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๐Ÿงต Untitled Thread

Anonymous No. 933191

Why does this happen? All the modelling, texturing, and rigging in the world but it still looks like amateur hour shit. What happen? How do you prevent this?

https://www.youtube.com/watch?v=nISroH0VTL8

Anonymous No. 933194

What you're mentioned all looks completely fine.
Only the initial render looks shit.

Anonymous No. 933195

>>933194
im specifically talking about 00:00-00:15

Anonymous No. 933196

>>933191
>How do you prevent this?
Yes, the final animation is shit, a night scene or a cave could help maybe, you could play with the lights of the helmet and things like that, the marine animation is quite shit too, just make a walkcicle and the camera following him, then he hear the multakisk and he stops zoom out and after the final shooting scnene, it shouldn't be that hard.

Anonymous No. 933198

>>933191
you can take a look at what this guy does and to see how he places the camera and make the shoots
https://www.youtube.com/watch?v=O7hgjuFfn3A

Anonymous No. 933200

>>933195
People have different talents and proficiency.
Animators rarely make their own models, and modellers rarely make their own animations.

Anonymous No. 933238

>>933191
Single world light, textures are underdetailed, materials look like plastic, world has no detail to it, etc.

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Anonymous No. 933449

>>933191
just need post processing

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Anonymous No. 933450

Anonymous No. 933454

>>933449
>>933450
rule of thirds? terrible lighting?

Anonymous No. 933458

>>933454
I don't think the lighting's terrible. It's not like blowing me away but it's adequate. There could be more pizazz or w/e but nothing's washed out, or in a dark shadow. It's just flat and boring.

the chair nerd No. 933462

>>933191
It lacks direction. This is why films require not only good looking sets and actors but also good framing, camera direction, filmography and cinematography.
Just look at one of those old starcraft videos. They obviously have outdated graphics but the cameras angles, the sound design, the direction and cinematography are flawless.

https://youtu.be/HnyzZxkxo-c

Anonymous No. 933511

>>933191
One issue is the lack of good reactions to the bullet hits. There are puffs of smoke but it doesn't sell the impact. The animation in general was half-assed.
However, I think perhaps the biggest problem is the absolutely trash cinematography.
For example, the weird panning shot of the mountains makes it look like a miniature set and fails to connect to the next scene in a satisfying way.

Anonymous No. 933992

>>933191
I think you are being too hard on yourself anon. It looks fine to me just needs to be shot better. Also needs to be graded and some post processing like effects or mist pass to add depth. Compositing is a different school of thought from modeling and texturing. Same goes for cinematography.

Anonymous No. 934208

>>933191
Low quality scenery models, bad lighting, no kinetic reactions to bullet impacts, no sounds of bullets flying through the air even when they whizz right past the camera, game audio used with no care for the acoustics of the scene, the list goes on.

Looks like he gave up and nuked his patreon several years ago.

F I L T E R E D

Anonymous No. 934238

>>934208
That list of credits is the people who supported him on Patreon? Does this mean that I can make stuff of that level and get that many people to fund me? Because if I get 3 bucks from each, that's enough to live in my country. Someone confirm this so I can start churning animations. Also, give me tips on starting a Patreon.