๐งต how do I make pic rel in substance painter?
Anonymous at Sun, 30 Oct 2022 08:35:05 UTC No. 923828
purple porcelain abomination is what I got at the moment after following some fag ow2 esque tutorial
anything that involves closing substance painter I cannot do
Anonymous at Sun, 30 Oct 2022 18:39:05 UTC No. 923875
>>923828
OP here, I should clarify. I can't close substance painter because my trial ran out, I am open to texturing in other software that I can get for free however
Is it possible to do this in a pbr workflow at all?
Anonymous at Sun, 30 Oct 2022 18:44:39 UTC No. 923876
>>923875
>I can't close substance painter because my trial ran out
check >>919718
Anonymous at Sun, 30 Oct 2022 22:10:06 UTC No. 923890
>>923889
unironically /ic/ would know better how to do these handpainted textures because it is just that 2d concept art skillset transferred over.
Anonymous at Mon, 31 Oct 2022 23:29:56 UTC No. 923997
>>923889
the way they made those pictures was by hand painting over 3d renders not by incorporating hand painted textures into 3d.
But to make hand painted textures just use paint brush patterns and paint the texture. Paint it directly onto the mesh with textured brushes.
Anonymous at Mon, 31 Oct 2022 23:50:02 UTC No. 924001
>>923828
OP, with your level of experience, you are so stupefyingly distant from your goal of pic related that you're better off dropping this line of inquiry altogether and finding a better use for your time.
I don't mean that in a condescending way. The person who drew that pic is obviously a professional. There's people who can take a 2D asset and turn it into 3D, though that also takes a level of professionalism to do well. Then finally, there's the guys that are so good, they can take a 2D drawing, turn it 3D, and their knowledge of 2D and 3D is so thorough, they can make the 3D model still look like a 2D painting.
That's how many levels of professional abstraction we're talking here. You know so little, you don't even know how much you don't know. You gotta come back down to earth. You want to get more stuff like that pic and pretend you made it, sorta? Unironically, go download one of those AI models and feed that guy's pic into it and proompt into it a bit, that oughta scratch the itch you have right now. Otherwise, I'm sorry, you can close SP if you haven't already, because whatever you're thinking of doing, ain't happening anytime soon.
Anonymous at Tue, 1 Nov 2022 05:48:48 UTC No. 924041
>>924001
> You know so little, you don't even know how much you don't know.
why the fuck do you think im asking?
beginning of june I didn't even know what the fuck blender was. not the foggiest of notion how people on youtube did the funny anime girl doing an uncharacteristic dance to uncharacteristic music. I am asking how people do this so I can put down a plan on how I learn this shit and then execute it. I may not execute it very well, but thats ok I will try until I get it right. I refuse to be discouraged, and stop because something is too hard. shit needs to be learnt and then done. I got a game to make and this out of all things isnt stopping me
>>923997
I guess it was what I originally anticipated then, manual colour picking and painting, and striking that balance between tuning the colours in substance and in unity post. thanks. ill post work when I eventually figure it out
Anonymous at Tue, 1 Nov 2022 10:55:48 UTC No. 924054
>>924041
Ok. My bad. Good luck with the learning and your game anon, godspeed.
Anonymous at Wed, 2 Nov 2022 05:31:05 UTC No. 924183
OP here, did a quick polymodel of the reference that I will try to paint, since my current character is too far a departure from the look I want. will update all of you when I figure it out.
Anonymous at Fri, 4 Nov 2022 06:39:45 UTC No. 924453
OP here, posted in the ic thread instead.
>>>/ic/6358017
Anonymous at Thu, 10 Nov 2022 06:38:41 UTC No. 925394
been sick, this was from a week ago. ic thread died so im posting it here
projected the original painting onto the 3d head. As a proof of concept it doesnt look too bad (the eyelashes and hair and random sharp edges and "ears" do stick out) I will learn to handpaint it properly soon once this flu leaves me and I can mess with sleeping for the sake of 3d again
Anonymous at Fri, 11 Nov 2022 04:21:45 UTC No. 925556
>>925394
fuckoff esdeath
Anonymous at Fri, 11 Nov 2022 05:01:41 UTC No. 925561
>>925556
esdeath is such a legend he transcended the /beg/ threads into other boards
Anonymous at Wed, 16 Nov 2022 04:06:23 UTC No. 926158
Is this closer to what you want anon?
But aside from shaders, I think you still have a fundamental problem to tackle here.
On your model, the hair is represented by a dozen large rounded shapes/bundles.
However, the hair in the examples is modeled with hundreds of bundles and individual hairs.
You will have to spend, at absolute minimum, the same amount of time that the original artists spent drawing this hair to achieve a similar level of quality and detail.
You're aiming very high by choosing reference material like this.
I think it's good to have high goals, but I want to warn you that it's going to be a long grind.
glhf
Anonymous at Thu, 24 Nov 2022 10:41:58 UTC No. 927199
>>923828
source on the art? i likey
Anonymous at Fri, 2 Dec 2022 19:55:54 UTC No. 928165
>>928115
make yourself some very accurate image planes. With all of the details lining up perfectly.
Anonymous at Sat, 3 Dec 2022 00:48:48 UTC No. 928201
>>928165
if you don't mind, could you please specify what you want me to do?
Anonymous at Sat, 3 Dec 2022 02:15:04 UTC No. 928208
>>928201
NTA but I think he asked you to do a front, back and side view so that you don't have to improvise while doing the 3d model.
Anonymous at Sat, 3 Dec 2022 22:46:37 UTC No. 928313
>>928201
>>928208 is right
make very precise drawings from the front and side, at least. It will improve your model and make it much easier to do. Image planes dont NEED to be as detailed as your concept sketch. Mine tend to be very basic. Just notates key features so you can make the 3D shape that projects as the 2D shape you want people to see.
Anonymous at Sat, 3 Dec 2022 22:50:13 UTC No. 928314
>>928313
ok, will do
Anonymous at Wed, 7 Dec 2022 06:53:16 UTC No. 928810
>>928809
I know the hair is different and the eyes are a different proportion but this is closer to the original character design. Might change up both later however, haven't made a satisfactory front facing sketch yet.
Anonymous at Wed, 7 Dec 2022 22:54:14 UTC No. 928904
>>928810
get it exactly how you want. This is the time for your meticulous design autism. When you're modelling you want to be a mindless machine preproducing a perfectly made image plane into a 3D model.
Anonymous at Thu, 8 Dec 2022 05:34:22 UTC No. 928931
>>928809
8 month schizo, is that you?
Anonymous at Thu, 8 Dec 2022 16:44:33 UTC No. 928979
>>928115
>>928809
>>928940
unironically instead of trying to model a whole head just put the images through keentools face builder and paint in substance
Anonymous at Sat, 10 Dec 2022 05:33:19 UTC No. 929143
>>928979
ive already decided on handpainting her face and skin, then doing the clothes in substance
unironically I think its gonna be more effort to draw more sketches of her face than just model it in 3d
Anonymous at Mon, 26 Dec 2022 14:53:52 UTC No. 931095
>>931058
tubes in cad software look like pure sexo
Anonymous at Thu, 29 Dec 2022 11:38:37 UTC No. 931426
>>928115
>>929508
What the duck are you trying to do with that hair? please post someone with hair like that in real life, maybe that'll help you or learn hair anatomy.
Anonymous at Sat, 31 Dec 2022 07:16:33 UTC No. 931637
>>931506
what about modelling/sculpting hair in a style you like but from reference?
Anonymous at Sat, 31 Dec 2022 19:27:32 UTC No. 931667
>>931666
She looks like a corpse with 4 rotted hotdogs stapled to her forehead. It's just shite.
Anonymous at Sat, 31 Dec 2022 19:31:11 UTC No. 931668
>>931667
I get the corpse part, don't see the hotdogs though. the bangs up too high?
Anonymous at Sat, 31 Dec 2022 19:54:12 UTC No. 931669
>>931668
Just give up on this project and make a simple props for now. You need to work on your fundamentals before you can even start to tackle characters.
Anonymous at Sat, 31 Dec 2022 21:36:07 UTC No. 931672
>>931669
pyw crab
Anonymous at Sun, 1 Jan 2023 00:45:21 UTC No. 931687
>>931677
how many tris is it? you seem really proud of it
Anonymous at Sun, 1 Jan 2023 02:12:53 UTC No. 931692
>>931687
600 tris total.
Anonymous at Sun, 1 Jan 2023 07:55:50 UTC No. 931722
>>931677
>>931692
I would take on your challenge but this is the 6th crack of substance painter i've tried and none of them work. I've tried vfxmed, getintopc, m0nkrus, 1337x.to, and cgpeers(both the mega in the piracy thread and the original torrent.), with versions ranging from 6 all the way to 8. I cant get any of them to run. I got one crack of marmoset toolbag and it works though, so theres that.
Anonymous at Sun, 1 Jan 2023 07:59:17 UTC No. 931723
>>931722
Just use blender lol
Anonymous at Sun, 1 Jan 2023 08:51:57 UTC No. 931726
>>931723
using blender for texturing is like trying to get vaccinated with a railroad spike.
Anonymous at Mon, 2 Jan 2023 16:53:25 UTC No. 931886
>>931722
Photoshop is still a way creating textures and is easy to pirate.
Anonymous at Thu, 5 Jan 2023 04:50:50 UTC No. 932227
>>931886
ok so using photoshop is about as good as using krita, which I am currently doing.
might be barely viable for ok looking anime characters, but not for pro level gun texturing
Anonymous at Sat, 7 Jan 2023 20:41:38 UTC No. 932647
>>931642
that mouth topology is shit if youre gonna animate it kek
nice overall though. has a kind of weird retro look to it. your dunning krueger confidence is an inspiration to me
Anonymous at Thu, 12 Jan 2023 18:00:00 UTC No. 933190
>>931666
Make sure your UV mapping is all good.
That's where we're getting our normal and tangent info out of.
Also the frontal hair bulges remind me of Giorno Giovanna
Anonymous at Thu, 12 Jan 2023 19:03:09 UTC No. 933201
>>931669
>>931669
>>931669
this
you're trying to build a house without a foundation and without knowing wtf you're doing.
Anonymous at Thu, 12 Jan 2023 23:09:25 UTC No. 933223
>>931669
>>933201
care mentioning what those so called fundamentals are, Mr. Krabs
Anonymous at Wed, 18 Jan 2023 06:07:12 UTC No. 933859
>>932647
I don't plan on animating it, when my game somehow lasts until the point I need the mouth rigged I will redo the whole mesh then.
>>933190
its mirrored, once I finalize the whole body in its entirety I will make the UVs extra proper, different mat for the face for higher res and all that
Anonymous at Tue, 7 Mar 2023 08:45:00 UTC No. 939209
>>924001
lmao dumbass. fukkin jew tactic by not giving any actual advice. ovendodgers i swear
Anonymous at Wed, 8 Mar 2023 16:39:43 UTC No. 939344
>>931059
>>939209
You should never take anyone seriously who uses unix for media creation, retard.