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🧵 See through shapes

Anonymous No. 931455

How can I make this in blender I want only the edge and vertices to show on the primitive mesh shapes

Anonymous No. 931460

>>931455
with a "shader"

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Anonymous No. 931461

>>931460
I want a mesh something similar to this

Anonymous No. 931462

>>931461
>what is a "shader" for $500

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Anonymous No. 931474

>>931455
>https://docs.blender.org/manual/en/2.79/render/blender_render/post_processing/edges.html
>https://blender.stackexchange.com/questions/3149/how-can-i-render-an-edge-only-mesh-as-solid-lines
>https://www.katsbits.com/tutorials/video/render-wireframe.php

...do you know sergey brin and larry page? they invented the internet search engine, called "google" ....

...why dont you people use it? why cant this place be something where people discuss things that cant be easily googled, you people offend us, you degrade us with your simple shit ...

...just type your question into goolge like you would post here!!

Anonymous No. 931523

>>931474
>why cant this place be something where people discuss things that cant be easily googled,
Extreme insertion anus deformation rigs

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Anonymous No. 931540

>>931474
>>931460
>>931462
just to be clear i dont want anything freestyle just the mesh visable in all veiwports. i want to be able to open it in other 3d programs and upload it on 3d sites like this https://sketchfab.com/3d-models/cube-c23a21ee541c49d3a1799ef09fe42d9d

Anonymous No. 931594

>>931540
Looking at it closer, it looks like it's literally just flipped normals with Sketchfab itself adding the wireframe.

Anonymous No. 931679

>>931461
the wireframe modifier???

Anonymous No. 931714

>>931455
bevel and use two different materials

Anonymous No. 931724

>>931455
alt + z

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Anonymous No. 931883

>>931455

Anonymous No. 932029

>>931455
For that kind of transparenc you'll have to render unbiased caustics.

Anonymous No. 932534

>>932029
>>931883
r/explaintomelikeimfive

the chair nerd No. 932538

>>932534
Ok Josh me and your mom are working some stuff out but It is important that you know that we still love you. How would you feel about having two christmases this year?

Anonymous No. 932595

>>931883
You can attach a material to a modifier? Or did you make two separate meshes ?

the chair nerd No. 932623

Three days to figure out how to make a transparent pyramid on blender. Either we are talking to a fish or god-tier shitposting.

Anonymous No. 932682

>>932623
Both maybe but you can’t forget that blenders ui is tough to learn

Anonymous No. 932840

>>932623
kek

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Anonymous No. 933123

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the chair nerd No. 933124

>>933123
>>931455
>>932840

Anonymous No. 933388

>>933124
Wireframe blend mode where?

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the chair nerd No. 933427

>>933388

Anonymous No. 933687

>>933427
kekk
based fake AI-san

p No. 935173

>>931455
kek but blender should have this set and ready like a primitive option
>>933687
>>933427
>>933124

Anonymous No. 935346

>>935173
Integrated into its mesh menu*

Anonymous No. 936626

>>932595
>Material Offset: 1
Please stop being such a smoothbrain

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Anonymous No. 938877

for lazy people who like doing things the retarded easy but not proper way
>export UV layout with fill opacity 0
>set texture to transparent not opaque
>picrel

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Anonymous No. 939186

>>931455
What would you even do with this knowledge, OP? What can you do with transparent, wireframed primitives? A Battlezone expansion pack? Asteroids 2? Moonlander: Relanded? I'm actually curious in an annoyed sort of way, so please tell me.

Anonymous No. 939305

>>931455
Just hold Z and select wireframe

Anonymous No. 939320

>>939186
>What can you do with transparent, wireframed primitives?
He can shove them inside your mom's wholes to see the insides.

Anonymous No. 939881

>>939320
Kek

Anonymous No. 939919

As somebody who used to make technical drawings with pencil, straightedge and compass in middle school, it causes me physical pain to look at this thread.

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Anonymous No. 939920

Here's an idea.

Anonymous No. 939937

>>932682
ahem
that was a long time ago

Anonymous No. 942200

>>939937
Kek