๐งต Untitled Thread
Topology General - /tg/ at Sun, 19 Mar 2023 15:59:34 UTC No. 940470
Hi /3/, would you consider this decent topology for a 3d prop? And if not, how can I fix it? I am trying to model a soap holder in my shower for practice, wanted to get your thoughts on how this is turning out. I am a beginner so I'm just trying to practice good fundamentals, please give your best advice thanks.
Anonymous at Sun, 19 Mar 2023 16:00:39 UTC No. 940471
Picrel is high res btw, open original for better quality
Anonymous at Sun, 19 Mar 2023 16:47:42 UTC No. 940475
>I am trying to model a soap holder in my shower for practice,
why doesn't it look anything like it then
Anonymous at Sun, 19 Mar 2023 21:00:35 UTC No. 940487
>>940470
A thread died for this, no doubt a thread about as shit as this one
Anonymous at Mon, 20 Mar 2023 02:03:48 UTC No. 940510
>>940475
You didn't answer the question in the OP faggot. You are right though I will work on it in the morning.
>>940487
Fuck you nigger, the last 6 posts which were questions in the blender general had no replies, suck my balls. Even though you two have been useless so far at least I'm getting some response.
Anonymous at Mon, 20 Mar 2023 03:36:56 UTC No. 940515
why is there a cookie on that soap holder?
Anonymous at Mon, 20 Mar 2023 04:08:28 UTC No. 940520
average blender modeling skills
Anonymous at Mon, 20 Mar 2023 10:39:14 UTC No. 940526
>>940510
>last 6 posts which were questions in the blender general had no replies
wow, why isn't everyone going to page fucking six and looking a thread that hit the bump limit days ago
just make a new thread blendlets
Anonymous at Mon, 20 Mar 2023 19:04:42 UTC No. 940554
>>940510
The real question is why are you asking for validation on something that is clearly not good? The basic shape isn't even there, if you can't see that you might as well give up on 3D.
Anonymous at Tue, 21 Mar 2023 03:20:43 UTC No. 940589
>>940554
I whipped this up in like 3 minutes, I am not concerned with the quality of the model in picrel. I am trying to understand the foundation of topology and whether or not those long diagonal lines are good or bad. Why are you so faggots so immediately dismissive and critical? I am going to become a fucking amazing 3D artist and there is nothing you can do to stop me nigger. All I was asking for was guidance on the current status of it and you directly go into being FUD faggots trying to scare me away from the medium. You are not special and I will surpass you in the future. Seethe on that nigger
Anonymous at Tue, 21 Mar 2023 04:29:48 UTC No. 940598
>>940470
Why are you practicing 3d when you can't even observe the curvature of the soap holder? Go back to drawing schizo. Your observation skills is severely lacking.
Anonymous at Tue, 21 Mar 2023 04:47:45 UTC No. 940601
>>940598
Read the post above retard, I didn't get there yet. But now that I think about it, if I had selected the plane when it was just vertical in edit mode with vertex select and used scroll wheel up with I think bevel(?) it would increase the amount of verts around the corners. I could've done it that way. I might have not explained it exactly right but it is close to that.
Banned nerd at Tue, 21 Mar 2023 17:42:32 UTC No. 940631
>>940470
Here you go anon. Next time use /SQTDDTOT/
Modeling took 4 minutes.
https://youtu.be/lvF44yhu4jw
When poly modelling there are 2 golden rules.
1.Maintain edge loops. Same shapes must have same topology so the cylindrical border must have obviously a cylindrical base.
2.Edge flow. Don't end loops in nothing. Edges have 2 purposes, make a shape or limit a shape. Curved ends in thep late have a near edge loop that limits the curve.
Cheers.
Anonymous at Tue, 21 Mar 2023 20:15:44 UTC No. 940643
>>940631
Holy shit, finally a man of confidence and poise. THANK YOU, anon. You are incredible. I will apply these concepts, and post in that general next time. One question though, what is that tool you are using at the beginning? A nurbs curve or something similar? I am trying to think how I could achieve the same thing in blender, like using one of those curves and then adding solidify modifier onto it? Pretty noob shit I know but trying to learn. Thanks again.
Banned nerd at Tue, 21 Mar 2023 20:55:20 UTC No. 940646
>>940643
No prob anon. Its hard for me to post right now cuz I'm banned and I cant run a vpn from office. In 3ds max that is a plain spline with a mesh profile setting. For similar workflow in blender you can use sonething called "sweep profile curves". The important thing to learn is that you should divide your modelling into parts and make the mental exercise: is this cilyndrical profile better made with this tool or not. Does this general bend need subdivisions in thir otientation etc etc. This only comes with referencecstudy and practice.