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Anonymous No. 932847

It is truly over

https://twitter.com/CarsonKatri/status/1603419328019169280

Anonymous No. 932862

Ok try using that in a production pipeline and see what happens. Old news KYS

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Anonymous No. 932865

>>932847

...great, now with UVmap instead of projection! an AI shader would be cool too! lazy assholes, wasting time on shit noone needs!

Anonymous No. 932883

>>932865
ministry of flat

Anonymous No. 932924

Don't post twitter screenshots OP.

Anyway it's dream textures and atm it's only useable for very simple use cases.
https://github.com/carson-katri/dream-textures

How it works it takes a depth map of the camera view runs it through image to image stable diffusion and uses the projected camera view as a UV map.
It does not do multiple angles, nor does it a proper UV unwrapping.
Although more sophisticated approaches are certainly possible.

Anonymous No. 932942

>>932924
Except now it uses UV mapping

Anonymous No. 932943

>>932942
Read you guy.
Unwrapping not mapping, it has to do mapping to show any textures at all.
There is a feature branch called "multi-view-projection" is suppose and it that does what you ought to expect it to that might be going in the direction where it can do whole meshes.
I mean coming up with a scheme to view the mesh from several directions and send that to SD should be trivial.
The harder parts will be coming up with a scheme to segment the mesh and get SD to be self consistent between views.

Anonymous No. 933022

Does anyone on this board care about AI art? I never really cared but everyone started making a big stink about it recently.

Anonymous No. 933059

>>933022
Until AI can full model and texture a character based off a front, back, and side character design; I'm not excited.