๐งต Untitled Thread
Anonymous at Fri, 11 Nov 2022 07:35:46 UTC No. 925571
ITT: your first 3D software
Mine was Milkshape3D around 2002
It was popular for modding quake/unreal at the time
Inb4 blender
Anonymous at Fri, 11 Nov 2022 08:10:57 UTC No. 925574
3ds Max 5, probably around 2002-2003. Used to hang out and annoy people on #3dsmax on QuakeNet, which was fairly active at the time. I also remember hearing about Blender and screwing around with it for 10 minutes, though I don't think it had much of a community, and even back then it was already infamous for its interface.
I guess technically my actual first program would be Bryce, though it didn't even come to mind at first since it was mostly just a toy. Also screwed around with Terragen but I really didn't know what I was doing.
I remember modders (at least the ones who couldn't/wouldn't pirate) at the time used gmax and zModeler, but I never tried them.
Anonymous at Fri, 11 Nov 2022 08:40:39 UTC No. 925579
>>925571
same but for Morrowind
Anonymous at Fri, 11 Nov 2022 13:16:47 UTC No. 925599
Imagine 4.0 back in 1996, I think. Came on a coverdisc. It was a bitch to use and took a lifetime to render anything.
Anonymous at Fri, 11 Nov 2022 14:22:09 UTC No. 925611
My first 3d was MODO
Anonymous at Fri, 11 Nov 2022 14:29:32 UTC No. 925613
>>925571
Warcraft 3 model editor.
Never made anything worthy in it, but it was fun stretching peasant mouths and toes to extreme degree and adding them to custom maps as horrifying mutants or enlarging female peasant booba.
Anonymous at Sun, 13 Nov 2022 18:05:17 UTC No. 925857
Maya.
Millenial's first 3D was probably Max, now zoomer's is Blender which is tragic.
Anonymous at Sun, 13 Nov 2022 21:24:54 UTC No. 925873
cinema 4d
Anonymous at Mon, 14 Nov 2022 01:50:14 UTC No. 925900
>>925571
golden source editor
my first any thing done in 3d was some "3d model" in source, then zbrush, then modo, then maya
now when i work as a lead in a studio i somehow use blender most though modo is by far the best modeling package i used, a decade ahead of the rest, shame it died years ago so foundry could focus on nuke
Anonymous at Mon, 14 Nov 2022 04:53:49 UTC No. 925910
Houdini like 3 years ago.
I have no idea why in the fuck I started with Houdini, but it ended up being a blessing cause everything else after that was piss easy to learn. The first project I made was a procedural donut and all kek. With chocolate sprinkles generated randomly that attached to the donut. Looked like shit but felt soo proud that it wasn't the regular Blender donut. But I haven't touched it in a while now and it feels kind of sad.
Anonymous at Mon, 14 Nov 2022 07:33:40 UTC No. 925925
Unreal Engine 2, back when it came along with a copy of UT2003
Anonymous at Fri, 18 Nov 2022 13:23:32 UTC No. 926422
>>925571
Does Poser count? I remember pirating it sometime in the early 2000s, but I mostly used it for messing around rather than for actual projects. If not, then 3D Studio Max.
Anonymous at Sat, 19 Nov 2022 19:33:08 UTC No. 926564
>>925873
pathetic
Anonymous at Wed, 23 Nov 2022 04:53:08 UTC No. 927049
>>925571
I wasn't ready to feel these feels. I used ms3d for Half-Life mods
>>925908
I remember trying anim8or briefly
Anonymous at Wed, 23 Nov 2022 06:00:06 UTC No. 927052
I used fuckin mine-imator and made a bunch of retarded minecraft videos.
Anonymous at Wed, 23 Nov 2022 15:12:02 UTC No. 927091
Valve Hammer Editor
Had fun making basic maps to CSS when I was a kid. I even were planning on making a playable map of my neighbourhood for me and my friends to play during our LAN parties. Maybe I should finish that map someday...
Anonymous at Wed, 23 Nov 2022 15:50:55 UTC No. 927099
3D Studio (DOS)
I still have the floppies
Anonymous at Sat, 26 Nov 2022 03:14:31 UTC No. 927367
>>925571
3dsmax. Still use it.
Anonymous at Sat, 26 Nov 2022 03:15:33 UTC No. 927368
>>925613
Lol are you form the Hive? small world
Anonymous at Sat, 26 Nov 2022 03:22:01 UTC No. 927369
>>925571
sketchfab, around ~2015. No ss sadly
Anonymous at Sat, 26 Nov 2022 22:24:43 UTC No. 927455
>>925613
>>927368
heh, w3 reforged used that too. Kinda cool that you cant count it as "not outdated".
Anonymous at Sat, 26 Nov 2022 22:30:32 UTC No. 927456
MikuMikuDance. Barely counts I know. Second was 3ds max now I'm on blender
Anonymous at Sun, 27 Nov 2022 02:06:48 UTC No. 927477
SketchUp. I remember designing a skate park in it.
Anonymous at Sun, 27 Nov 2022 15:45:42 UTC No. 927550
MaxED - Max Payne Level Editor
Later succeeded by MaxED2 for Max Payne 2. Creating your own levels with Havok physics, shooting and blowing stuff up. What more do you need?
Shame Remedy went to shit after MP2, going console first, and basically locking out any attempts to mod their later games.
Anonymous at Sun, 27 Nov 2022 21:34:56 UTC No. 927595
>>927550
I didn't even know max Payne had mods or custom maps. Gonna have to try this now
Anonymous at Mon, 28 Nov 2022 00:45:07 UTC No. 927619
povray
3dsmax (dos)
vistapro
Anonymous at Mon, 28 Nov 2022 12:20:34 UTC No. 927656
>>927550
They made Control on top of what you have already mentioned, and judging by the recent concept art i don't think they will go to shit anytime soon.
Anonymous at Fri, 2 Dec 2022 22:21:51 UTC No. 928184
>>927619
>3dsmax (dos)
LOL there was no 3DS Max for DOS, only 3D Studio.
Anonymous at Sat, 3 Dec 2022 00:39:33 UTC No. 928199
>>925908
Anim8or was the first 3d program I ever used, I made some really trash models and scenes with it as a 12 y/o, and waited hours while my potato PC tried to render flythroughs of rudimentary landscapes to a .avi.
I thought that bird model was really high level, something that would require great modeling expertise to create.
Anonymous at Sat, 3 Dec 2022 21:11:24 UTC No. 928305
sketchup 8 with the sketchyphysics plugin
๐๏ธ Anonymous at Sun, 4 Dec 2022 04:38:12 UTC No. 928357
check out this
https://www.youtube.com/watch?v=4X9
Anonymous at Sun, 4 Dec 2022 16:57:05 UTC No. 928429
>>925571
3ds max 8 or 9 can't quite remember
Anonymous at Fri, 16 Dec 2022 12:55:47 UTC No. 929898
>>925571
I remember my middle school homeroom teacher had an after-school course teaching this stuff. I was a lil introverted shite and couldn't start a conversation with adults so I never applied. I really wish I had.
Anonymous at Fri, 16 Dec 2022 12:57:22 UTC No. 929899
>>927127
Oh fuck I think I remember this.
Anonymous at Sat, 7 Jan 2023 10:18:09 UTC No. 932566
>>925857
Your mum iz tragic.
Anonymous at Sat, 7 Jan 2023 10:21:04 UTC No. 932569
Kahootz. It was basically 3D Movie Maker, but Australian.
Anonymous at Sat, 7 Jan 2023 11:49:55 UTC No. 932577
>>927072
Holy shit this might have been my first. I got it from a cousin's USB stick.
I remember it being Japanese and having base meshes for Second Life
Anonymous at Sat, 7 Jan 2023 22:07:05 UTC No. 932653
The level editor that came with unreal tournament 1999.
Didn't ship with a damn help file, and I didn't have the internet. I tried to make a map a few times, but really couldn't.
When I did go to the library or some place that had internet, I was downloading skins, maps, the simpsons characters etc. and saving them to 3.5" floppy discs to take home.
Really wish I had spent more time learning it.
Anonymous at Sun, 8 Jan 2023 06:20:24 UTC No. 932686
Anim8or
IIRC it was recommended a lot within the Game Maker community like 15 years or so ago, so that's why I used it.
Anonymous at Wed, 11 Jan 2023 04:58:01 UTC No. 933031
>>927072
This.
Pretty damn good software, if you just want to model.
Anonymous at Sun, 15 Jan 2023 07:59:16 UTC No. 933479
>>925571
3Ds Max R3. Downloaded on dialup.