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🧵 Blender

Anonymous No. 932747

Whats the best blender beginner tutorial in your opinion?

Anonymous No. 932748

depends on what you want to do in it

Anonymous No. 932749

>>932748
create 3d models

Anonymous No. 932750

there is this site called YouTube it's pretty cool, couple of tutorials on there

Anonymous No. 932751

>>932748
Sculpting characters i guess, i want to take it as a hobby, nothing professional, but there are so many tutorials that i dont know which one would benefit me more.

Anonymous No. 932752

>>932751
use zbrush instead
>but i like blender
use a very basic blender tutorial to explain the interface and then learn sculpting via zbrush tutorials

Anonymous No. 932757

The most I did learn from cgmatter desu.
https://www.youtube.com/@CGMatter
https://www.youtube.com/@DefaultCube
Most are not in the typical long tutorial videos but that's part of the appeal.
Blender is one of those tools that you first have to grok the concepts of how different aspects are structured but then it gets really easy because it's consistent.

Anonymous No. 932764

>>932752
but zbrush is banoonoo expensive

Anonymous No. 932767

>>932764
zbrush like almost every other software on the internet is available for free

Anonymous No. 932778

>>932767
i'm a retard when it comes to that stuff though

Anonymous No. 932788

>>932747
I was in one of lesleyzerosix's streams. I asked him what books does he have for anatomy and should I use blender. He told me to watch porn and blender sucks. Unironically, he is fucking right.

Anonymous No. 932795

>>932747

>Asanagi style

Based.

Anonymous No. 932827

>>932747
>Asks about blender
>Posts a sculpt done in ZBrush

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Anonymous No. 932829

>>932827
How can u tell? The stock IMM brush horns and seams on clothing or is there something else?

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Anonymous No. 932830

>>932829
Its done by Leslyzerosix, official figure maker of Asanagi. He always uses ZBrush.
Shaders and soft outline are the base ones from ZB too, but that can be harder to spot if someone is not used to it.

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Anonymous No. 932831

>>932752
>>932788
>>932827
all right ill take the zbrush pill, i just want to make and print my own figures in the future
Whats a good beginner tutorial for this?

Anonymous No. 932832

>>932831
>Search Sakaki Kaoru on youtube
>Follow his videos
>Keep practicing
>Done

Anonymous No. 932833

>>932747
the donut meme wasnt that bad as basic intro, but not good to get a half competent workflow to working in it

Anonymous No. 932834

>>932831
Theres like a billion Zbrush tutorials. Pick one that goes through whole process of doing something from start to finish and stick with it

After that start digging through Pavlovich's introduction to Zbrush, and go back to it whenever you forget how something works

Anonymous No. 932835

>>932833
Whats wrong with the donut tuts specifically? Seemed like a decent introduction to me (but im blender noob)

Anonymous No. 932838

is there a good zbrush crack out there?

Anonymous No. 932867

>>932832
ill check it

>>932834
any particular one that you recommend, like you said there is so much shit i might pick something not worth/good

Anonymous No. 932869

It doesn't matter what tool you use. You can get the same result with both Zbrush and Blender. Anyone who says otherwise lacks skill/experience of sculpting. Don't get so caught up over what tutorial to use, just learn your tool and begin practicing using reference and learning anatomy. If you get stuck on something in particular, look up a solution. If you want to achieve a specific style, watch a demonstration by an artist who specialises with that style and follow them. A tutorial will teach you how to use the tool, but will not make you good at sculpting, that comes from practice. Heed my knowledge or be doomed to fail.

Anonymous No. 933032

>>932869
No you don’t. Anyone who thinks they can get the same results from zbrush in blender is larping. blender shits on you the moment you put a high density mesh of 40 million polygons into blender.

Anonymous No. 933035

>>932752
what benefits are there to using zbrush over blender sculpting?

Anonymous No. 933036

>>932869
>You can get the same result with both Zbrush and Blender.
No u dont u retard lmao, good luck sculpting 30+ mil piece in Blender

3d sculpting is not like 2d "just use hard round brush dude its all u need"

Anonymous No. 933057

>>932747
just type "makeup" into youtube bro.

Anonymous No. 933079

>>932751
Look for speedchad or speedchar videos on youtube, you have everything there from the tablet and pen configuration to basic and advance things
And learn draw/ basic anatomy too

Anonymous No. 933103

>>932835
Nothing, it is meant as an introduction to complete beginners that have never even touched the interface and for that audience it does a perfect job. If you have already modeled some stuff it's probably too basic to you.

Anonymous No. 933110

>>933035
you can say you used zbrush (without lying)

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Anonymous No. 933111

>>933036
https://www.youtube.com/watch?v=kUB-1GxjyUw
https://www.youtube.com/watch?v=KFc36HacYYM
https://www.youtube.com/watch?v=lOoEsUoE7Ek
https://www.youtube.com/watch?v=euUlDGcFYog

Anonymous No. 933126

if you say you need 50mil polys to make your sculpt look good you show how much of a noob you are at sculpting and good luck getting a job in any industry with those poly counts

Anonymous No. 933127

Ive used both Zbrush and Blender theyre both amazing programs, anyone who says Blender sucks doesnt know what theyre talking about.

Zbursh uses Pixols and 2.5D to achieve millions of "polygons" but its not real 3D. Its a simulation that doesnt fully render anything not visible at the moment. Blender is full real time 3D polygons so complaining it cant process 30mil like Zbrush is ignorant. Who needs 30mil for an anime character anyways?

Also, if you cant see the benefits of Blender youre retarded. Zbrush is the best sculpting app but thats it. It requires exporting to another program for anything else besides the most basic non sculpting tools. Blender is a jack of all trades that can do everything, you could literally make a CGI movie from start to finish with just Blender.

So if you only want to sculpt and NOTHING else then use Zbrush. But if you really want to get into 3D use both. The advantage of Blender is having every tool you need in one package and being able to use it anywhere, also its completely free.

Anonymous No. 933128

BTW Blender can deal with 30 mil polygons also. Just make multiple tools and hide the ones not currently in use. But if you want to sculpt hyper realistic things then ZBrush is the tool you should use. For Anime Blender is better because in Japan the still use traditional box modeling for anime, it can simulate the anime shaders, you can rig, and pose them etc.

Again, IMO you should always learn a standard 3D modeling package if you want to get into 3D and right now Blender is the best.

Basic skills you should know for Character art.

Sculpting
3D Modeling
UV mapping
Rigging
Animation
Rendering

Anonymous No. 933146

>>933128
>BTW Blender can deal with 30 mil polygons also.
Only in object and sculpt mode.
Try attaching an armature, go into edit mode, uv map it, or doing anything else with a super high poly mesh and it will freeze.
It doesn't matter how good your rig is.

Anonymous No. 933154

>>933146
that is what the remesh modifier is for
I swear half the people that hate on blender just don't know how to use it

Anonymous No. 933155

>>933154
I dont even understand the hate when its completely free and even avaiable stand alone and on Steam. Blender is one of a kind because its developed by the 3D artist community for 3D artists for free and competes against stagnant globohomo corpos like Autodesk that demand close to 5K for 3 year licenses on software that is outdated in comparison. So I dont get the Corpo shills.

BTW my first software was Maya and I used it for several years. I switched over to Blender in 2.8 and havent looked back. Almost everyone from my class have done the same. At the very least people should check it out because its on top of the latest technology, free, portable, and modable.

Anonymous No. 933158

>>933111
I'm not watching any of that, whats yr point? That u can make anime girl in Blender? Hows showing one successful sculpt/model relevant to the claim that Blender can do everything that Zbrush can?

Blender is alright for sculpting but its nowhere near Zbrush

Anonymous No. 933159

>>933126
>good luck getting a job in any industry with those poly counts
Wanna know how we know you have no clue what youre talking about

Research these:
>decimation
>retopo
>normal maps

High polycount of the original model doesnt mean the model used at the end of the pipeline also is 50mil lmao

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Anonymous No. 933165

>>933158
>Only one is anime girl
>Other one is of a realistic girl and the other two are dudes

Anonymous No. 933169

>>933154
I love blender but it sucks that the main interface will freeze if I overburden it's engine for any reason.
Use the wrong parameters for simulation? Too bad -> freeze, change modifer settings that would take too long? freeze, etc..
Geometry handling should run on a separate process that can be killed from the interface.

Also it's skeletal animation system is incredibly sensitive. Anything above 100k verts is unusable in the viewport and that slowness translates to animation rendering overhead. This makes eevee essentially useless for rendering character animations because you might as well use cycles if preparing the geometry takes seconds each frame.

Anonymous No. 933174

>>933165
>Hows showing successful sculpts/models relevant to the claim that Blender can do everything that Zbrush can?
Seems like u missed this part

Also, to reiterate, I do think Blender does have good sculpting capability and is perfectly suitable for working. However, theres PLENTY of functionality that Zbrush has over it and claiming that both are the same is just false.

Anonymous No. 933216

>>933155
>Blender is one of a kind because its developed by the 3D artist community for 3D artists for free
lol no, most of the main devs have doctorates (ie sybren, sergeiy) and are being paid a hefty sum for what they do. Ofc there's also volunteers that fix bugs and stuff but still.

Anonymous No. 933222

didnt expect the thread turning into a blender/zbrush dick measuring contest
at least people are throwing interesting information

Anonymous No. 933554

>>933111
>check the Houshou Marine video
>over 8 hours long
>it's a timelapse, not realtime
>6x speed
how the heck does that take 48+hr
>notice they are mesh modelling and sculpting at the same time
i see now. just sculpt it then fix the topology after you ninny. a stylised character should not take more than 12 hours.

Anonymous No. 933586

>>932747
I'd say don't focus on the software too much. Shortcuts are different but principles are the same. You'll fall down into the trap of becoming Blender Guru if one tries to walk down one road instead of the whole forest, so to speak.

Anonymous No. 933590

>>933035
Working in Zbrush feels closer to how working with clay feels. Its a much more artistic tool. Outside of the bizarre UI (which you get used to very fast) I have never felt like I was fighting the program. Going from a ball to anything is easy and fun.
In blender its very obvious I'm working with polygons when I'm sculpting. I'm constantly fighting with dyntopo, the Boolean operations either fail entirely or leave holes, and it shits itself with a larger number of polygons. Blender is fine if you start with a base mesh and aren't going for realism but starting with a ball is a fucking chore and while you can adjust to the crap factor I would never recommend it over just pirating zbrush.

Anonymous No. 933621

>>933554
12 hours with that level of polish? Post your work, you little dunning kruger.

Anonymous No. 933652

>>933126
This is blendlet cope, and I say that as a huge blender fan

Anonymous No. 933714

>>933126
Lol this retard thinks high-poly is the final product what the fugg hahahaha do you know retopo and bake 2hed.

Anonymous No. 933862

>>933714
ofcourse i know retopo and that is why i said that, idiot. Have you seen the remesh modifier? you retopo then remesh. Then you bake the normals, ao, etc from the final detailed remesh onto the relatively low poly retopo. Like holy fuck I did not know I have to point obvious shit here, but apparently I do, my bad.

Anonymous No. 934027

>>933862
You literally said
>Good luck getting in with those polycounts

You stupid moron lol, no one looks at polycounts for sculpts what are YOU not getting lmfao. I don't think you actually understand retopo, baking, and sculpting at all and are trying to desperately copy past from google lmfao. You can't act like you know shit then cry when you're getting called out on your ignorant statements and general bullshit.

Anonymous No. 934030

>>933159
Don't bother, holy fuck I remember why I left /3/, so many idiots insisting they're right when they're like 2 weeks into blender. He wouldn't know when to decimate or when to retopo and he'll bring random shit like remesh after the retopo like wtf, can't make this shit up. Maybe for low poly LODs in games, but this idiot wouldn't know that.

Anonymous No. 934065

>>933862
Why the fuck would you remesh a retopoed model you absolute retard? To lose everything youve made with the retopo?

Youre just throwing words around youve heard somewhere arent you

Anonymous No. 934067

And nowadays you wont even need to retopo certain models "for the industry". Search Dimitrescu polycount. Or search about nanite in Unreal 5. Stop wasting time on /3/ and start studying instead

Anonymous No. 934110

>>934030
/3/ is a literal hugbox if any anons have ambition to improve you post in the /wip/ to keep yourself accountable then gtfo the moment the quality of your work improves. Faggots like Cris aimlessly wander for years and where did that take him? I don’t even want to know lmao.

Anonymous No. 934120

barefoot_sandals are severely underrepresented
meme stirrups stole the spotlight

Anonymous No. 934192

>>934110
Indeed, although wip has it's ups and downs because of groups leaving and sometimes retards, it's still the only place I see anons improve consistently (though it really got Cris'd for a while last year).

It does boggle the mind that some people choose to spend more effort on not knowing than buckling down and doing the work. Fear of failing and starting just means stagnation in life, one must embrace the failures, overcome it. Godspeed to the anons who are actually giving an effort.

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Anonymous No. 934248

Pic related taught me everything I know.

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Anonymous No. 934342

>>934110
It’s a figurative hug box not a literal one. This isn’t a box and there is no hugging here.

Anonymous No. 934347

>>934342
Dude, it’s literally is. Blendlets always start with a cube and never go beyond that.

Anonymous No. 934357

>>933035
ZBrush is significantly more performant on older systems, and has a more intuitive interface.

The best one is whichever you can get the best results in. Learn both if you have the time, it only makes you more versatile.

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Anonymous No. 934373

>>934347
Ergo, a huge box! Figurate this dick >>934342 anon!!

Anonymous No. 934542

>>932830
>>932831
>tfw artist is so prolific and well-known, they get a personal 3D goblino professional to work 14 hours a day turning their drawings into coomer statues
>live the high life putting in few hours a day, finishing many pieces a week, coasting off of doujinshi sales and commissions, and generally being well known and famous far and wide
>meanwhile the guy doing the 3D work is putting in backbreaking, quasi-anonymous work to finish just one high-quality conversion from 2D to 3D in a month, IF he's really hardcore and dedicated
>the 2D artist gets a direct line of communication to bitch at the 3D artist because the cowbell doesn't have its own dedicated ring chain or whatever else asinine details aren't correct
>the statue finally comes out
>no mention of the 3D artist anywhere, zero recognition
>people look at the statue and immediately think 'it's asanagi's work!!' or 'it's raita's style!!'
>have to start working on the next asanagi right away if you want to keep the lights on
>contemplate whether statue sculpting for Big Porno and Big Artist as a career choice was really a wise decision

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Anonymous No. 934551

>>934542
You forget that both Asanagi and Raita spent a lot of time being unknown, since the 90s. It took decades for them to get to this point. They are the exception, not the rule.

Or you can be like Seismic and cultivate an audience with high quality original smut, and then go to a resort vacation with the piles of money they give you every time you release something.

Anonymous No. 934566

>>934542
instructions unclear
making bank sculpting fat anime titties

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Anonymous No. 934574

>>934542
Do you know thats almost like every other job? architecture, films, videogames -and Im not even mentioning random office works-... they dont even show all the artists behind in the credits.

Lesly gets credited all the time by Asanagi, on his twitter, pixiv, fanbox and the final product. Design choices by the director and main artists are something really normal in the whole 3d industry, you must know this.

And I dont really think he is being rushed at all, seeing all his newer works and custom models. He is also getting hired by all the important ero (and non ero like Konami) figure makers in Japan and has to decline offers. I dont really see this as a bad career choice desu, working on what you love and earning big money.

I dont know why you people always try to desmotivate new artists or people wanting to work on this field. Is it because you tried before and failed? You dont want anyone else to succeed? Are you unhappy with your current job?

Classic /3/.

Anonymous No. 935216

>>932747
Is that character from somewhere?

Anonymous No. 935226

>>935216
Asanagi original character.

Anonymous No. 935270

In Blender how do you scroll through the timeline while holding a mouse click? Like I want to right click or left click somewhere on the dopesheet or timeline or graph editor, and I want the current frame to jump to there.

Anonymous No. 935293

>>934542
retard don't know about lessyserosix and want to talk shit about anime sculpting.

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Anonymous No. 935329

>>932747
>>932830
>>932831
Give names of these semen demons and sauze.

Anonymous No. 935380

>>935329
Learn to read.

Anonymous No. 937438

>>934542
it's the nameless men in the shadows the ones who keep the world spinning

Anonymous No. 937443

>>934030
There are idiots on EVERY board on 4chan. Just refute and ignore them. At least its easier to call them out on 4chan than it is on Reddit.

Anonymous No. 937444

>>932747
This one just came out and wastes no time getting you used to the UI and then into making complex objects (And the model in the video is something he had previously 3D printed).
https://www.youtube.com/watch?v=EsufneMOvWA

Once I work through the video (Watched it a few times already in the past few days and am now slowly taking notes through it) I'll look at the typical donut tutorial just to get some more perspective on the software even though I feel pretty confident just fucking around with the tools on my own.
Don't get caught up on trying to find the "right videos" or shit like that. PRACTICE is the only way you're going to get good in the real world. You should reach a point where the UI is something you only interact with subconsciously.

Anonymous No. 937463

>>935329
Pixiv artwork id is 84033992, your welcome.
>>935380
Elaborate next time you dumb fuck.

Anonymous No. 937622

>>932752
too bad i can't sculpt effectively using a mouse

Anonymous No. 937641

>>937444
That guy know everything... it's an actor right?

Anonymous No. 939873

>>934248
I loved his beginner tutorials. And he does it completely for free.

Anonymous No. 939886

>>932830
How quaint, I would just make the model rig it and then pose it. I guess that's why I'm not an artist.

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Anonymous No. 939888

>>932747
just picked up the hobby, started learning to sculpt the other day and I think this tutorial has been good so far:
https://www.youtube.com/watch?v=J2_uiUEcY7w&list=PLe0O-ypJqvKw6meu68TlU0_motrjcnrva

I will say if you havent done anything yet definitely do donut first, as I picked up a lot of the basics there. After the donut I did this lil froggy:
https://www.youtube.com/watch?v=rEBwBrRzyhw&t=1s

Ive done my own random stuff whenever I get stuck and want to do something else, but the random projects are mainly me trying to branch out to other tuts and learn stuff. gl anon and dont get discouraged!

Anonymous No. 939892

Is it even worth learning to sculpt with a mouse or should I burn some money on a tablet and pen

Anonymous No. 939908

>>939892
I'd say it's worth it even just for ergonomic reasons, I've had hand pain after sculpting for a few hours with a mouse.
A basic wacom tablet is like $50, so why not buy one

Anonymous No. 939966

>>933127
>>Who needs 30mil for an anime character anyways?
Good sculptors? That image at the top from LeslyZeroSix has over 50mil or even more than that, easy.

Sure Blender is a good tool, especially for amateur artists. But for professional sculptors it still lacks too many features we need for our daily job to work with the most efficiency.

That difference is getting smaller with each new big release from Blender though.

And yeah, Blender is an all in one suite, that's why it most likely will take some time until it gets close to zbrush, if ever. 3dsmax and Maya are still too strongly seated to move to Blender anytime soon in most studios as well.

But again, for amateurs? Blender is fucking awesome, I wish I had that growing up.