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๐Ÿงต Untitled Thread

Anonymous No. 943361

XPU + new state of the art denoiser just dropped

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Anonymous No. 943386

>>943361
>This current release offers support for:
>Maya 2023
>Maya 2022
>Maya 2020

Anonymous No. 943402

>>943361
XPU just doesn't work.
Nice!

Anonymous No. 943409

>>943402
nvidia only, 12gb or more vram

Anonymous No. 943411

>>943386
You complain about a nothingburger, I launched it with no problem on Maya 2024.
go suck eevee's dick and start blenderposting

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Anonymous No. 943413

>>943411
bullshit

Anonymous No. 943461

>>943413
>Supported
Means they will not provide support if its not working correctly in any capacity there, you retard.

Anonymous No. 943462

>>943461
you're insane, anything that is not supported is not compiled for that version of maya, it says it right in the support forums. Kill yourself.

Anonymous No. 943463

What can it do that Cycles can't?

Anonymous No. 943464

>>943463
cycles doesn't even conserve energy, kid

Anonymous No. 943470

>>943462
Boo fucking hoo, just because you are too retarded to make it impossible for yourself, doesnt mean some of us are not, r i p bozo.

Anonymous No. 943474

>>943470
meds

Anonymous No. 943477

>>943463
Render properly.

Anonymous No. 943657

how is the houdini integration this time 'round? In 24 it wasn't too great.

Anonymous No. 943723

>>943464
What are you waffling about? I'm pretty sure it does once you turn of clamping.
Or am I missing something?

Anonymous No. 943724

>>943723
No, it doesnt. Gb2 your containment thread.

Anonymous No. 943751

>>943724
If anything this is (your) containment thread industry larper.
It's being worked on btw
https://projects.blender.org/blender/blender/issues/99447

Anyway thanks for nothing

Anonymous No. 943755

>>943751
>coming up with their own retarded spin instead of just adopting autodesk standard surface like every other engine is
lol
lmao even

Anonymous No. 944834

>2 weeks later

How is the new prman

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Anonymous No. 944850

>>944834
XPU is still too limited and "early access" to be used in any kind of complex scene. No warnings if your GPU does not meet the requirements (it just crashes your DCC), not all lights, materials and even the new denoiser aren't compatible yet. Otherwise, it is bloody fast. I want them to improve their XPU so that we have a new free GPU based render to use in production (besides Blender Octane and >Cycles).
I haven't tried the new denoiser too much and the stylized looks are for paying users.

Anonymous No. 944857

>>944850
>I want them to improve their XPU so that we have a new free GPU based render to use in production (besides Blender Octane and >Cycles)

But the only way you would get it for free is if you have the NC version which is for non commercial use only

Anonymous No. 944858

>>944857
You can just... lie
Like, you need to put the watermark yourself lmao
Even arnold in maya have watermarks if you don't pay and use batch render

Anonymous No. 944859

>>943463
Oh look at the blender kiddie bringing out the big guns. When you automatically lose the 3d wars, you bring this statement when all other options are exhausted.

Anonymous No. 944860

>>944858
Its not going to work ultimately and if you cant afford 800 you should probably get a job

Anonymous No. 944870

>>944859
Oh look it's another "industry" coping chudd

Anonymous No. 944885

Lets say I use XPU Renderman with my RTX4090
How decent is it compared to its alternatives?

Anonymous No. 944886

>>944885
Read the documentation and the other posts. It still not finished. You should use Redshift or Octane for production instead.

Anonymous No. 944958

>>944886
>You should use Redshift or Octane for production instead.
tons of people use CPU for production, especially with the new denoiser offering 300% speedup