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🧵 FrameDebugging, RenderDoc

Anonymous No. 931195

Is there a way to capture and debug frames in games that are not development builds? (Yes I literally wanna analyze someone's else game for fun)
Tried running couple games through RenderDoc, no luck. Also tried RenderDoc with Android games, still no luck. Any alternatives?

Anonymous No. 931420

>>931195
bump

Anonymous No. 932256

>>931195
Renderdoc works fine with release builds. What kind of problems are you encountering?

Anonymous No. 932276

>>932256
Tried random games from my Steam library. RenderDoc didn't see them as opened

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Anonymous No. 933757

Is there a DX9 equivalent to RenderDoc? I'm working with a janky retro engine and want to see what the hell it's actually doing

Anonymous No. 933761

>>933757
knowing what dx state a release build of an engine without the source is in != knowing what it is actually doing.....jeez

Anonymous No. 934158

>>931195
>debug frames
just say you want to rip the models for lewd purposes, anon. its okay.

Anonymous No. 934280

>>934158
Right now I'm mostly interested in Genshin Impact’s enviro

Anonymous No. 934294

>>934280
>enviro
if you want to "extract" the environment so you can navigate them with a free camera to look for secrets/out of bounds things, RenderDoc probably not the way. frame debugger usually just allow you to extract what's already rendered in a single frame thats already processed by LoD and frustum culling so you cant get the unseen stuff

Anonymous No. 934376

>>934294
Just curious what's behind storm effects and such