🧵 Blender
Anonymous at Tue, 24 Jan 2023 20:05:58 UTC No. 934748
>z is up, x is left, y is back
>have to make sure object has 90° on the x so it has 0 when exported in fbx
>has to have 0.01 scale so its 1 when exported in fbx
what the actual fuck, what were they thinking?
this shit is literally the worst
why would they do this? it's so incredibly inconvenient
honestly I'm considering doing my own 3d software because blender is so deadass annoying at this point and it's such a clusterfuck.
I bet I can do better
Anonymous at Tue, 24 Jan 2023 20:16:16 UTC No. 934751
>>934748
Sounds like all your complaints are just about the fbx exporter, you could fix this stuff in like 10 lines of python.
But by all means, create your own 3d software from scratch, that's probably the reasonable approach
Anonymous at Tue, 24 Jan 2023 20:34:10 UTC No. 934756
>>934753
whoa dude, stop it with the complicated (((settings))) - I better keep rotating my scenes by 90° and scaling them randomly so my workflow doesn't have to change
Anonymous at Tue, 24 Jan 2023 20:36:21 UTC No. 934757
>>934753
>>934756
nigger that does jack all, axis info is included in the fbx file and unity corrects for that, and so does my game engine because by default the user should expect the thing to face the right way irrespective of how the fbx file was generated
Anonymous at Tue, 24 Jan 2023 20:41:19 UTC No. 934758
Never used blender, but I'm pretty sure you can change the axis in any 3d software.
Anonymous at Tue, 24 Jan 2023 22:25:36 UTC No. 934769
>>934758
You can’t in Blender
Anonymous at Tue, 24 Jan 2023 23:56:23 UTC No. 934778
>>934748
>z is up, x is left, y is back
...and? thats the most intuitive approach! i would say, anything else is retarded!
..oh, btw, blender is a free software that is made by people with passion for free software ... when you dont like blender, or how it works, use something else ..fucker!
Anonymous at Wed, 25 Jan 2023 16:32:41 UTC No. 934842
>>934748
>>has to have 0.01 scale so its 1 when exported in fbx
wow literally something that takes 0000000.1 seconds to solve with a preset. im so fucking outraged bros, what the fuck were they thinkthonking
Anonymous at Wed, 25 Jan 2023 16:54:03 UTC No. 934845
>>934748
>Y up
retard take
Anonymous at Wed, 25 Jan 2023 17:05:11 UTC No. 934847
>>934748
z is up in goddamn math, you fucking brainlet. what was math thinking? is that what you're saying?
Anonymous at Wed, 25 Jan 2023 23:51:53 UTC No. 934882
>>934847
>z is up in math
I'd love to know where you got this idea. Even if it's true, it's just a convention.
Maybe it's a useful convention that arose for a good reason, but it's not like it's inherent in the mathematics of 3d space that "z is up"
Anonymous at Thu, 26 Jan 2023 01:40:56 UTC No. 934895
>>934748
how can i do the view snapping like in zbrush in sculpting mode in blender?
Anonymous at Thu, 26 Jan 2023 01:56:05 UTC No. 934899
>>934895
You can hold alt and rotate to snap to the front/side views etc.
Anonymous at Thu, 26 Jan 2023 02:14:37 UTC No. 934901
>>934899
thanks, but i do use emulate 3 button mouse for sculpting, any alternative for this?
Anonymous at Thu, 26 Jan 2023 02:18:56 UTC No. 934902
>>934899
nvm i found a solution, i just need to add middle click on my pen, holding alt would work as snap even i use it on emulate 3 button mouse
Anonymous at Thu, 26 Jan 2023 02:24:11 UTC No. 934903
>>934902
>middle click on pen
absolutely, I think everyone does this. Very comfy
Anonymous at Thu, 26 Jan 2023 05:39:41 UTC No. 934920
>>934903
hows sfm render time? is it faster than eevee?
Anonymous at Thu, 26 Jan 2023 08:08:22 UTC No. 934924
>>934847
this
Anonymous at Thu, 26 Jan 2023 13:39:18 UTC No. 934945
>>934778
>>z depth
>>Z IS STILL FUCKING UP
fuck off blendlet