๐งต Untitled Thread
Anonymous at Thu, 27 Apr 2023 01:06:27 UTC No. 944295
Answer me just this one thing : is it better to keep cg as a hobby and do any other job? Ive worked real cg gigs before in games and it was horrible
Anonymous at Thu, 27 Apr 2023 01:11:32 UTC No. 944297
>>944295
Doing it as a hobby is the best route, you actually care about the shit you make.
And you'll likely be able to monetize it eventually.
Anonymous at Thu, 27 Apr 2023 01:49:29 UTC No. 944301
>>944295
Sounds like you have more experience than everyone on the board. You tell us.
Anonymous at Thu, 27 Apr 2023 01:56:40 UTC No. 944306
>>944301
dont work on MMOs
Anonymous at Thu, 27 Apr 2023 08:21:39 UTC No. 944326
>>944295
Why are you asking the retards here? You know they haven't worked a gig in their life. You probably have more experience with it than they ever will.
Anonymous at Fri, 28 Apr 2023 14:16:35 UTC No. 944419
>>944297
And you can learn new things at your own pace.
Anonymous at Fri, 28 Apr 2023 15:05:09 UTC No. 944420
>>944295
HAHAHA you will never be adhd you will never have any other skill besides 3dcg you will never have a comfy programming job making 140k plus while doing 3d on the side. You will never be a government wagie pretending to work hard. You will never be a blue collar worker tradesperson making the same as the programmer. You will never be a engineer, a lawyer, a doctor or a nurse that contributes to the betterment of society. Fuck, I know janitors making more than you will make in 3dcg KEK. You will always have to work unpaid overtime to meet deadlines. YOu will always have to skillup to get better jobs in cg. You will never make six figures because all you know it to model guns, low poly shit. You will never be a supervisor or a director. Even then you will have to work 3x more than if you were only just a modeler. KEK it's over just let the dream die time to come back to the ground OP.
Anonymous at Fri, 28 Apr 2023 17:03:59 UTC No. 944425
>>944420
>KEK KEK KEKING IN FRONT OF THE MIRROR
What a tone deaf and horribly timed post. Is shitting your pants, groping around for insults in the wrong thread what passes for bait these days? It's like this board only updates anymore when a couple of out of touch redditors decide to sperg out.
Anonymous at Sun, 30 Apr 2023 17:54:26 UTC No. 944617
>>944295
You just answered your own question
Anonymous at Sun, 30 Apr 2023 23:49:59 UTC No. 944636
sounds like you never worked pro, otherwise why would you ask this board 90% filled of hobbyfags. Your mood is entirely dependent on two things the people and the project. If you can score a plus in both those categories then you got it made. One plus in either is livable. If both the people and the project suck, then you will wish you kept it as a hobby.
Side note you sound like a retard.
Anonymous at Sun, 28 May 2023 05:00:40 UTC No. 946931
>>944295
Maybe
Anonymous at Sun, 28 May 2023 08:16:11 UTC No. 946966
>>944295
Depends on how good you are at it. If you're intelligent, have good 3D skills and you're an artist, you can do it as a job. If you're some goober who doesn't have what it takes, quit 3D and find something that suits you.
Anonymous at Sun, 28 May 2023 19:43:43 UTC No. 947008
All depends on where you work at, if you do freelance that probably will be real pain in ass trying to be swiss knife man. I currently work in outsource studio and usually its just chilling working listening to music or anything else, I get task with specified requirements and just do my work, sometimes shit happens when client unsatisfied but mostly its OK, also WFH and almost no need to interact with other people is another huge plus, though depends ofc