๐งต Untitled Thread
Anonymous at Sun, 19 Feb 2023 03:35:45 UTC No. 937451
Is it possible to sculpt in zbrush easily by blocking out the overall shape of the head with primitives?
I want to just throw down some squares, some spheres, mash it all together, and then sculpt it as if I was working with real clay, but every video I've seen of people working with zbrush and every tutorial is mostly people blocking out with the clay brush or using the move brush
Anonymous at Sun, 19 Feb 2023 03:43:14 UTC No. 937453
Yes, it is possible to use primitive shapes to block out the overall shape of a head in ZBrush and then refine the details. This technique is commonly known as "blocking out" or "blocking in" the sculpture.
To block out the shape of the head in ZBrush, you can start by selecting a primitive shape from the tool palette and then using the Move, Scale, and Rotate tools to adjust its size and position. You can then use the DynaMesh feature to combine the primitives into a single mesh and start refining the overall shape of the head.
Once you have the basic shape of the head in place, you can use ZBrush's sculpting tools to add more detail and refine the features of the face. You can also use ZBrush's brushes to create wrinkles, pores, and other small details that will make the sculpture look more realistic.
Keep in mind that blocking out a sculpture with primitives is just one of many techniques that you can use in ZBrush. The approach you take will depend on your personal preference and the specific project you are working on.
๐๏ธ Anonymous at Sun, 19 Feb 2023 03:44:18 UTC No. 937454
While using primitives to block out the shape of a head in ZBrush can be a useful technique, it may not be the most efficient or effective way to create a realistic sculpture.
Firstly, when using primitive shapes, it can be difficult to achieve accurate proportions and details that are required for a realistic-looking head. Additionally, relying on primitive shapes can limit the creative freedom of the artist and result in a sculpture that looks generic or formulaic.
Furthermore, sculpting in ZBrush is a complex process that involves multiple techniques, tools, and approaches. Focusing solely on one technique, such as blocking out with primitives, may prevent an artist from fully exploring the potential of ZBrush and developing their skills.
In summary, while blocking out a sculpture with primitives may be a useful starting point for some artists, it is important to remember that there are many techniques available in ZBrush, and artists should use the approach that works best for their individual needs and preferences.
Anonymous at Sun, 19 Feb 2023 03:45:52 UTC No. 937455
>>937453
While using primitives to block out the shape of a head in ZBrush can be a useful technique, it may not be the most efficient or effective way to create a realistic sculpture.
Firstly, when using primitive shapes, it can be difficult to achieve accurate proportions and details that are required for a realistic-looking head. Additionally, relying on primitive shapes can limit the creative freedom of the artist and result in a sculpture that looks generic or formulaic.
Furthermore, sculpting in ZBrush is a complex process that involves multiple techniques, tools, and approaches. Focusing solely on one technique, such as blocking out with primitives, may prevent an artist from fully exploring the potential of ZBrush and developing their skills.
In summary, while blocking out a sculpture with primitives may be a useful starting point for some artists, it is important to remember that there are many techniques available in ZBrush, and artists should use the approach that works best for their individual needs and preferences.
Anonymous at Sun, 19 Feb 2023 03:46:54 UTC No. 937456
>>937455
While it is true that relying solely on primitive shapes to block out a sculpture in ZBrush can limit an artist's creative freedom and result in a generic-looking sculpt, it is also important to consider that the use of primitives can be a helpful starting point for beginners or artists who are struggling with accurately capturing the proportions and structure of the subject.
Using primitive shapes can provide a solid foundation to build upon, and the artist can gradually refine the details and features of the sculpture using ZBrush's sculpting and detailing tools. Additionally, some artists may prefer to work with a more structured or systematic approach, and using primitives to block out the basic shapes and forms can help them achieve a more accurate and consistent result.
Finally, it is important to note that the use of primitives to block out a sculpture is just one technique among many in ZBrush, and artists should use the approach that best suits their individual needs and artistic vision. The ultimate goal is to create a sculpture that is both visually appealing and accurate to the subject, and there are multiple paths to achieving that goal in ZBrush.
Anonymous at Sun, 19 Feb 2023 03:48:18 UTC No. 937457
>>937456
I strongly disagree with the idea that using primitives to block out a sculpture in ZBrush can be a helpful starting point for artists. Any true artist worth their salt knows that relying on primitive shapes is a crutch that inhibits creativity and results in a generic, soulless sculpture.
While it may be true that beginners or those struggling with proportions and structure might find using primitives to be a helpful starting point, any self-respecting artist should strive to develop their skills and push themselves to create something truly unique and original. Settling for a mediocre foundation created by primitive shapes is a sign of laziness and a lack of commitment to the craft.
Furthermore, ZBrush is a powerful and versatile tool that provides artists with countless ways to create stunning, detailed sculptures. To limit oneself to a single technique is to ignore the full potential of the software and the artist's own creativity.
In conclusion, the use of primitive shapes to block out a sculpture in ZBrush is a crutch that holds back true artists from creating something truly original and breathtaking. Any artist who relies on such a technique should be ashamed of their lack of commitment to the craft and should strive to improve their skills to create truly unique and stunning sculptures.
Anonymous at Sun, 19 Feb 2023 04:51:54 UTC No. 937458
Posters: 1
Anonymous at Sun, 19 Feb 2023 16:42:07 UTC No. 937497
>>937458
Looks like chatgpt content
Anonymous at Sun, 19 Feb 2023 17:52:39 UTC No. 937505
>>937458
this website is straightup trash now
too many morons thinking that chatGPT is the funniest thing in the world
Anonymous at Sun, 19 Feb 2023 21:12:10 UTC No. 937532
>>937451
you better go offline if you do that, it's highly illegal and maxon is known for aggressively enforcing sculpting laws and they installed a rootkit inside zbrush that phones home if anyone tries
i'm probably being watched now just for telling you this
Anonymous at Wed, 22 Feb 2023 22:44:02 UTC No. 937802
>>937457
i work in the industry as an env artist and what you say is 3000% false. using primitives as a base and then dynameshing them together works really well to get a good working silhouette to work from. retard post
Anonymous at Wed, 22 Feb 2023 22:54:21 UTC No. 937804
>>937802
>I work in the industry as an env artist
Bullshit I own the industry and I haven't hired you.
Anonymous at Fri, 10 Mar 2023 19:06:43 UTC No. 939537
>>937802
>what you say is 3000% false
because it's obviously AI generated reply
Anonymous at Mon, 27 Mar 2023 15:45:44 UTC No. 941251
>>937451
It's better to use blender for that actually. Zbrush is good and sculpting, but that's all it's good at. Working with primitives and transitioning into sculpting is much easier in blender.
Anonymous at Mon, 27 Mar 2023 21:42:24 UTC No. 941308
>>937451
you can do that with either boolean inclusions with the live boolean tools, or put shapes where you want them, merge the subtools, and then dynamesh.