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Anonymous at Thu, 29 Sep 2022 10:29:40 UTC No. 920141
How do I learn sculpting-based 3D modelling as someone who's only experienced in parametric modelling?
I've used more technical stuff like Autodesk Inventor, Solidworks, and Sketchup a fair amount and the modelling process for them is very intuitive to me: creating 2D sketches, extruding things, constraining with dimensions, etc.
I try opening Blender though, and I'm clueless. There's no sketches or dimensioning as far as I can tell. No clue how to actually summon up more shapes (vertices?) beyond the initial cube it tosses in without any sort of sketch to create a face and extrude it. No familiar tool buttons like hole, fillet, chamfer, loft, etc. either. And without dimensions I suppose I'm meant to just approximate scale and sizes?
This is all very foreign and unintuitive to me.
Anonymous at Thu, 29 Sep 2022 12:16:57 UTC No. 920145
>>920141
You have Chad fundamentals clocked in, just start modeling hard surface.
Couple months and you will achieve results better than any blender faggot on this board
Anonymous at Thu, 29 Sep 2022 12:19:08 UTC No. 920146
>>920141
Open YouTube write blender bros and start schizoing also blander has a cad addon.
Anonymous at Thu, 29 Sep 2022 19:39:02 UTC No. 920200
>>920141
Better use 3DS Max It's more parametic and reasonable than Blunder that has everything backwards and left for right
Anonymous at Thu, 29 Sep 2022 20:25:39 UTC No. 920207
>>920141
Different modeling style requires different mind set. Coming from polygonal modeling to Cad it frustrated me to no end at first that I couldn't just select edges and faces of a solid to squish or drag around