🧵 ポルト
julio at Thu, 5 Jan 2023 22:48:44 UTC No. 932330
Anonymous at Thu, 5 Jan 2023 23:08:32 UTC No. 932337
kys yourself
the chair nerd at Thu, 5 Jan 2023 23:19:54 UTC No. 932340
>>932337
LOL out loud
Anonymous at Fri, 6 Jan 2023 00:46:06 UTC No. 932364
>>932361
...show render, in development it looks creepy!
Anonymous at Fri, 6 Jan 2023 04:12:42 UTC No. 932405
>>932330
No offense how do you fuck up the face that bad. Learn to draw if you want to gitgud at 3d.
Anonymous at Fri, 6 Jan 2023 08:45:27 UTC No. 932434
>>932405
Honestly proportions seem a bit off as well.
Anonymous at Fri, 6 Jan 2023 10:05:01 UTC No. 932437
>>932434
Bro look at those busted tibias homie needs to get back to basics instead of hoping that 3d tracing will make up for lack of understanding of volume, shape language, anatomy, etc.
1- 4 years of hard work, you can do it anon. Don't cheat yourself of the artist you can be.
Anonymous at Fri, 6 Jan 2023 10:22:24 UTC No. 932438
>>932405
The issue isn't that he fucked up the face
The issue is that he's trying to emulate the 2d anime style in 3d and is out of his depth
>>932330
You should work on regular girls before you try being a furfag.
Study what real animation studios do. One company uses facial morphs which are transitioned to based on the camera angle.
Anonymous at Fri, 6 Jan 2023 17:23:35 UTC No. 932470
>>932438
>furfag
It's just a regular anime girl and besides the "fur" is a whole different matter
Anonymous at Fri, 6 Jan 2023 18:33:21 UTC No. 932476
Anime faces always look weird in 3D if done 1:1.
Using NPR shading can help but for it to really look good you also have to think about which stylized elements to use.
Alternatively model the eyes and nose in a more realistic style, it won't be accepted by the style police and be labeled as "western" but at least it doesn't invoke the uncanny valley.
Anonymous at Fri, 6 Jan 2023 20:36:25 UTC No. 932486
>>932476
You can do a 1:1 recreation of pretty much any 2D style in 3D with amazing results, but it requires considerable skill.
Anonymous at Fri, 6 Jan 2023 21:12:55 UTC No. 932488
>>932486
I think it's more along the lines of know what to do.
For instance they eyes in OP's model look wrong because they are spheres.
Naively you'd expect that spheres would work for eyes like they would on a 3D character but they don't.
AFIK anime studios doing 3D are using ellipses or ellipsoids. This avoids the eyes bulging out.
To animate the eyes you don't use rotation of the eyeball but instead rotate the iris along an origin somewhere inside the head and shrinkwrap project it onto the eyeball.
Anonymous at Sat, 7 Jan 2023 02:23:09 UTC No. 932509
>>932505
This seems a lot simpler and straight forward lol.
But I think you'd have to do the math for eyes to converge onto the look at position manually in shader nodes or something.
Anonymous at Sun, 8 Jan 2023 09:28:47 UTC No. 932695
>>932693
based
>>932330
Anime usually doesn't have the right alignment to a regular human being, so you'll get crazy shit like this. But you somehow made it even more shit and looks like you ignored the reference images entirely. This fuzzy mostergirl (owo ) is too hard for you.
Anonymous at Wed, 11 Jan 2023 14:07:30 UTC No. 933060
>>932330
Yeah it looks terrible.
Start over and only work on the face. Even just doing the eyes would be better practice.