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๐Ÿงต Godot 4 vs ue5

Anonymous No. 944706

What would you recommend for a rts toy example?

Godot seems the way to go for everything 2D, but breaks making anything look good in 3D.

Unreal on the other hand is designed for fps and what I read so far has catastrophic orthographic rendering.

Haven't used either.

What does anon suggest and why?

Anonymous No. 944708

https://rangeengine.tech/

Anonymous No. 944710

>>944708
Quality post!
Python is bliss.
Have you experience with it? Libraries slim or vast? It's a demo? Meaning it'll take 6y or so for beta?

Anonymous No. 944712

Did I get that correct? It's the successor if blender game engine?

Anonymous No. 944713

>>944710
It's Blender 2.79 with various patches to the original Blender game engine. It's fully usable.

Anonymous No. 944714

>>944713
Awesome. Would you recommend it for professional use? I assume blender community supports it? I have experience with neither, but I'm certain that python is usually the way to go.

Anonymous No. 944715

>>944712
Yes. When UPBGE made the mistake of moving to Blender 2.8+, they stayed with 2.79. It's by far the best 3D game engine for hobbyists at this time.

Anonymous No. 944716

The way I see it you need to code the game in python and then import it to range with blender made assets, correct?

Anonymous No. 944717

>>944715
Yeah, first glance it's excellent. However I can't find 'good graphics' example online, however I do know that blender is capable of doing great things in 2D. 3D as well?

Anonymous No. 944718

https://www.youtube.com/watch?v=uGq2BwVBkZw

Anonymous No. 944719

UPBGE is Blender 3.x with the game engine backported from 2.79
Range is Blender 2.79 with bugfixes
It's you choice. Just avoid Godot because there are more bugs than actual code in there.

Anonymous No. 944720

>>944718
Upbge interchangeable with range?
Assuming he put only a couple of hours in, looks solid.

Anonymous No. 944721

>>944719
Got it, thx.

Anonymous No. 944722

>>944720
Yes. UPBGE started as fork of Blender 2.79, then when UPBGE moved to Blender 3.x as a base, Range was forked to avoid Eevee.
Another option is to just use vanilla Blender 2.79 That's what I do. Range is the same thing but a bit modernized.

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Anonymous No. 944723

>>944722
Blender isn't an engine, but a object creator.
Last time I made a game engines weren't around.
What do I get with using upbge/range + blender instead of solo blender?

Anonymous No. 944725

>>944723
Blender included a game engine since the beginning but it was dropped after version 2.79

Anonymous No. 944726

What are downsides to upbge and range?
How many members does discord have?
They subreddit is ghost town. :/

Anonymous No. 944727

Upbge has like 1500 and range 82.

Anonymous No. 944728

Engines:
https://download.blender.org/release/Blender2.79/ (vanilla)
https://upbge.org/ (with Eevee)
https://rangeengine.tech/ (without Eevee)

Documentation:
https://docs.blender.org/manual/en/2.79/index.html
https://docs.blender.org/api/2.79/info_overview.html

And that's about it.

Anonymous No. 944729

>>944726
>>944727
There isn't much discussion or hype to be had on social media about it because it's a mature product.

Anonymous No. 944732

Is it a valid approach to make mini mvps in different engines and test performance aso?

Anonymous No. 944733

>>944706
>2 IPs
what is this schizo shit

Anonymous No. 944734

And of course this:
https://apricot.blender.org/
https://www.youtube.com/watch?v=c7RRaEvWqJc
for the few who remember it.

Anonymous No. 944737

>>944734
Found that already. Relatively old. Scoured stackezcgange aso and most say either post blender engine uant suitable for making an actual game. Will make mvps in both engines, then reevaluate.