Image not available

937x1024

1681434810593760m.jpg

๐Ÿงต Untitled Thread

Anonymous No. 943363

Let's settle it. Will Blender ever become industry standard and compete with 3ds Max, Maya, Zbrush...?

Anonymous No. 943364

>>943363
Blender Pros
>All in one
>Free of costs
>Lightweight and portable

Anonymous No. 943380

>>943363
define "industry standard" first.
I think you don't know what the fuck you are talking about when you use that description.

Anonymous No. 943391

>>943380
Industry standard is what the hundreds of thousands of people working in this industry use in production

Anonymous No. 943401

>>943391
>this industry
what industry?
>in production
producing what?

Anonymous No. 943404

>>943401
>what industry?
graphics
>producing what?
graphics

Anonymous No. 943407

>>943404
No.2 Pencil is still king for graphics.

Anonymous No. 943417

>>943363
>best at nothing, mediocre at everything
the definition of uselessness.

Anonymous No. 943418

>>943404
you are retarded.
this thread is retarded.
people who have the strong desire for Blender to become some form of symbol they can attach their weak-ass ego to are absolutely retarded.
You all should be send to the front-lines of the Ukraine as a meatshield against the orc-hordes, so that your brainless bodies can at least serve a function for the greater good of society.

Anonymous No. 943419

>>943363
>industry standard
In 3d animation? i don't think so, the main problem is that the development is tied to the Blender studio, they could if they partnership with a real studio and put in charge somebody that knows where they need to improve instead, that could take >6 years at best and ofc it is not happening.

Image not available

558x1024

1672482241992601.jpg

๐Ÿ—‘๏ธ Anonymous No. 943420

>>943418
>You all should be send to the front-lines of the Ukraine

Anonymous No. 943481

I can see blender becoming the industry standard in exporting shit because of pirated maya/max/zbrush