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Anonymous No. 933582

What is the most efficient and correct way to make hair cards? I have a feeling that it's the same as getting good topology or making a texture seamless in that it should just be done by hand in a very slow and meticulous fashion. Xgen and fibermesh just scatter curves all over the place that you need to go in and manually adjust anyway so is there really any reliable streamline?

Anonymous No. 933595

>>933582
>What is the most efficient and correct way
Something done in Houdini probably.