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๐Ÿงต Untitled Thread

Anonymous No. 927497

How do you make early 2000's looking animation in blender?

Anonymous No. 927499

>>927497
It's ironic. The studio behind Jimmy Neutron originally planned to create everything in 2D animation but opted out into going full on 3D after realizing how much the technology has improved. 20 years later and now we have Zoomers wanting to emulate rather than inspire.

Anonymous No. 927528

>>927499
It looked like crap then and it looks like crap now.
People want to emulate it as a novelty, not because it looks good.

Anonymous No. 927615

>>927528
it doesnt look that bad at all, its okay

Anonymous No. 927620

>>927497
Use eevee, change color management from filmic to standard, and disable world lighting

Anonymous No. 927698

>>927497
It's possible, just very fucking hard because blender hides away a lot of basic features and there aren't many options to disable PBR shit.

Don't use eevee, use cycles, dont use principled either, use diffuse and glossy with Beckman specular.

Anonymous No. 927718

>>927497
Another tip is to exclusively use subdiv with a low poly basemesh.
It's important to almost only use quads here.
You can't have two tris per mesh where it's absolutely necessary.
If you can't manage that split the geometry into more objects.

Anonymous No. 927719

>>927497
Don't forget to use a 35mm film filter for that "soft" early 2000s movie look.

Anonymous No. 927800

>>927528
no it doesn't look good but there is a style to it which meshes well with the show which is autistic as fuck

Anonymous No. 928061

Blender won't really capture this aesthetic well as you'd be lead on to by a lot of people

Jimmy Neutron used baked lighting. The program used was light wave which you will find in 90s video games You also need Non PBR Materials. Non metal materials.

See if you can download an early version of lightwave and just work of that.

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Anonymous No. 928112

>>927497
Why not just get a 2000s computer and use whatever what used at the time?

Anonymous No. 928121

>>927497
>in blenduurrrr
kys
grab an irix and get out some documentation cuckboy

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Anonymous No. 929679

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Anonymous No. 930042

>>927497
you must use the early 2000s proprietary software

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Anonymous No. 930043

>>927497
>How do you make early 2000's looking animation in blender?

...you are aware that this shit looks pretty much the same disney is doing nowdays?

Anonymous No. 930049

>>930043
yes
https://www.youtube.com/watch?v=Dkkp4KfdGPY

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Anonymous No. 930122

>>927497
the most important question is: how do you make state-of-the-art in blender? oh wait, you don't!