๐งต Untitled Thread
Anonymous at Tue, 2 May 2023 19:29:57 UTC No. 944836
How can someone preserve their creations?
I've seen people write that digital art is volatile, but their viewpoint always seems incomprehensive.
Consider a fully modeled, textured, and rigged character or even a static scene; how do you preserve it?
All that data lives comfortably in the project file, but software comes and goes and different versions of the same software would have trouble opening the same file.
Maybe use interchange formats? Ok, but no software supports all interchange formats and no interchange format supports all features your software provides.
It becomes increasingly important to find a solution since ever increasing monitor resolutions can cause the rendered result of your work to be no longer suitable for viewing. Many digital artworks that were created in the early 2000s or 90s are the size of a postage stamp on modern displays. If you could store the "raw" data (models, textures, animations) you could just rerender your scene.
Except as technology improves, shading models change. Think about the difference in quality when renderers switched from scanline rendering to ray tracing to path tracing to whatever the new hotness is (metropolis light transport?). Sure those were all improvements, but at a certain point an artwork has to be "done" and however it looks is part of that regardless of whether or not it reflects the current skill level of the artist.
This is pretty different to traditional art.
Sure no two photographs of the same artwork can ever be identical; different lighting conditions/camera angle/etc. But those two photographs will be a lot closer together in quality than a CG scene rendered with a scanline renderer vs a bidirectional path tracer.
While different lighting conditions can affect traditional artwork, it doesn't affect the fundamental shading of the subject(s) of the artwork like how different light transport models would.
Maybe all this is stupid, but isn't there a way CG art can last at least the artist's life?
Anonymous at Tue, 2 May 2023 19:36:18 UTC No. 944838
>>944836
Didn't read.Don't care. Art is not the IN THE file it's IN the medium.Roses are red op is a faggot.LOOK AT ME i AM SO PROFOUND SOFTWARE CHANGES. BIDEN DID 911
Anonymous at Mon, 8 May 2023 22:05:52 UTC No. 945440
>>944836
Anon you look like a jackass, just stop
Anonymous at Mon, 8 May 2023 23:36:21 UTC No. 945446
>>944836
So just update your shit. Or get into 3d printing
Anonymous at Tue, 9 May 2023 16:28:19 UTC No. 945499
>>944836
>implying someone that is incapable of just saving 2 or 3 torrents (few GB each) will ever create something that warrants saving
>bonus points: literally the single most overhyped piece of art as OP because art does not even actually interest you
just give up you pathetic wannabe
Anonymous at Wed, 10 May 2023 10:13:18 UTC No. 945551
Just keep versions of the correct software along with the data. Dingus.