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๐Ÿงต Untitled Thread

Anonymous No. 921191

What's the work flow for mega budget 3D animation like?
I can't imagine they're using stuff like blender

Anonymous No. 921197

>>921191
Mari
Maya/Presto
Houdini
Katana
Nuke

Anonymous No. 921198

>>921191
Major studios use their own proprietary software.

Anonymous No. 921209

>>921198
I'm convinced they only do this so that it's really hard for talent to move between companies.

Anonymous No. 921225

>>921209
You are right.

Anonymous No. 921231

I'm curious if industry veterans help blender catch up to features that are in the cutting edge software but not open source beginner friendly stuff. It seems like that should theoretically be possible, minus the raw rendering power big companies have

Anonymous No. 921247

>>921209
defenitly. fuck em

Anonymous No. 921254

>>921191
>I can't imagine they're using stuff like blender
another amazing deduction by the masterminds on /3/

Anonymous No. 921268

>>921231
You mean try to help blender but the developers refuse to update blender to more stable version and allow amature people to add random broken code because the main developers are too lazy and old to admit their mistakes.

Anonymous No. 922773

i know that they all use their own software to lock people in an ecosystem, but is there anything publicly available that could even theoretically make something that looks this good?

Anonymous No. 922810

>>922773
yes.

Anonymous No. 922826

>>922810
Like what?

Anonymous No. 922831

>>921268
What, specifically, do you think should be changed in the codebase? Can you link me to some source files and explain what the more effective architecture would be?
I strongly suspect that you're talking out of your ass, probably parroting somebody else who was talking out of their ass.

If you know what they're doing wrong, explain exactly what they should be doing instead, and what changes in particular you want to make to the codebase.

Anonymous No. 922832

>>922831
not him, but ive already made my changes. If I told you what they were / are, it would reveal my identity and dox me

Anonymous No. 922834

>>922832
If you made your changes and pushed them upstream, then that would indicate that there isn't a problem, because you got your changes integrated.

Anonymous No. 922835

>>922834
i dont push nor do i get involved with blender politics. I maintain my own forks and update them periodically

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Anonymous No. 922836

>>922773
All tools that studio use are available to public in most cases, except some renderers(pixar, or soon dreamworks are exception)

but you can achieve anything with correct shading and post production anyway.

Just lookat job offers at studio positions and watch what they require in knowledge.

Anonymous No. 922837

>>922826
>>922836
wanted to respond to this.

Anonymous No. 922838

>>922836
didnt Pixars latest release - Lightyear - flop really really hard? Everyone was saying they dont have what it takes

Anonymous No. 922839

>>922838
define everyone.

Anonymous No. 922840

>>922839
rotten tomatoes critics, rotten tomatoes audience poll, newspaper reviews, and /tv/

Anonymous No. 922841

>>922839
so noone important.

Anonymous No. 922842

>>922841
it _flopped_.

Anonymous No. 922843

>>922842
the topic of this thread was about technical & visual production, not about story.

idc if some cuntchodes get angry about gay couples.

Anonymous No. 922845

>>922843
people were unimpressed in general with everything about the movie.

Anonymous No. 922847

>>922845
good for them.

Anonymous No. 922850

>>922847
why do you read as so bitter? Do you work for them? It must be hard knowing that your work is no longer on the up and up.

Anonymous No. 922863

>>921191
slaves clicking buttons

Anonymous No. 922870

>>922850
not really, but i dont find concept of arguing with a offtopic-retard on internet to be anything worth being emotionally invested in.

Anonymous No. 922875

Maya
Zbrush
Mari
Houdini
Katana/Clarisse

Anonymous No. 922879

>>921191
Why do Jews not want me to use blender?

Anonymous No. 922880

>>922879
Because it's free, duh.

Anonymous No. 922897

Might be the most rarted thread I have ever seen on this board

Anonymous No. 922903

>>922897
the what now

Anonymous No. 922905

>>922831
Well the first clear problem for any programmer is having blender code be clean, when a developer expects something like buttons to be next to other buttons but it doesn't go to the button area.

Blender has security problems:

https://lwn.net/Articles/452273/

List of known Security Vulnerabilities (by remote control): https://www.cvedetails.com/vulnerability-list/vendor_id-3380/product_id-5914/opec-1/Blender-Blender.html

Blender has not fix anything related to your security. It's amazing that blender fans have not been attacked by someone they trust so much. It's only a matter of time until someone does find a way to control though open source only programs.

Lastly, the developers themselves as explain, they do nothing, it's the community that updates it not them. They need to be removed from power.

Anonymous No. 922994

>>922905
>Well the first clear problem for any programmer is having blender code be clean, when a developer expects something like buttons to be next to other buttons but it doesn't go to the button area.
I am a programmer. Can you give me an example of what you mean? This doesn't read clearly to me. I can easily make a button next to other buttons. I don't know what "the button area" means when the interface has tons of buttons.

> Blender has security problems:
>
> https://lwn.net/Articles/452273/
"has", as of 11 years ago. Sounds like a general trade-off of having scripting available. How do Maya and 3DS bypass this while keeping scriptability? Is this an open problem in Blender?

> List of known Security Vulnerabilities (by remote control): https://www.cvedetails.com/vulnerability-list/vendor_id-3380/product_id-5914/opec-1/Blender-Blender.html
two within the past 4 years, and they're a bounds check and an integer overflow. Not a serious concern, really.

> Blender has not fix anything related to your security
Blender can't fix anything. It's a 3D graphics program. It's not a programmer.

> It's amazing that blender fans have not been attacked by someone they trust so much
If you download random blend files off the internet, one could possibly be malicious, but how many people have "google for a model and download and open a random blend file" as a part of their actual workflow? That's basically the attack vector for all of this.

> Lastly, the developers themselves as explain, they do nothing, it's the community that updates it not them. They need to be removed from power.
This makes no fucking sense, given that the developers are the community, and the community is the developers. It's a community project. This statement reads

> Lastly, as the developers themselves explain, they do nothing, it's the developers that updates it not the developers. The developers need to be removed from power (and replaced by the developers).

It's nonsense.

Anonymous No. 923015

>>922994
You're the nonsense, what do you mean you cant understand clean code. Every programmer who has actual experience knows the awful coding becomes random at sometimes.

Just today i had to fix MediaWiki by removing the warning text that appears in 1.3.1 with a code that isn't part of MediaWiki. Then upgrade it and remove it. The code is never clean.

Maya and other 3D programs fixed it: https://www.autodesk.com/trust/security-advisories/adsk-sa-2020-0002

https://metaseq.net/en/release_note.html

Blender has zero acknowledgement about it

The concern is the people believe the blender files are safe. They are not safe, they are the most easy way to get people to download remote control access without knowing. People believe blender too much to even second guess the blender file.

Blender has programmers, yes they can fix it.

Blender is only for hobbyist, the number of times this happens us unknown because again people believe in blender too much to second guess. Autodesk and other 3D companies have real responsibilities to deal with. Actually compare to it, Blender doesn't even protect you because in the terms of use, you will take responsibility for blender mistake, just read it, you'll hate blender for it. Maya software agreement has something in the lines of protecting you because you are paying them $5000 a year so they might as well.

Oh yes people in blender do copy of each other, way more than i seen in other programs. They held contest on youtube, give it away in deviantart, forums, etc. So yes. it's a real problem that can happen.

Do you not understand basic programing leadership 101. Think anon think, someone has control of the code being added to the main software, why would anyone let an entire world mess with it every day to the point of breaking it.

These are the developers, the leaders who are holding blender back.

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Anonymous No. 923020

>>923015

Anonymous No. 923041

>>921209
scum fuck shit

Anonymous No. 923122

>>923020
I you cant find flaws in my augment and just posted pictures t try to scare me, your out of your league. Some programmer you became, cant understand basic numbers.

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Anonymous No. 923732

>>922836
Pixar also uses Maya for rigging

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Anonymous No. 923733

>>923732
Also hair sim, so likely combined with Houdini

Anonymous No. 923747

>>923732
That is Disney not Pixar

>>923733
They use xgen, the hair system they invented

Anonymous No. 923758

>>923747
Isn't Disney and Pixar the same company? Ie le Mouse? Isn't Disney far more successful commercially?

Anonymous No. 923760

>>923758
does that mean because they're owned by the same company that they are literally the same studio, in the same location, with the same tools?

Are you 12?

Anonymous No. 923762

>>922831
this attitude is why blender sees no real improvements

Anonymous No. 923763

>>923760
There is no need to be upset.

Anonymous No. 923766

>>921191
their workflow is
>distribute the work among dozens of specialists who focus only on a tiny part of the whole
followed by
>just as much post work as they always have had to do.

Anonymous No. 923767

>>922773
>even theoretically
mspaint

>unironically?
photoshop > maya > after effects
You can do 100% of the things in your webm with just that.

Anonymous No. 923778

>>922838
just because the movie sucks ass doesn't mean their animation is bad

Anonymous No. 923779

>>923778
their storytelling is horrible. Also, no one and I mean no one is interested in buzz light year anymore. I think Pixar is facing an existential crisis - they have no ip that is even remotely considered cool, especially by young males