Anonymous at Wed, 11 Jan 2023 21:28:16 UTC No. 933098
>>933086
the textures matter more than the geometry, chumps
Anonymous at Thu, 12 Jan 2023 11:10:40 UTC No. 933143
>>933086
I can convert a banana to a cube in literally 7 steps.
Anonymous at Thu, 12 Jan 2023 12:53:02 UTC No. 933151
>>933143
Prove it.
Anonymous at Thu, 12 Jan 2023 13:36:26 UTC No. 933156
>>933151
Not the same anon that claimed 7 steps, but I would use the Decimate modifier, reduce it to almost nothing, then move some vertices around, and done.
Anonymous at Thu, 12 Jan 2023 14:55:20 UTC No. 933168
>>933086
https://www.youtube.com/watch?v=pRo
You could have posted the video OP.
It's a very decent example of how blender is supposed to be used.
Not sculpting a super high poly mesh but utilizing subdivision surfaces, edge loops and edge creases.
Anonymous at Thu, 12 Jan 2023 16:45:23 UTC No. 933177
>>933168
>It's a very decent example of how blender is supposed to be used.
stopped reading there.
Anonymous at Thu, 12 Jan 2023 17:03:50 UTC No. 933179
>>933143
1. Peel it
2. Cut it
3. Cut it again
4. Cut it again
5. Cut it again
6. Cut it again
7. Cut it again
Anonymous at Thu, 12 Jan 2023 17:26:26 UTC No. 933183
>>933175
You just morphed the shapes
Anonymous at Thu, 12 Jan 2023 17:44:35 UTC No. 933186
>>933183
and?
Anonymous at Fri, 13 Jan 2023 17:55:21 UTC No. 933298
>>933231
All right.
You can utilize the edge and the (new) vertex crease functionality to change the smoothness of the subdivision to match what you want without adding more polys.
The ripeness of the banana could be done entirely procedural from green to yellow to overripe with black dots.
You can do the uv-unwrapping and utilize textures for weights instead of vertex colors for higher detail weights. While the cube and a banana have the same mathematical topology and the cube uv works fine a banana is longer so you'd get less distortion with proper uv.
Anonymous at Sun, 15 Jan 2023 19:10:17 UTC No. 933532
>>933421
good job
Anonymous at Sun, 15 Jan 2023 22:59:14 UTC No. 933552
>>933421
fucking based
Anonymous at Mon, 16 Jan 2023 01:26:12 UTC No. 933566
>>933421
Kekk
also phoneposting sucks
Anonymous at Mon, 16 Jan 2023 05:42:21 UTC No. 933581
>>933421
dangerously based.
Anonymous at Mon, 16 Jan 2023 07:51:16 UTC No. 933585
>>933421
Based levels rising to dangerous levels
Anonymous at Thu, 26 Jan 2023 10:27:01 UTC No. 934933
>>933098
The lighting matters more than the textures champ.
Anonymous at Thu, 26 Jan 2023 23:09:15 UTC No. 934984
>>933086
To /3/, "impossible" is just another word for "this will take too much time and effort on my part"
Anonymous at Thu, 26 Jan 2023 23:47:59 UTC No. 934987
>>933086
>to sphere
>flatten out sides
>reset UVs
>find the greyest part of the texture
>done
sage at Fri, 27 Jan 2023 05:59:42 UTC No. 935014
>>933421
lmfao
Anonymous at Thu, 23 Feb 2023 04:26:57 UTC No. 937844
>>933421
>we're all just 4 degrees away from being square
Anonymous at Fri, 24 Feb 2023 06:30:54 UTC No. 938018
>>933421
Shinjitsu... subete wa rippoutai da...