Oct 2022 00:53:34 UTC No. 920963
>>920950
Hand coded drop shadows for platforming if you were lucky. Some fancy shit on n64. Shadows weren't much of a thing until the gen after that with a few exceptions on PC and by other hardcore autists.
The ancitentfag has spoken.
Anonymous at Tue, 25 Oct 2022 20:42:40 UTC No. 923229
>>920036
This style is so beautiful!
Is it from a videogame you're creating?
I'd like to follow your work!
Anonymous at Sun, 6 Nov 2022 22:20:30 UTC No. 924881
>>920062
You should also look into creating texture atlases - that is, putting multiple textures into single images. It's more efficient for the shader pipeline as it cuts down on the number of materials used.