๐งต Untitled Thread
Anonymous at Thu, 27 Oct 2022 22:33:16 UTC No. 923516
Post your donut.
rate other donuts
Ill begin
Anonymous at Thu, 27 Oct 2022 23:47:53 UTC No. 923524
>>923522
that carpaint looks fucking horrible
the chair nerd at Thu, 27 Oct 2022 23:56:17 UTC No. 923526
>>923524
Ok. Thank you.
Anonymous at Thu, 27 Oct 2022 23:57:57 UTC No. 923527
>>923526
>he cant take criticism so he has to resort to sarcasm
the chair nerd at Thu, 27 Oct 2022 23:59:33 UTC No. 923528
>>923527
I take your criticism 100%. It looks horrible.
Anonymous at Fri, 28 Oct 2022 00:13:06 UTC No. 923530
Anonymous at Fri, 28 Oct 2022 00:45:57 UTC No. 923531
>>923530
>hides post
Anonymous at Sat, 29 Oct 2022 01:17:42 UTC No. 923664
>>923652
everything in this image looks incredibly dry, like its diffuse only, even though its a wet, moist 'nut
Anonymous at Tue, 1 Nov 2022 00:24:59 UTC No. 924006
>>923652
I like the background and the table. the beer looks more like tea and the donuts are a bit too small for my taste
>>924003
I like the table texture but its kind weird that its glued to the wall. and the donut chocolate looks like a void liquid lmao
Anonymous at Wed, 2 Nov 2022 08:30:16 UTC No. 924191
>>924003
>>924006
Yeah, that was my first project and i was so tired after fucking with texture mapping floral pattern on the plate that i neglected "table" and wall somewhat. I figured that it would look just like the table was rly close to a wall and wanted it to look similar to tutorial's scene for the sake of comparison. I like dark chocolate on doughnuts man, but yeah it was most shader-changed and adjusted part.
Anonymous at Fri, 11 Nov 2022 02:52:30 UTC No. 925538
>>925534
How hard would it be for a single sprinkle to come in, hit the icing, and slightly deform where it lands
Anonymous at Fri, 11 Nov 2022 03:22:47 UTC No. 925546
>>925538
With my limited knowledge I think you would have to animate the landing and deform manually, so very hard. Especially if you want it to keep spinning with the donut instead of just falling off.
Anonymous at Fri, 11 Nov 2022 03:37:00 UTC No. 925551
>>925546
Shouldn't take more than like 15 minutes. You just animate the path from out of frame, to the point where it hits, then add a child of constraint with influence animated over time. For the deformation just add 2 shape keys, one normal and one deformed. Same thing here, animate the shape key and should be done
Anonymous at Sat, 12 Nov 2022 12:53:26 UTC No. 925720
>>925615
Looking good. Just a few notes:
- Slightly increase the roughness on your icing; the reflections are too sharp.
- Decrease the subsurface radius on the custard. Right now you are getting artifacting that makes it look extremely transluscent and tinting it green. Looking at reference you can see it's a pretty uniform yellow/white.
- Add tertiary forms and color variation to your dough. Most doughnuts have a lot of tiny circular bumps from crisping up after frying. Your bump looks more stretched out and horizontal which still makes it look like pastry dough but it looks more baked than fried.
Anonymous at Sat, 12 Nov 2022 23:43:31 UTC No. 925777
I'm only on part 7 of the tut, but I'm having a kind of hard time understanding how subsurf works. I get that light partially goes into the object, but its kind of overwhelming? should i just ignore it for the most part till later? I feel like my icing looks a little too plastic still.
Anonymous at Sun, 13 Nov 2022 01:18:30 UTC No. 925784
>>925757
Looking better but I would get rid of that ugly seem on top. I would mark a edge loop that cam can't see and unwrap that whole top as one. U might have a tiny bit of stretching but that won't matter since the texture is just a solid color
Anonymous at Wed, 16 Nov 2022 22:03:03 UTC No. 926218
>>926217
Forgot to say, no I don't know why the framing is dogshit but this is the picture I found.
Anonymous at Mon, 5 Dec 2022 02:24:06 UTC No. 928493
>>926218
it is dogshit
Anonymous at Sun, 18 Dec 2022 01:14:54 UTC No. 930063
donut steel
Anonymous at Sun, 18 Dec 2022 20:31:16 UTC No. 930135
>>925777
That frosting is the best I've seen out of this entire board, anon, if it helps
Anonymous at Tue, 20 Dec 2022 05:48:00 UTC No. 930298
>>925615
>>925757
Looks too plastic. Both the bread and the chocolate. Use tools like subsurface scattering and diffusion shaders to give a less glossy look to your materials.
Anonymous at Tue, 20 Dec 2022 13:55:35 UTC No. 930343
>>930275
turn off the bokeh
Anonymous at Tue, 20 Dec 2022 14:12:35 UTC No. 930346
>>930343
y?
Anonymous at Tue, 20 Dec 2022 14:26:10 UTC No. 930348
>>930346
it looks horrible and you're hiding your concrete looking donut behind it. You're literally prioritizing the wrong shit
Anonymous at Tue, 20 Dec 2022 14:47:02 UTC No. 930350
>>930348
it's a turd circle, not a donut
Anonymous at Tue, 20 Dec 2022 14:53:42 UTC No. 930351
>>930350
its a donut, this is the donut thread, and it has sprinkles on it and its on a plate
Anonymous at Tue, 20 Dec 2022 15:12:44 UTC No. 930352
>>930351
but it's made of poop and has a puddle of piss under it
the sprinkles and the bite are just flavour
Anonymous at Tue, 20 Dec 2022 15:23:50 UTC No. 930353
>>930352
it looks like concrete and you're just bad at shaders and hide everything behind bokeh and now you're crying about it
Anonymous at Tue, 20 Dec 2022 15:56:14 UTC No. 930358
>>930353
make a better poopcircle then
Anonymous at Tue, 20 Dec 2022 15:58:02 UTC No. 930359
>>930358
apparently all i have to do is turn bokeh up to 9000
Anonymous at Tue, 20 Dec 2022 17:00:17 UTC No. 930366
>>930359
nice! Post pic
Anonymous at Thu, 29 Dec 2022 00:04:44 UTC No. 931381
>>926174
would look better without the non pareil's, and you could remove some of the sprinkles on the very inner frosting to account for the fact that sprinkles wouldnt lay that way naturally sprinkled on
Anonymous at Tue, 10 Jan 2023 02:40:19 UTC No. 932912
>>930275
Looks like a round turd with piss underneath ahahahah
Anonymous at Tue, 10 Jan 2023 05:18:02 UTC No. 932917
>>923516
>>924003
Improve your lighting
>>925378
Any normal maps and/or displacement (via modifier)? Would help
>>925615
Good progress, but get back to grinding tutorials. You have skill, you have enough dedication to get this far, now keep at it so you can improve more. You have come a ways but you have a long way to go, don't rest on your laurels. If you feel like you don't know what's wrong, go to the /WIP/ thread or Blender general.
But by far your best move is to continue grinding on tutorials and revisit this when your fundamental knowledge improves even more than where it's at now.
>>925534
>>926174
Good job finishing the tutorial, looks more complex / advanced than the original donut tutorial.
Keep at it, do more, keep going.
>>925777
Keep at it, you'll understand in time. You have to grind a lot of tutorials and piece together knowledge. You can also read about Subsurface on your own; the answer is Subsurface makes something translucent (the prime example is skin) then bounces some light back that matches the color of what's inside, so a Caucasian model that's going to use SS will have a texture that's green or grey (like real lifeless skin) and then red SS (like blood) and the combination will create the lively white/pink glow of a living person.
Human skin, while complex, is a little easier to grasp than the more strange/nuanced subsurface of the icing of a donut or how some light does pass through a tomato or whatever.
Key takeaway: Keep grinding on tutorials, do a little reading on your own, experiment A LITTLE (don't fall into the trap of reinventing the wheel), then move on to more tutorials. Whatever info or technique is missing or poorly covered in one tutorial will be in another (and that tutorial will be missing something but you'll have the info you needed from a different tutorial, it's why you have to grind tons of tutorials).
>>930138
Best one in thread
>>930275
Deeply unsettling.
If deliberate: Well done.
If accident: Apply yourself.
Anonymous at Tue, 10 Jan 2023 19:52:49 UTC No. 932979
>>925630
now post the pie
Anonymous at Thu, 12 Jan 2023 16:19:02 UTC No. 933172
date created May 18, 2020
why time so fast bros?
Anonymous at Sat, 14 Jan 2023 17:17:24 UTC No. 933393
>>933391
donuts dont have icing like that. Total fail.
Anonymous at Sat, 14 Jan 2023 17:21:41 UTC No. 933394
>>933393
Lol. This one does.
Anonymous at Sat, 14 Jan 2023 17:24:21 UTC No. 933395
>>930275
looks like literal shit with sprinkles, its well made though
Anonymous at Sat, 14 Jan 2023 17:28:53 UTC No. 933398
>>933395
Totally agree.
Anonymous at Sat, 14 Jan 2023 17:43:41 UTC No. 933399
>>933395
>>933398
anon, he said he prompted it in 30 seconds with stable diffusion. he didnt make shit.
Anonymous at Sat, 28 Jan 2023 08:34:05 UTC No. 935139
>>923516
Just finished my first ever donut today:
https://files.catbox.moe/25e3ji.web
After rendering, realized I fucked up and forgot to hide the sprinkle collection before rednering, but w/e, I'm not gonna wait for another 4 hours for it to render again just for this minor detail (suzanne and the
I don't particularly like how it turned out, but so far I lack the understanding of what exactly needs to be improved, besides "everything"
But it would be interesting to revisit it one day and see all the mistakes I made
Anonymous at Sat, 28 Jan 2023 08:37:26 UTC No. 935140
>>935139
*(suzanne and the sphere were rendered intentionally)
also fuck hiroshimoot for rangeb8 image posting
Anonymous at Sat, 28 Jan 2023 19:33:50 UTC No. 935184
>>935139
Looks delicious, it actually made me want to eat a donut.
Anonymous at Mon, 13 Feb 2023 02:48:46 UTC No. 936813
>>936811
Not /3/
Anonymous at Tue, 28 Feb 2023 03:38:47 UTC No. 938528
>>938526
looks like something id see in 1999-2001
Anonymous at Tue, 28 Feb 2023 23:43:10 UTC No. 938661
>>938537
do a new one
show us your improvement
Anonymous at Wed, 1 Mar 2023 03:52:24 UTC No. 938678
>>938528
i rerendered in workbench just for you
for some reason workbench ignored my materials except for the donut uv texture tho, so i had to apply new colors to the icing and sprinkles
on the bright side this took 1.5 minutes instead of 10.5 hours
Anonymous at Thu, 2 Mar 2023 21:11:04 UTC No. 938828
didnt like the condensation texture because my glass had too much coffee, but i think it was good learning. I think I'll do this tutorial again after I go and do some more tutorials. I dont think it was too bad but I def want to improve my glass and im sure if i looked at my donut more id want to improve that too
the chair nerd at Mon, 6 Mar 2023 03:23:41 UTC No. 939129
>>939126
That place. Makes me want to play a round of blackjack.
Anonymous at Mon, 6 Mar 2023 14:13:08 UTC No. 939147
>>935139
Made a 2nd donut following his "hologram in 15 minutes" tutorial
Feels like that tutorial was bullshit, and my end result looked nothing like the video thumbnail, had to fiddle with it on my own to figure out how to make it at least somewhat similar to what I was expecting, but it's still not the same as the one from the tut
https://files.catbox.moe/jdcvuo.png
Anonymous at Tue, 7 Mar 2023 20:01:13 UTC No. 939271
>>939270
looks like a cruller, not a 'nut