🧵 Blender eevee
Anonymous at Fri, 30 Sep 2022 05:37:51 UTC No. 920254
I think it is crap.
Why bother fucking with it if you can get a RTX and use Cycles?
Why fuck around with it?
Anonymous at Fri, 30 Sep 2022 05:48:39 UTC No. 920255
Look up the differences between biased and unbiased renderers and how each has pro and cons for different art styles.
Also, Eevee is still a fuckton faster and time is money.
Anonymous at Fri, 30 Sep 2022 05:58:23 UTC No. 920257
>>920255
>Also, Eevee is still a fuckton faster
Yea I know only now that we have the hardware to do real time ray tracing do we even bother?
>for different art styles.
I'm a modeler so I do not give a shit about renderers they are all shit who will become obsolete and all the skill you have in them is literally meaningless.
Anonymous at Fri, 30 Sep 2022 13:47:43 UTC No. 920303
>>920254
Eevee is good for stuff like material previews and renders that don't necessarily require photorealistic lighting.
Anonymous at Fri, 30 Sep 2022 15:18:23 UTC No. 920319
>>920255
>time is money.
Not when the result is absolute crap. Just use Unreal.
Anonymous at Fri, 30 Sep 2022 17:38:52 UTC No. 920360
Anonymous at Fri, 30 Sep 2022 20:20:58 UTC No. 920374
>>920319
>Just use Unreal.
You tell them !
Anonymous at Fri, 30 Sep 2022 21:43:21 UTC No. 920385
If you've never used another software you probably don't know how annoying it is setting up shaders and materials in a path tracer, I love being able to do all that with fast response.
With that being said hopefully Eevee next makes it more useful for finished rendered frames (outside of NPR and night time sci fi scenes)
Anonymous at Sat, 1 Oct 2022 11:17:54 UTC No. 920444
>>920385
Eevee doesnt even have RTX support, years after its debut.
Anonymous at Sat, 1 Oct 2022 11:55:23 UTC No. 920448
>>920319
Unreal is 8GB and is a huge beast.
Eevee comes in Blender, around 300 MB, and can look just as good if you have experience and know how to set up materials, lighting and effects.
Anonymous at Sat, 1 Oct 2022 12:01:09 UTC No. 920449
>>920448
you are dead wrong. Unreal is leagues ahead and does raytracing
Anonymous at Sat, 1 Oct 2022 12:38:44 UTC No. 920450
>>920254
>Why bother fucking with it if you can get a RTX and use Cycles?
I can't
Anonymous at Sat, 1 Oct 2022 15:33:54 UTC No. 920472
>>920449
Still think it's about the artist, not the tool. This is easy to verify by looking for "best Eevee renders" images and comparing with "best Unreal renders" images, which I'm not going to waste my time doing because fuck you
Anonymous at Sat, 1 Oct 2022 15:58:08 UTC No. 920474
>>920472
you're doing mental gymnastics
Anonymous at Sat, 1 Oct 2022 18:32:55 UTC No. 920484
>>920254
its fast (good for quickly making porn $$) and good for "previewing" what scenes would look like in game engines even before passing it down the pipeline
Anonymous at Sun, 2 Oct 2022 09:13:27 UTC No. 920580
>>920474
You're retarded
Anonymous at Sun, 2 Oct 2022 09:15:49 UTC No. 920581
>>920472
This is the way.
Tools is tools, saying one is better sounds fucking stupid when you're comparing tools for different things.
e.g. tHE SCALPEL is BETTER than a hammer because it can SLICE. Hammer users are stupid, why use a hammer when even a butter knife can cut better?
Anonymous at Sun, 2 Oct 2022 11:18:24 UTC No. 920595
>>920581
does it have RTX or does it not, shitter?
Anonymous at Sun, 2 Oct 2022 19:00:01 UTC No. 920694
>>920450
So it is a money problem?
Not using ray tracimy only makes less sense then demanding every software hasło MS DOS version in 2023. You can user ray tracimy on a potato PC only get ready to pay in time
Anonymous at Sun, 2 Oct 2022 20:17:12 UTC No. 920705
>implying blender users have money
Anonymous at Mon, 3 Oct 2022 09:05:47 UTC No. 920755
>>920254
For stylized renders, EEVEE is god. For everything else, its ok if you're on a time crunch or doing an very long animation.
Anonymous at Mon, 3 Oct 2022 10:23:27 UTC No. 920759
>>920255
eevee is not a biased renderer
Anonymous at Sat, 8 Oct 2022 21:32:59 UTC No. 921401
>>920254
is there any reason to bake materials (procedural materials) if say the objects and animation just stay in blender? that method is usually if you're exporting to some other program or making a game? I'm trying to work with cycles and mostly use procedural shading and rarely any image textures
Anonymous at Sun, 9 Oct 2022 00:38:51 UTC No. 921422
>>921401
Only really if the procedurals completely fuck things when they compute.
For some reason I have one that completely tanks the viewport any time it's viewable (it's one that randomizes UV tiles to make seamless textures more "seamless").
But nah, I never bake them unless they're fucking huge and take more than 5 seconds or so to show up when I swap to viewport (5 seconds when it's computing that single material,swapping to workbench viewport with a whole scene might take collectively more time than that)