๐งต Untitled Thread
Anonymous at Fri, 18 Nov 2022 01:22:20 UTC No. 926377
I am a brainlet fucking around with 3D. I want to make cool low poly dragon. Idk how to attach wing "fingers" to one point without clipping so it looks good. I am manually placing all the vertices. This seems easier with high poly since you can just kind of stretch the model wherever like putty. But how do I make this? Please give idea because I have no idea how to make this joint.
Anonymous at Fri, 18 Nov 2022 18:31:44 UTC No. 926442
>>926401
Thanks anon! I'll try this as soon as I get home. I'm shit at topology/geometry.
Anonymous at Sun, 20 Nov 2022 17:15:16 UTC No. 926669
>>926377
Actually look at lowpoly models from games you like. Find them on the web, import them, inspect them.
They're full of floating geometry, disconnected stuff etc.
Nobody gives a shit if there are no visual problems. They're too immersed in the game / cinematic, nobody is going to stop and think about it.
What I'm trying to say is, in lowpoly you can perfectly keep some things physically separate and interpenetrating, if it doesn't make a visual difference. Like a house chimney clipping on a roof.