🧵 FrameDebugging, RenderDoc
Anonymous at Tue, 27 Dec 2022 09:14:44 UTC No. 931195
Is there a way to capture and debug frames in games that are not development builds? (Yes I literally wanna analyze someone's else game for fun)
Tried running couple games through RenderDoc, no luck. Also tried RenderDoc with Android games, still no luck. Any alternatives?
Anonymous at Thu, 29 Dec 2022 09:44:24 UTC No. 931420
>>931195
bump
Anonymous at Thu, 5 Jan 2023 11:03:08 UTC No. 932256
>>931195
Renderdoc works fine with release builds. What kind of problems are you encountering?
Anonymous at Thu, 5 Jan 2023 15:33:11 UTC No. 932276
>>932256
Tried random games from my Steam library. RenderDoc didn't see them as opened
Anonymous at Tue, 17 Jan 2023 15:26:50 UTC No. 933761
>>933757
knowing what dx state a release build of an engine without the source is in != knowing what it is actually doing.....jeez
Anonymous at Thu, 19 Jan 2023 22:19:12 UTC No. 934158
>>931195
>debug frames
just say you want to rip the models for lewd purposes, anon. its okay.
Anonymous at Fri, 20 Jan 2023 22:28:25 UTC No. 934280
>>934158
Right now I'm mostly interested in Genshin Impact’s enviro
Anonymous at Sat, 21 Jan 2023 00:05:57 UTC No. 934294
>>934280
>enviro
if you want to "extract" the environment so you can navigate them with a free camera to look for secrets/out of bounds things, RenderDoc probably not the way. frame debugger usually just allow you to extract what's already rendered in a single frame thats already processed by LoD and frustum culling so you cant get the unseen stuff
Anonymous at Sat, 21 Jan 2023 17:15:20 UTC No. 934376
>>934294
Just curious what's behind storm effects and such