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🧵 Untitled Thread

Anonymous No. 932598

Name the best publicly available renderer with proof. Lets settle this once and for all.

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Anonymous No. 932599

Whatever Blender uses.
>proof
It was revealed to me in a dream.

Anonymous No. 932607

Who designed that shithole?

the chair nerd No. 932620

>>932598
We'll settle on the best render engine the day we ettle on the best colour you dumb fuck.

Anonymous No. 932625

>>932620
well, its probably a renderer that has a hydra delegate, so that crosses quite a few off the list

Anonymous No. 932631

redshift has the best performance/quality trade off

Anonymous No. 932633

>>932631
it looks "biased" anon. This ruins everything

Anonymous No. 932654

Mental Ray
Fockin mental innit

Anonymous No. 932657

Prolly not the best but Arnold just werks

Anonymous No. 932666

>>932598
Never told him kerkythea existed? https://www.kerkythea.net/cms/gallery/

Anonymous No. 932667

>>932657
>probably not the best
>names the best render engine

Anonymous No. 932669

>>932667
>best
>shits the bed when running on gpu

Anonymous No. 932673

>>932669
Nobody uses GPU for production, so it doesn't matter.

Anonymous No. 932675

>>932673
Thats a pretty big claim and wrong. Hell, they use unreal engine 4/5 for major major shows even, kid

Anonymous No. 932713

>>932675
Name a single movie were the final shots were rendered on GPU.

Anonymous No. 932723

Renderman dabs on everything

Anonymous No. 932725

>>932713
Now you are just moving the goalposts. You had literally NO IDEA what you were talking about and you said "all production" and you got easily blown out. Plenty of people on odforce and sidefx forums talk about their gpus being used for final rendering houdini vfx that get comped in in nuke. Plenty of people use cycles and eevee for open movies final frames, too. You really are just baby brand new, huh?

Anonymous No. 932730

>>932725
No point in arguing with that kind of people, he will just say your examples don't matter or something like that. It's a waste of time. He's here to win virtual arguments and look superior no matter what.

Anonymous No. 932733

>>932633
the new standard surface model helped. has less of a 'look' now.

Anonymous No. 932754

>>932598
the one where you need a Gadolinium gallium garnet quantum electronic processor to run it.

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Anonymous No. 932770

>>932598
too much light in here for me

>>932599
this

Anonymous No. 932776

>>932598
Renderman and Arnold for movies.
Redshift and Octane for product visualization, mograph and other easy corporate bullshit that isn't art.
Vray, Corona and Octane for Archviz (honorable mention: UE5)
Cycles for cheapskates.
Eevee for people with shit hardware.
Did I forget one?
Oh yeah, Karma is faster with rendering volumes on CPU than most of the others on GPU (also looks better).

Anonymous No. 932804

>>932776
Your forgot Maxwell for archviz and product visualization
Maybe Open Moonray will become a good alternative to Arnold and Renderman once it's finally released.

Anonymous No. 932884

>>932776
>Renderman, Arnold = film
>Vray, Corona, Octane = archviz
Cool. Why?

Anonymous No. 932885

>>932620
Purple is the best color

Anonymous No. 932886

>>932884
ngmi

Anonymous No. 932897

>>932884
Renderman was the first renderer used in the movie industry and Arnold was the first Monte Carlo Brute force path tracer used in the movie industry.
They kept their position because they are great at dealing with tons of data and they look great.
Vray never got into the movie industry but was big in everything else, corona and octane fall into the same category - heavily used in marketing and advertising - not "good enough" for movie productions. They don't scale up as good as Renderman / Arnold and Clarisse....
I did forgot Clarisse which is the 3rd one in the movie category.

Anonymous No. 932899

>>932897
renderman's primary strength rn is its revolutionary layered, material x lama system allowing for easily creating physically correct custom lobes on cpu. Once you go mtlx lama you never ever want to go back

Anonymous No. 932900

>>932897
>they don't scale up
Interesting, in what sense?
As an outside onlooker I always assumed this was a Maya vs Max situation.

Anonymous No. 932934

>>932900
>in what sense?
raw data and rendertime
An optimized renderer would scale linearly with the amount of data - one that isn't optimized might shit the bed when getting over a certain threshold. Suddenly it might take 3x the rendertime even if the amount of data is only doubled.
GPU renderers for example are limited by V-RAM - the workaround is out of core rendering, which means it swaps the data in VRAM with stuff from normal RAM, but this process slows it down significantly and it might get as slow or even slower than an CPU renderer.
At a certain level of complexity Arnold, Clarisse and Renderman might surpass it in speed (as well as in quality).
That's why in movie production CPU renderers are the norm and GPU renderers the exception.

Maya vs Max has nothing to do with it as they both have access to the same renderers.

Anonymous No. 932945

>>932934
>That's why in movie production CPU renderers are the norm and GPU renderers the exception.
....maybe in pure cg movies (which are becoming more and more rare as interest wanes) but what we do in real mixed production is comp in many individual elements in nuke that can be rendered quickly on gpus instead of rendering the entire frame at once

Anonymous No. 932977

>>932885
wrong.

Anonymous No. 932981

What’s the best renderer for anime waifus? If you say cycles pls die.

Anonymous No. 932990

>>932981
it's called learn how to code because that's the only real way to get the best result.

Anonymous No. 933076

>>932598
Cycles, because it comes integrated with Blender.

Anonymous No. 933082

Guerilla Render of course
Just look at Arcane

Anonymous No. 933148

>>932776
Vray is used a lot in film/VFX. I don't know who told you it's exclusively for Arch viz.

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Anonymous No. 933161

>>932598
guess the renderer

the chair nerd No. 933167

>>933161
Wow looks so unreal its unreal.

Redered in FurryBall rt

Anonymous No. 933187

>>933161
Cycles?

Anonymous No. 933189

>>933161
Looks biased, so its Redshift.

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Anonymous No. 933209

>>933161
>>933167
>>933187
>>933189
guess again

Anonymous No. 933210

>>933209
>interiors / architecutre

v-ray

Anonymous No. 933218

>>933209
Cycles?

Anonymous No. 933267

>>933161
Unity?

Diego A. Maradona No. 935492

>>933161
Corona??

the chair nerd No. 935504

>>933161
>>933167
>>933209

Bitch I already told It was rendered in unreal and unless you are Brian Leleux BTFO you fanboy.

https://www.artstation.com/artwork/wJ1vq9

Anonymous No. 935505

>>935504
so it doesnt handle deforming, animated geometry at all. Great.

/s

the chair nerd No. 935507

>>935505
Yep I never told that Unreral was the best render engine.

Anonymous No. 935508

>>935507
and yet you are posting in the "Name the best publicly available renderer with proof." thread. Curious.

the chair nerd No. 935515

>>935508
Oh no you got me. But it's POV RAY.

Anonymous No. 935517

>>935515
And now you are just spewing names of renderers without hydra delegates. Jeez louise

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the chair nerd No. 935518

>>935517
I...mustt .stopp...

Anonymous No. 935521

>>935518
whatever that is supposed to mean, señor "shit anim / no hydra"

the chair nerd No. 935522

>>935521
kek

Anonymous No. 935525

>>932598
Andrew price.