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Anonymous No. 936570

im trying to learn UE4 blueprints but I can't understand much. why am I so retarded bros?

Anonymous No. 936601

>>936570
blueprints are a (soft) programming language, or a placeholder for one. not 3dcg related.

they are so intuitive and easy to learn that if you are struggling for long, you should take the hint and do something else.

Anonymous No. 936709

>>936570
it's not for you, OP.

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Anonymous No. 936710

>>936570
>UE4
What the fuck when was this thread made?

Anonymous No. 936712

>>936570
It clicked for me after 5 months of doing various tutorials. Don't give up.

Anonymous No. 936738

>>936570
Blueprints are literally the baby-fied version of code, even more so than scratch. If you can't even do this, just give up, seriously, and specialise in making assets instead.

Anonymous No. 936785

Dont listen to the retards on this thread that studied programming for years and then tell you to give up if you dont get it on the first day. Just work a little bit at it every day and keep picking up tricks from tutorials until it clicks for you. Also dont try to make something crazy like a video game. You could try making a box puzzle that opens a door or raises some stairs. Or develop a health bar. Basic stuff like that.

Add me to Discord, I also want to learn blueprints. Zeriel#3844

Anonymous No. 936789

>>936710
virtually no project actually needs the few new features ue5 introduced.

Anonymous No. 936790

>>936785
supporting someone that has already signaled that he just wants to give up and doesn't have what it takes is pretty fucking evil.
not every hobby/skill is for everyone, and telling people so can be a form of kindness. enforcing delusions and deadends isn't.

Anonymous No. 936798

>>936738

You still need to learn advanced math to program anything else than basic level events and animation nigger triggers.

Anonymous No. 936825

>>936570
All it takes is repetition. I've just got a retarded artist's brain, but I was able to pick up Blueprints after about a week or so. I'm not saying I could build up an entire game or anything, but I could follow along with a course and pause the video and work ahead a bit, then resume to see if I did it correctly, which usually was the case.
If you spend about 2 hours every day following along with the basic courses on UE's actual site, you should be in a good place after a week or so to understand blueprints in a basic sense. You won't be able to make a big dick game, but you definitely could make small little ones with simple objectives.
The biggest thing is to not work too fast when following a course. Really take the time to nail home those concepts you're learning, instead of trying to work out an entire 9 hour course in 3 hours.

Or just give up. Like a lot of others in the thread said, it's not for everyone. If you don't have the drive to do something, forcing yourself to do it won't make it any easier to learn.