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LuoJiEscape.jpg

๐Ÿงต Chinese CG Donghua( Three Body Problem, Spirit Cage Incarnation)

Anonymous No. 930803

How to achieve this style of rendering?
Environments aren't too focused on hyper realism and makes the stylized characters pop out more.
Why can the chinese make believable non-anime CG but the Japanese cant do that outside of their gaming industry?
Any good workflow videos or Behind the Scenes of these studios?

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ThreeBodyProblem ....webm

Anonymous No. 930805

scene in motion

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ETO VR.webm

Anonymous No. 930806

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Eyes.jpg

Anonymous No. 930807

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Side eyes.jpg

Anonymous No. 930809

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LuoJi Morning Rou....webm

Anonymous No. 930810

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LuoJi about to ge....webm

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Scientist.jpg

Anonymous No. 930812

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MultitrackDrifting.webm

Anonymous No. 930813

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Cathedral of Ligh....webm

Anonymous No. 930815

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LingLong Intro.webm

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Strongest techpri....webm

Anonymous No. 930820

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DawnRoom1.webm

Anonymous No. 930823

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DawnRoom2.webm

Anonymous No. 930824

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Alien Contact.webm

Anonymous No. 930825

Anonymous No. 930836

>>930803
It's not a rendering style at all.
>Environments aren't too focused on hyper realism and makes the stylized characters pop out more.
This is the answer. Just do that.
They're tinting everything the same color in post which is a good idea for everyone in every style.

Anonymous No. 930840

For some reason these clips look disgusting and soulless as fuck but I just can't put my finger on why. It's probably the dull lighting and clashing art styles.

Anonymous No. 930843

>>930803
They should have called it China.exe.

Anonymous No. 930844

>>930836
thanks for the answer
>>930840
I can see how some of the Spirit Cage Incarnation clips can be "soulless" since it was the studios first show and most of the humans outside the main cast are boredering on the uncanny valley, but the scenes from the Three Body Problem Series look pretty good, especially the character animations.

Anonymous No. 930919

>>930803
This is literally Spirits Within tier garbage. GTFO.