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๐Ÿงต It's over...

Anonymous No. 937620

>animating a character at 12 fps (every other frame)
>hair physics break and get all janky because they're meant to play at 24 fps
>animate the character at 24 fps, bake out the hair physics at 24 fps, then re-animate the character at 12 fps
>...hair physics still play at 12 fps
FUCK FUCK FUCK FUCK FUUUUUUUUUUUUUUUUUUUUUUUUCK

Anonymous No. 937633

>>937620
Have u ever considered just cutting the framerate to 12fps... in post? Lol

Anonymous No. 937646

>>937633
Have you ever considered that camera movement looks like shit at 12 fps and that there's a reason different elements get keyed at different rates?

Anonymous No. 937670

>>937646
>can't get something very basic to work right
>seethes at obvious bait
keep on being super smart /s

Anonymous No. 937715

>>937670
Oh, I got it to work - just had to bake the bones then hide their damped track. Thanks for the compliment.

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Anonymous No. 938171

It fucked up again. How can anyone use this blender trash?