๐งต It's over...
Anonymous at Mon, 20 Feb 2023 16:29:14 UTC No. 937620
>animating a character at 12 fps (every other frame)
>hair physics break and get all janky because they're meant to play at 24 fps
>animate the character at 24 fps, bake out the hair physics at 24 fps, then re-animate the character at 12 fps
>...hair physics still play at 12 fps
FUCK FUCK FUCK FUCK FUUUUUUUUUUUUUUUUUUUUUUUUCK
Anonymous at Mon, 20 Feb 2023 19:14:09 UTC No. 937633
>>937620
Have u ever considered just cutting the framerate to 12fps... in post? Lol
Anonymous at Mon, 20 Feb 2023 22:32:23 UTC No. 937646
>>937633
Have you ever considered that camera movement looks like shit at 12 fps and that there's a reason different elements get keyed at different rates?
Anonymous at Tue, 21 Feb 2023 07:18:28 UTC No. 937670
>>937646
>can't get something very basic to work right
>seethes at obvious bait
keep on being super smart /s
Anonymous at Tue, 21 Feb 2023 18:31:12 UTC No. 937715
>>937670
Oh, I got it to work - just had to bake the bones then hide their damped track. Thanks for the compliment.