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Anonymous No. 940090

ayo you telling me these sculpt nibbas just end up tracing fat quads over their fancy clay-brained "mesh"? lmao

Anonymous No. 940108

There are tools to somewhat automate that now. But historically and to some extent it still is.
It's necessary because game engines and animation tools require proper topology to work.
I expect that to go away in the next few years as this is typically something AI is good at.
Good riddance.

Anonymous No. 940142

>>940108
why would you give a constructive answer to a spam thread? OP obviously doesn't model or care.

Anonymous No. 940166

>>940090
We extract details from the initial sculpt via displacement maps, bump maps.