🧵 Untitled Thread
Anonymous at Thu, 12 Jan 2023 18:57:56 UTC No. 933199
Can you make better 3D that AAA billion dollar companies?
Anonymous at Thu, 12 Jan 2023 19:13:38 UTC No. 933202
one simple non-interactive scene? easy
open world map with day-night cycle, simulated interactive environment, thousands of assets, procedurally generated NPCs with hundreds of animations? hardly
Anonymous at Thu, 12 Jan 2023 20:16:23 UTC No. 933206
>>933202
>hardly
more like no way, but you're right
Anonymous at Thu, 12 Jan 2023 22:12:49 UTC No. 933212
>>933202
Also don't forget that all of that has to be heavily optimized for real-time rendering on a potato console hardware.
Anonymous at Fri, 13 Jan 2023 02:19:04 UTC No. 933237
Yes, you reasonably can.
Anonymous at Fri, 13 Jan 2023 03:14:53 UTC No. 933243
you definitely can provided you keep the scope of your project relatively smaller if you don't want to dedicate your entire life to working on on project
Anonymous at Fri, 13 Jan 2023 03:51:10 UTC No. 933244
>>933212
That's on the programmer not the artists
Anonymous at Fri, 13 Jan 2023 04:28:19 UTC No. 933246
>>933244
I hate baiting faggots like yourself.
Anonymous at Fri, 13 Jan 2023 05:09:06 UTC No. 933248
>>933246
>MUH TECHNICAL ARTEEST
You're a sfx guy, don't be so facetious. There's nothing wrong with being the artist. Playing with procedural nodes doesn't change the fact you're just plugging and playing with premade systems
Anonymous at Fri, 13 Jan 2023 06:27:16 UTC No. 933250
>>933244
we are talkibg about the "AAA videogame graphics" which means all of that together. the artists alone produce far higher quality assets than what you see in the game when you play it
Anonymous at Fri, 13 Jan 2023 09:44:12 UTC No. 933256
>>933250
You can see all these Last of Us remake models on Artstation. Something got fucked during the pipeline to make them look like that. The Mass Effect Andromida models didn't look half bad before they were put in that engine.
Anonymous at Sun, 15 Jan 2023 00:44:36 UTC No. 933452
>>933205
fuck off cris
Anonymous at Tue, 17 Jan 2023 00:42:17 UTC No. 933691
>>933205
I've also stagnated.. because I'm lazy as fuck