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๐Ÿงต Untitled Thread

Anonymous No. 922569

With all the attention Blender is getting, do you think an acquisition from Adobe is a possibility?

Anonymous No. 922571

>>922569
the only attention it gets is that it is everyones first 3d software. the 2% that have what it takes to make it then switch to zbrush, 3ds max, maya etc.

blender is great for very quick prototyping (hardops/boxcutter), but even that is a copy of an old 3ds max plugin (lasercutter from 2015 or whatever it's called) - and blocking out is maybe 5% of hard-surface modeling.

Anonymous No. 922572

>>922569
nope

Anonymous No. 922579

>>922571
post your hard surface work

Anonymous No. 922580

>>922579
dont bother waiting. He mentions hopscutter, which is useless

Anonymous No. 922581

>>922579
post your hard surface work
>>922580
post your hard surface work

Anonymous No. 922584

>>922581
work your surface you post work

Anonymous No. 922587

>>922584
surface your post work hard

Anonymous No. 922588

>>922587
hard post your work surface

Anonymous No. 922596

>>922580
>He mentions hopscutter, which is useless
Peak retard.

Anonymous No. 922597

>>922596
p y h s w
y
h
s
w

Anonymous No. 922598

>>922597
You've been asked first. Besides, aren't like both of Blender/hard surfaces gurus, Ryu and the other guy, both recommending hops wherever they go? I think they do.

Anonymous No. 922600

>>922569
Blender will cease to exist if it has a pricetag next to it and if it doesn't have a pricetag why would Adobe buy it?

Whatever functionality it has can be copied by Adobe or others and transferred into their proprietary stuff.

>>922571
>blender is great for very quick prototyping
It's not. I can't think of one thing Blender is better at than the alternatives. Blender is not great not terrible.

Anonymous No. 922607

>>922598
>Ryu
some literal who

hopscutter = utterly useless, idiotic bevel workflow

Anonymous No. 922608

>>922569
No. see this https://twitter.com/LucaRood/status/1288840365966057473?s=20&t=xYBXLeysc2VaXDuCcSIdog

Anonymous No. 922628

>>922569
Not in a million years.
You really don't know how things work, do you?

Anonymous No. 922632

>>922579
not an argument.

oh and I found the name of the addon that boxcutter (well worth the money) copied its functionality from: lazercut, which is included in keyhydra (came out like 7 years ago). in other words: just get 3ds max + keyhydra (the older version is free) and even the one single tiny apparent advantage that blender seemed to have had is gone. 3ds max's modifier stack cannot be replaced and the retopology modifier that comes with 2022 gives WAY better results than even expensive retopology plugins such as quadremesher.

literally and unironically no reason to use blender once you've learned the basics. its symbol is a 666 for a reason.

zbrush for sculpting, 3ds max for hard-surface, maya for animation and blender for 80 IQ smelly indians.

Anonymous No. 922637

>>922632
>literally and unironically no reason to use blender once you've learned the basics. its symbol is a 666 for a reason.
blender lets you view and dissect the source code. Because of this it's far more advanced than you put on. I've modified so much blender code and forked so much its unreal

Anonymous No. 922638

>>922632
Didn't read, post your hard-surface work.

Anonymous No. 922645

>>922637
I don't need to know the source code of max because it's a capable program that doesn't shit the bed as soon as i chamfer a medium poly mesh.

๐Ÿ—‘๏ธ Anonymous No. 922646

>>922569
it's open source, so no
you won't have a situation like flash

Anonymous No. 922770

>>922645
imagine being unable to extend the software you pretend to own

Anonymous No. 922817

>>922770
pyw

Anonymous No. 922819

>>922817
Not hm, (and I wont), but last week I got 50 clones on my blender forks. In the past 2 weeks I got 96 clones. Not a lot, but more than you. I bring the industry forward by modifying blender

Anonymous No. 922820

>>922819
>and I wont
stopped reading here

Anonymous No. 922823

>>922608
The only productive reply in the thread

Anonymous No. 922824

>>922820
i dont posts links to my work on far right wing nazi sites. If you had people cloning your work en masse that had your real name all over it, you would understand. But, you are just another ngmi

Anonymous No. 922827

>>922824
>i dont posts (ESL pajeet moment)
stopped reading here

Anonymous No. 922828

>>922827
>hides post

Anonymous No. 922829

>>922828
pyw

Anonymous No. 922830

>>922829
www.github.com/multiplepopular3drepos

Anonymous No. 922833

>>922830
I accept your concession.

Anonymous No. 922859

They already forked it to make Substance 3d modeller.

Anonymous No. 922860

>>922859
stinks on ice

Anonymous No. 922861

>>922860
pyw

Anonymous No. 923692

>>922569
Isnt the source code open?
Couldnt you just recreate it even if adobe buys it?

Anonymous No. 923923

I like blender , there are limitations but nothing too big for not doing real production work (unless youre an animator)

t.7000 blender user

I would consider modo but honestly blender interface is too good and crazy customizable

Anonymous No. 923936

zbrush for modeling and UVing/texturing> blender for shading/rendering

wish it wasn't trash for animation though

Anonymous No. 923938

>>923936
zbrush for organic modeling
blender for hard surface
marvelous for everything clothing-related
daz to add customized cocks to anything
substance to paint it
simple as

Anonymous No. 923939

>>923938
Max is at least 10x better than blender at hard surface

Anonymous No. 923940

>>923939
Quite possibly. But I already got used to Blender and plugins (half of which are copies from Max btw) can make it pretty good too.

Anonymous No. 923950

At this point I think there's also things that Blender can do that other software can't.
For instance if you know a little bit of python you add scripts to your scene which execute during animation and store the result in an attribute.
This is especially useful with geometry nodes. You can archive dynamic environments with this technique or effects that would otherwise require simulation but are repeatable and behave according to your liking.

Anonymous No. 923957

>>923950
>geometry nodes
just use houdini already

Anonymous No. 924279

>>922571
theres nothing that maya or max does that blender cant. zero reason to use either of those.

Anonymous No. 924285

>>924279
jesus, noob. You cant even make a c++ plugin with blender. Blender has no space in the industry once you know what you're doing.

Anonymous No. 924286

>>924285
thats not a feature, thats a way to add features and blender has way more plugins. name the stuff maya does that blender cant.

Anonymous No. 924287

>>924286
you can write closed source c++ plugins and sell them, like the wonderful Ziva and Renderman

Anonymous No. 924288

>>924287
>you can write closed source c++ plugins and sell them
this is a bad thing. blenders plugins are open source and people still sell them and have way more sales than anything in maya. lets skip this plugin autism, what else can maya do that blender cant?

Anonymous No. 924289

>>924288
its not a bad thing, shitter. Renderman is literally industry standard and its implementation within the best DCC, Houdini, in Solaris, is sublime.

>blenders plugins are open source and people still sell them and have way more sales than anything in maya
at least half of blenders python plugins depend on closed source pyc which you would know if you had actually looked below the surface

Anonymous No. 924293

>>924289
so you concede maya does nothing that blender cant then? great.

Anonymous No. 924294

>>924293
maya has far better rigging and animation tools as well as an actual API.

It's like I'm talking to an unemployed bot

Anonymous No. 924295

>>924294
The rigging and animation isn't significantly better. I can tell you some big obvious reasons why Zbrush is better at sculpting for example, yet you have not listed a single one for animation and rigging.

Anonymous No. 924300

>>924295
its significantly better which is why all of hollywood uses it and its industry standard

Anonymous No. 924301

>>924300
and by significantly better i mean orders of magnitude faster in rig playback coupled with an extremely well documented API

Anonymous No. 924343

>>924295
>Im going to pull things out of my ass to refute your factualstatement.
cope and seethe blendchud, Maya is king when it comes to rigging and animation, deal with it.

Anonymous No. 924371

>>922571
/thread