Image not available

340x199

banana to cube.png

๐Ÿงต Untitled Thread

Anonymous No. 933086

This is impossible

Anonymous No. 933098

>>933086
the textures matter more than the geometry, chumps

Anonymous No. 933143

>>933086
I can convert a banana to a cube in literally 7 steps.

Anonymous No. 933151

>>933143
Prove it.

Anonymous No. 933156

>>933151
Not the same anon that claimed 7 steps, but I would use the Decimate modifier, reduce it to almost nothing, then move some vertices around, and done.

Anonymous No. 933168

>>933086
https://www.youtube.com/watch?v=pRo5Qmxbz28
You could have posted the video OP.
It's a very decent example of how blender is supposed to be used.
Not sculpting a super high poly mesh but utilizing subdivision surfaces, edge loops and edge creases.

Image not available

856x480

CUBANANA.webm

3DGuy !!XhQDOznbDw3 No. 933175

>>933086
/thread

Anonymous No. 933177

>>933168
>It's a very decent example of how blender is supposed to be used.
stopped reading there.

Anonymous No. 933179

>>933143
1. Peel it
2. Cut it
3. Cut it again
4. Cut it again
5. Cut it again
6. Cut it again
7. Cut it again

Anonymous No. 933183

>>933175
You just morphed the shapes

Anonymous No. 933186

>>933183
and?

Image not available

1920x1021

screen.png

Anonymous No. 933231

>>933168
Cool. How I'm doing it?

Anonymous No. 933298

>>933231
All right.
You can utilize the edge and the (new) vertex crease functionality to change the smoothness of the subdivision to match what you want without adding more polys.
The ripeness of the banana could be done entirely procedural from green to yellow to overripe with black dots.
You can do the uv-unwrapping and utilize textures for weights instead of vertex colors for higher detail weights. While the cube and a banana have the same mathematical topology and the cube uv works fine a banana is longer so you'd get less distortion with proper uv.

Image not available

600x725

7c4.jpg

Anonymous No. 933300

>>933086
>Select one face
>Extrude along normals out into cube
>Delete rest of banana
Ez

Image not available

1920x1026

cube.webm

Anonymous No. 933421

>>933143
>7 steps
too much work
>>933156
>move some vertices around
too slow

Anonymous No. 933532

>>933421
good job

Anonymous No. 933552

>>933421

fucking based

Anonymous No. 933566

>>933421
Kekk

also phoneposting sucks

Anonymous No. 933581

>>933421
dangerously based.

Anonymous No. 933585

>>933421
Based levels rising to dangerous levels

Anonymous No. 934933

>>933098
The lighting matters more than the textures champ.

Anonymous No. 934984

>>933086
To /3/, "impossible" is just another word for "this will take too much time and effort on my part"

Anonymous No. 934987

>>933086
>to sphere
>flatten out sides
>reset UVs
>find the greyest part of the texture
>done

sage No. 935014

>>933421
lmfao

Anonymous No. 937844

>>933421
>we're all just 4 degrees away from being square

Anonymous No. 938018

>>933421
Shinjitsu... subete wa rippoutai da...