๐งต Godot 4 vs ue5
Anonymous at Mon, 1 May 2023 15:43:14 UTC No. 944706
What would you recommend for a rts toy example?
Godot seems the way to go for everything 2D, but breaks making anything look good in 3D.
Unreal on the other hand is designed for fps and what I read so far has catastrophic orthographic rendering.
Haven't used either.
What does anon suggest and why?
Anonymous at Mon, 1 May 2023 16:04:42 UTC No. 944708
https://rangeengine.tech/
Anonymous at Mon, 1 May 2023 16:20:25 UTC No. 944710
>>944708
Quality post!
Python is bliss.
Have you experience with it? Libraries slim or vast? It's a demo? Meaning it'll take 6y or so for beta?
Anonymous at Mon, 1 May 2023 16:23:53 UTC No. 944712
Did I get that correct? It's the successor if blender game engine?
Anonymous at Mon, 1 May 2023 16:24:42 UTC No. 944713
>>944710
It's Blender 2.79 with various patches to the original Blender game engine. It's fully usable.
Anonymous at Mon, 1 May 2023 16:26:37 UTC No. 944714
>>944713
Awesome. Would you recommend it for professional use? I assume blender community supports it? I have experience with neither, but I'm certain that python is usually the way to go.
Anonymous at Mon, 1 May 2023 16:28:17 UTC No. 944715
>>944712
Yes. When UPBGE made the mistake of moving to Blender 2.8+, they stayed with 2.79. It's by far the best 3D game engine for hobbyists at this time.
Anonymous at Mon, 1 May 2023 16:31:28 UTC No. 944716
The way I see it you need to code the game in python and then import it to range with blender made assets, correct?
Anonymous at Mon, 1 May 2023 16:32:54 UTC No. 944717
>>944715
Yeah, first glance it's excellent. However I can't find 'good graphics' example online, however I do know that blender is capable of doing great things in 2D. 3D as well?
Anonymous at Mon, 1 May 2023 16:39:47 UTC No. 944718
https://www.youtube.com/watch?v=uGq
Anonymous at Mon, 1 May 2023 16:41:56 UTC No. 944719
UPBGE is Blender 3.x with the game engine backported from 2.79
Range is Blender 2.79 with bugfixes
It's you choice. Just avoid Godot because there are more bugs than actual code in there.
Anonymous at Mon, 1 May 2023 16:44:09 UTC No. 944720
>>944718
Upbge interchangeable with range?
Assuming he put only a couple of hours in, looks solid.
Anonymous at Mon, 1 May 2023 16:45:11 UTC No. 944721
>>944719
Got it, thx.
Anonymous at Mon, 1 May 2023 16:49:03 UTC No. 944722
>>944720
Yes. UPBGE started as fork of Blender 2.79, then when UPBGE moved to Blender 3.x as a base, Range was forked to avoid Eevee.
Another option is to just use vanilla Blender 2.79 That's what I do. Range is the same thing but a bit modernized.
Anonymous at Mon, 1 May 2023 17:15:20 UTC No. 944725
>>944723
Blender included a game engine since the beginning but it was dropped after version 2.79
Anonymous at Mon, 1 May 2023 17:15:31 UTC No. 944726
What are downsides to upbge and range?
How many members does discord have?
They subreddit is ghost town. :/
Anonymous at Mon, 1 May 2023 17:17:22 UTC No. 944727
Upbge has like 1500 and range 82.
Anonymous at Mon, 1 May 2023 17:19:51 UTC No. 944728
Engines:
https://download.blender.org/releas
https://upbge.org/ (with Eevee)
https://rangeengine.tech/ (without Eevee)
Documentation:
https://docs.blender.org/manual/en/
https://docs.blender.org/api/2.79/i
And that's about it.
Anonymous at Mon, 1 May 2023 17:29:48 UTC No. 944729
>>944726
>>944727
There isn't much discussion or hype to be had on social media about it because it's a mature product.
Anonymous at Mon, 1 May 2023 17:42:03 UTC No. 944732
Is it a valid approach to make mini mvps in different engines and test performance aso?
Anonymous at Mon, 1 May 2023 18:12:01 UTC No. 944733
>>944706
>2 IPs
what is this schizo shit
Anonymous at Mon, 1 May 2023 18:20:01 UTC No. 944734
And of course this:
https://apricot.blender.org/
https://www.youtube.com/watch?v=c7R
for the few who remember it.
Anonymous at Mon, 1 May 2023 18:35:22 UTC No. 944737
>>944734
Found that already. Relatively old. Scoured stackezcgange aso and most say either post blender engine uant suitable for making an actual game. Will make mvps in both engines, then reevaluate.