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Anonymous No. 926780

https://www.unrealengine.com/en-US/blog/unreal-engine-5-1-is-now-available

https://docs.unrealengine.com/5.1/en-US/unreal-engine-5.1-release-notes/

>We’re excited to announce that Unreal Engine 5.1 is now available. With this release, we’ve built upon the groundbreaking feature set introduced in UE5, making it more robust, efficient, and versatile for creators across all industries. As part of this effort, we’ve been stress-testing the engine against different workflows, making it applicable to more sectors.

>We’ve laid the groundwork for the Lumen dynamic global illumination and reflections system, the Nanite virtualized micropolygon geometry system, and Virtual Shadow Maps (VSM) to support games and experiences running at 60 fps on next-gen consoles and capable PCs, enabling fast-paced competitive games and detailed simulations to run without latency. Lumen now supports the Two-Sided Foliage shading model, by gathering lighting from the backface and scattering it through the leaf, attenuated by the material's Subsurface Color.

>Meanwhile, Nanite has also been updated with a Programmable Rasterizer to allow for material-driven animations and deformations via World Position Offset, as well as opacity masks. This exciting development paves the way for artists to use Nanite to program specific objects’ behavior, for example Nanite-based foliage with leaves blowing in the wind.

>In this release, we’ve continued to enhance tools for building massive open worlds with additional functionality and improved workflows. World Partition now supports Large World Coordinates, enabling you to create massive open worlds without loss of precision.