๐งต Miraculous Animation. Any ideas?
Anonymous at Sun, 14 May 2023 02:39:45 UTC No. 945825
So, there is this show Miraculous Ladybug with multiple studios handling the animation process. We have 3 very cheap studios and 1 expensive Korean studio SAMG.
Recently, there was huge leak with models from the show, and ppl can make own stuff with it. But no matter what technics people use, no one can repeat what SAMG is doing. Any speculations what they are exactly doing to make models look like this? Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.
They're using Maya 2015 and Vray 3.05/3.6
Anonymous at Sun, 14 May 2023 02:40:24 UTC No. 945826
All studios use same models, textures and apps, since they are provided by owner of the show Zag Entertainment. Only technics of making it are different. And even they have troubles with keeping quality close to SAMG
Anonymous at Sun, 14 May 2023 14:01:39 UTC No. 945849
>>945825
>Triangle lighting doesn't seem enough, and Sun lighting don't really matches the outcome.
How do you know?
Anonymous at Sun, 14 May 2023 14:15:31 UTC No. 945851
>>945825
post models then
Anonymous at Sun, 14 May 2023 15:22:52 UTC No. 945853
>>945825
>and ppl can make own stuff with it
In last /co/ thread >>>/co/137101735 there were loinks to two YT videos that might be from the leak. I know that the description alleges Blender, but that might be to avoid imperial entanglement.
https://www.youtube.com/watch?v=SF-
https://www.youtube.com/watch?v=J0E
In any case, I agree the lightening is a bit weird. At times the costumes look more metallic than latex.
Anonymous at Sun, 14 May 2023 18:37:50 UTC No. 945864
>>945851
2 model examples.
Marinette in Pyjama (traingle lights were used, but still totally different effect as you see)
https://mega.nz/folder/KWJBQAwb#iyw
Fox Hero
https://mega.nz/folder/uDQnlRDD#sGN
Anonymous at Sun, 14 May 2023 19:03:48 UTC No. 945867
>>945864
>pixar style
>not anime style
pass.
Anonymous at Sun, 14 May 2023 19:38:13 UTC No. 945872
>>945853
>>945862
what kind of children show that has girls in skintight body suit?
Anonymous at Sun, 14 May 2023 20:31:31 UTC No. 945874
Couldn't most of those differences be explained by shit done in post? Somehow I doubt they just take whatever Vray spits out and call it done.
Anonymous at Sun, 14 May 2023 20:52:20 UTC No. 945878
>>945827
It looks like light is coming from the wrong direction on her face. Subsurface scattering does that.
Maybe they're using Blender 2.79 with the internal renderer and that's about it.
Anonymous at Sun, 14 May 2023 20:54:20 UTC No. 945879
>>945825
>no one can repeat what SAMG is doing
Do you mean the metallic reflections that appears exaggerated in >>945853?
In that case, looking at the image in >>945826, the same shine is in most of the left column, especially 1 and 6 from the top. And itr is also seen in the right column in images 1 and 2.
>>945872
>what kind of children show that has girls in skintight body suit?
French shows, of course.
Anonymous at Sun, 14 May 2023 21:07:57 UTC No. 945880
>>945879
I mean the hair, eyes and skin softeness. Refleftions are quite easy to set up in Vray materials
Anonymous at Sun, 14 May 2023 21:33:11 UTC No. 945881
>>945862
>We tested.
Are you planning to release some clips? Or perhaps make some posters/wallpapers? There are too few of those.
>>945872
Enjoy more skintight teenagers. COme to think of it, she too to latex like a fish to water, much quicker than I had expected, even for a French teenager I mean.
Anonymous at Sun, 14 May 2023 23:15:01 UTC No. 945888
>>945864
not him but i have the official maya 2023 and it give me so much errors from MEL scripts missing, Python code missing, Node missing, render is missing, etc.
Yes, I have the model but same problems with it looking like in the show. Looks like they made a new render engine if i am getting so many errors.
Anonymous at Mon, 15 May 2023 00:39:05 UTC No. 945890
Shaders and compositing, next question
Anonymous at Mon, 15 May 2023 11:12:29 UTC No. 945902
>>945888
Because they are using Maya 2015, since always. It's a very conservative studio. They didn't update their apps for ages and they don't plan to
Anonymous at Mon, 15 May 2023 11:16:42 UTC No. 945903
>>945890
Duh. What exactly they would do to achieve it, when others artist aren't able to do that
Anonymous at Tue, 16 May 2023 07:45:53 UTC No. 945975
>>945872
The ones that make money
Anonymous at Tue, 16 May 2023 07:52:51 UTC No. 945976
Hot.
Anonymous at Tue, 16 May 2023 14:35:52 UTC No. 946005
>>945975
Look at the positives. There isn't as much diversity as there could have been and it's not as decadent and rotting on the inside as America is.
Anonymous at Wed, 17 May 2023 09:28:54 UTC No. 946048
>>946005
France? that shits on fire dog, lol.
Anonymous at Wed, 17 May 2023 11:22:41 UTC No. 946050
Sometimes I watch these 3d children shows with my nephews and I'm always wondering, why the fuck I'm not making my own show...
Besides the voice actors, I'm pretty sure I can do a better job and automate most of the stuff
Anonymous at Wed, 17 May 2023 13:56:25 UTC No. 946070
>>946051
He >>946050 possesses the power of the CHEAP AS FUCK workflow pipeline. You have no idea.
Anonymous at Wed, 17 May 2023 19:57:19 UTC No. 946096
>>946050
Make a show, ill use AI to do all the voices. The new stuff sounds like real people.
Anonymous at Wed, 17 May 2023 20:51:51 UTC No. 946102
>>946050
>Buy 10K worth of expensive equipment to do Mocap
>Learn that the data mess up and you have to clean it up.
>Pay Maya or some software that supports Mocap files.
>Realize you still have to make the world.
>Give up.
This is the fate of all who tried.
Anonymous at Thu, 18 May 2023 06:01:01 UTC No. 946127
>>946102
>Doing mocap
Only for background character shit to save time, otherwise NGMI
>Learn that the data mess up
Depends on mocap equipment.
Also how retarded do you need to be to think you won't have to do cleanup? Are you planning to make an animation without planning to fucking ANIMATE?
>Pay Maya
>Software that supports mocap files
Imagine being that retarded. Export to fbx and retarget to your rig, cretin. Even fucking blender is able to do this.
>Realize you still have to make the world
Scenebuild, retard. You aren't making an RPG, you are making a scene. No need to make a giant expansive landscape full of detail even at the most distant corners if no one is going to see 90% of it. Put cardboard box buildings in the background, use texture cutouts - cut corners, retard.
Unless you are talking about not even being able to imagine how the scene must look like, which just makes you a double faggot.
Anonymous at Thu, 18 May 2023 18:15:32 UTC No. 946150
>>946102
This is a strangely common misconception. Just look at Questionable Content. The cartoonist is regularly panned for low grade backgrounds and hammered for using only 2 or 3 angles for the low polygon count characters. And still he makes serious money on this webcomic.
So don't worry about mess, background or imprecise movement, just put something out there.
Anonymous at Thu, 18 May 2023 23:51:04 UTC No. 946170
>>945864
Can someone port Marinette to an OBJ file please?
Anonymous at Fri, 19 May 2023 04:48:04 UTC No. 946189
>>946150
she has erotic boobies
Anonymous at Fri, 19 May 2023 14:13:16 UTC No. 946213
>>946211
lel
Here's a houdini / redshift project which will get you pic-related (it has a minor levels correction). maybe people can use it as a reasonable base:
https://mega.nz/folder/3LImhZBa#irF
>>946170
check the geo folder in link above for body and hair. the maya project's a mess so if you really want A-pose you need to get in and do it yourself.
Anonymous at Fri, 19 May 2023 17:11:46 UTC No. 946231
>>946127
based
>>945825
>>945826
>>945827
I don't get it, what are people struggling with (at home)?
>Triangle lighting doesn't seem enough
Because it isn't, ~10 - 15+ lights in an average shot is more like it
Not to mention lights being tweaked/added/removed shot to shot within the same scene
Anonymous at Fri, 19 May 2023 19:26:30 UTC No. 946238
>>946213
>so if you really want A-pose you need to get in and do it yourself
ok, thanks
Anonymous at Sat, 20 May 2023 03:43:33 UTC No. 946268
>>946205
would
Anonymous at Sat, 20 May 2023 03:58:56 UTC No. 946270
Can someone post a mega for all the 3d leaked models?
๐๏ธ Anonymous at Sat, 20 May 2023 11:23:54 UTC No. 946286
>>946270
https://archive.org/details/miracul
here apparently
Anonymous at Sat, 20 May 2023 11:25:42 UTC No. 946287
>>946270
here apparently:
https://archive.org/details/miracul
also, if you find the missing maya rigging plugin post a link
Anonymous at Sat, 20 May 2023 11:36:56 UTC No. 946288
>>946287
rig should be in the catnoir folder
Anonymous at Sat, 20 May 2023 12:53:01 UTC No. 946289
>>946288
which zip is that in?
it's a little annoying someone decided to upload this as 3 big archives.
Anonymous at Sat, 20 May 2023 12:55:13 UTC No. 946290
>>946289
that's how it was originally shared. 68 character one.
Anonymous at Sat, 20 May 2023 13:02:57 UTC No. 946291
>>946290
found it. incompatible with my maya 2020 install unfortunately. not sure i can be bothered pirating 2015. bit of a goldmine for someone who cares about this show tho.
Anonymous at Sat, 20 May 2023 13:04:39 UTC No. 946292
>>946291
you also need a compatible vray
Anonymous at Sat, 20 May 2023 13:12:50 UTC No. 946294
>>946292
not really worth dealing with that shit unless you're going for authenticity. none of the stuff posted here is particularly impressive.
Anonymous at Sat, 20 May 2023 14:07:11 UTC No. 946297
>>946295
Even if we did get the models, the movements wont be the same. The controllers, bones and weights will be different from the original. Not to mention if someone were to rebuild them, it would take a long time to get 20+ models working. Just the 3 main characters Ladybug, Cat Noir and Hawk Moth is still worth over 1 month to build.
Anonymous at Sat, 20 May 2023 14:12:23 UTC No. 946298
>>946295
rebuilding the rigs isn't worth it like >>946297 says. best to use old maya and do anim/pose in that. in fact, there's a portable one on cgpeers, let me see if that just werks.
setting up a rendering environment that ingests the old models and applies new shaders (which would have to be manually built one time for each character / env) is a relatively straightforward process in houdini or even blender (with some python knowledge). still requires a bit of work, but nothing crazy.
Anonymous at Sat, 20 May 2023 14:32:01 UTC No. 946299
>>946298
lmao, okay i just saw the install instructions for the portable maya and i'm not doing that shit just for this.
i can upload the installer if anyone wants it comes with
here's what's included:
- Maya 2015 sp6
- MentalRay 2015 sp6 3.12.1.18
- MentalCore 1.7v2
- Maya to Arnold 1.2.3.1 (Arnold core 4.2.7.4)
- Vray for Maya 3.00.01
- 3delight 8.0.9 (8 cores)
- Krakatoa MY 2.3.2
- Fury 2.47
- Yeti 1.3.19
- FumeFX 3.5.8
- Qualoth 4.1-8
- MiArmy 3.6
- Xfrog4maya (Xfrog 5.3)
- Mash 3.3.1
- powerTranslator R700
- emReader 1.235
- TheFaceMachine 1.09
- RapidRigModular 1.6
Anonymous at Tue, 23 May 2023 08:46:49 UTC No. 946523
>>946299
I would like it if you still have it, if you don't that's alright though.
Anonymous at Tue, 23 May 2023 11:44:05 UTC No. 946533
>>946523
here u go, m8:
https://mega.nz/folder/6OAX3YLJ#Dsa
i've included a screenshot of the cgp page because the description mentions that you can ignore a bunch of instructions in the readme + there might be something helpful in the rest of hte comments.
let us know if you get it working
Anonymous at Wed, 24 May 2023 08:16:13 UTC No. 946620
>>946533
Wow, I wasn't expecting the download to be so small. Thanks a ton, including the screenshot is especially helpful. I'll check it out sometime this week and post an update on how it goes. I'll whip up some instructions on what I did to get it running if I manage it.
Anonymous at Wed, 24 May 2023 10:49:04 UTC No. 946627
>>945864
Sadly both links no longer work.
I copy and pasted and was told that the files were no longer available.
Anonymous at Wed, 24 May 2023 12:30:13 UTC No. 946636
Anonymous at Mon, 29 May 2023 11:11:04 UTC No. 947064
>>946287
Is a shame, Volpina/Lila is not among those.
Anonymous at Mon, 29 May 2023 12:06:24 UTC No. 947073
>>946620
Unfortunately, I wasn't able to manage to it it running on my own system. I decided to write the instructions to elaborate on what you're supposed to do to get it running, if someone else wants to give it a shot.
I'm not exactly sure where I went wrong though, I got stuck on an infinite FlexNet Licence Finder dialogue thing, so maybe something about my firewall was off.
https://rentry.org/dgqmw
Anonymous at Mon, 29 May 2023 12:18:13 UTC No. 947075
>>947073
that's unfortunate. there was a scene release for maya 2015 which might be less hassle because it doesn't have a billion extra things included:
https://rutracker.org/forum/viewtop
but then you may have to hunt down the service pack releases as well.
i'd install this myself but i don't want to break my existing maya install.
Anonymous at Mon, 29 May 2023 12:37:47 UTC No. 947078
>>947075
Thanks for the link. I'd be willing to give this a go, but I'm going to be absolutely clueless once we get to the actual nitty gritty on working the models, if we get to that point, that is. If you, or anyone else is willing to do some extreme handholding, I wouldn't mind trying to get it all up and going, but going by the earlier discussion in the thread, it sounds like it would probably be better off left to someone who can install it locally at that point, unless someone is okay with having some infinite patience and going through it very slowly with me. It's one of those times I wish I was more educated in this sort of thing.
Anonymous at Mon, 29 May 2023 12:48:23 UTC No. 947081
>>947078
tb h the only thing to 'do' once you have the rigs loaded is poke around, learn how the controls work and actually play with them and do the things you want. get a copy of old vray and you can just render in there too. but yeah, at that point you need to know a little bit about maya, animation and some rendering.
there's no point 'porting' things to something more modern because it would be dozens of hours of work per character. you would either need to be a very dedicated fan, or employed full time by the studio to do something like this.
Anonymous at Mon, 29 May 2023 13:23:05 UTC No. 947087
>>947081
That's comforting to know that I'm not depriving anyone of anything, andI wasn't aware that porting a model for modern software could be such an undertaking, it sounds like a sort of thing that would have been automated a while ago by now.
I'll give installing and fiddling with it a go. I imagine it won't be too hard to find at least one of those versions of Vray, although I'm not sure I'll actually render anything myself, I might reupload it here as you did for the portable Maya. It's a bit sad though, I wish I was able to get the portable version working, so more users could pick at it.
I've got to head out, but I'll give it a whirl later this week and share what it looks like for the people can't install it. Thanks again.
Anonymous at Mon, 29 May 2023 14:43:36 UTC No. 947092
>>947081
Lucky, you do. I know the ways of animation and UV. Now, i don't know if this will be possible but try to export the weight maps if you have the character with controllers successfully done. Take pictures of the controllers too so if there any extra detail like hair controllers, it should help us mirror a copy without much work.
picture of the channel box and attribute editor too if they went with that route. Lastly, picture of nobe editor. Press "Layout the graph" this will make it nice and neat to see.
if you want to learn about it yourself Maya youtube can explain: https://www.youtube.com/watch?v=hzp
Anonymous at Fri, 2 Jun 2023 06:57:54 UTC No. 947368
No matter how low the numbers are
Anonymous at Fri, 2 Jun 2023 13:05:50 UTC No. 947385
>>947367
>>947368
are you rendering in maya's own render view or vray's vfb?
might be smart to get some help from the achviz thread because they use vray over there.
Anonymous at Sun, 4 Jun 2023 00:30:39 UTC No. 947509
>>945872
A french children show.
Anonymous at Sun, 11 Jun 2023 01:10:41 UTC No. 948033
>>945877
literally and without so much as a hint of irony i could wipe my ass using my laptop as toilet paper, and that process is likely decades ahead of the this "professional studio"s final product
Anonymous at Sun, 11 Jun 2023 05:54:29 UTC No. 948044
>>948033
>posts zero examples
lol
Anonymous at Sun, 11 Jun 2023 21:25:36 UTC No. 948094
>>947367
Were there any scenes/stages/locations leaked? They might have lights already set up for like 'daytime', 'indoors' etc.
Anonymous at Mon, 12 Jun 2023 18:15:18 UTC No. 948141
>>948139
The game locations are stripped down show assets. Even the chara models are just triangulated show models. Any lighting from them is going to be in the Unity area map I guess, going off my vague knowledge of Unreal, and likely not show accurate.
The textures were also all simplified and compressed.
I think it was Hawkmoth's Lair in the leaks, if someone still has it...? Feels like all the links to the models dried up pretty fast, and no one elsewhere seems to be talking aboutt it anymore.
Anonymous at Mon, 12 Jun 2023 19:46:42 UTC No. 948153
Anonymous at Tue, 4 Jul 2023 15:06:09 UTC No. 950355
>>950156
they're from the Unity engine game Rise of the Sphynx. The skin/clothes is literally the show model with triangulated faces, new built simplified rig, remade hair as vertex sheets/alpha textured, and show textures flattened and downscaled.
They may have made some edits to the models, but I can see the hair polys match on one of their other LB animations. It's definitely the Unity models.
Anonymous at Tue, 4 Jul 2023 17:45:32 UTC No. 950364
>>950355
>>950156
Ya, the real models use Maya xgen, very hard not to notice. They should be way more detail, they are making these for worldwide TV and films, you can't make low poly models for those types of characters, the animators need high poly models to move without problems.
Anonymous at Wed, 5 Jul 2023 12:50:49 UTC No. 950466
I found a thread on chaos site (vray) for someone who's working on the show and it seems like they want to finally upgrade their vray version, thought it was interesting to share:
https://forums.chaos.com/forum/v-ra
Anonymous at Wed, 5 Jul 2023 12:56:10 UTC No. 950467
>>950466
>over a year old
i don't think anything happened then
Anonymous at Thu, 6 Jul 2023 12:52:48 UTC No. 950552
I was trying to work on models in early January when this incident happened. It was a real nightmare, starting with the fact that I never worked in Maya, in addition my computer was slow to process the old software of 2014. I did a couple of renders as far as my patience was and didn't touch it again. Hope to see some more fun renders here. Here are some more of my works
Anonymous at Thu, 6 Jul 2023 13:05:36 UTC No. 950553
>>950552
Well clearly you need a background for this and set the AA all the way up. Maybe working on the lighting a little by having the defaults/Arond/sky dorm not touch the characters fully. If you need help i'm fully train on this part of the industry.
Anonymous at Thu, 6 Jul 2023 13:41:48 UTC No. 950562
>>950553
Later, I learned how to create simple forms and overlay screenshots of backgrounds on them. Lighting lessons would not hurt me, but at the moment I have lost interest in the 3D theme. Maybe in the future I'll come back when I upgrade my PC
Anonymous at Fri, 7 Jul 2023 20:49:07 UTC No. 950740
>>950466
>>950467
It could be that the upgrade was for the movie. After all many of the models differ from those of the series, both in shape and texture.
Anonymous at Fri, 7 Jul 2023 20:52:44 UTC No. 950741
>>950552
That is pretty good. I am sure a good pose with single models would be nice as wallpapers.
Also >>950557 is popular over in the other LB threads such as >>>/aco/7306377.
Anonymous at Mon, 10 Jul 2023 17:50:06 UTC No. 951021
>>945864
Links are kill.
Anonymous at Mon, 24 Jul 2023 09:31:16 UTC No. 952787
>>946213
why not make it USD, rig it with KINEFX, and render it in SOLARIS?
why is nobody using USD for this?
Anonymous at Mon, 24 Jul 2023 10:04:11 UTC No. 952795
>>952787
why aren't you doing it?
Anonymous at Mon, 24 Jul 2023 10:12:05 UTC No. 952798
>>945825
Do you idiots not know what subsurface scattering is?
Anonymous at Mon, 24 Jul 2023 20:57:54 UTC No. 952879
>>952798
It's not just subsurface scattering or the materials, it's the actual lighting and post processing they want to replicate, specifically how SAMG makes it look. The models already have all materials set up correctly in Maya 2015 (it throws errors in newer versions I understand), but I guess it must be missing VRay settings when it renders, or getting the lighting right? I'm from the /co/ threads, and humbly out of my depth with this stuff.
Anonymous at Fri, 4 Aug 2023 16:45:53 UTC No. 954189
>>954161
neat
Anonymous at Tue, 22 Aug 2023 16:29:00 UTC No. 955939
>>945862>>950552
How are things progressing? The images look realy nice, I hope to see more.
Anonymous at Tue, 22 Aug 2023 21:22:20 UTC No. 955965
>>954161
What happened to her thumbs? Or is that AI generated? Some generated images are pretty good:
https://archived.moe/b/thread/90476
Also, can AI generate output as rigs/models rather than raster?
Anonymous at Tue, 22 Aug 2023 21:35:14 UTC No. 955968
>>952787
Nobody uses solaris. Solaris is a toy.
Anonymous at Tue, 22 Aug 2023 21:42:58 UTC No. 955969
>>955965
Looks like the thumbs are in the pockets but because pockets don't exist in the model it goes right through.
No, AI can never understand human movement to rigged the character model. Not even monster rigs are going to help AI become better, it just never going to feel human.
Anonymous at Tue, 22 Aug 2023 21:50:01 UTC No. 955970
>>955969
>Can never
Oh no no no no no
Anonymous at Wed, 23 Aug 2023 21:05:33 UTC No. 956069
>>955969
Ai does not undertand an image yet it can make them on command. Would an AI then need to understand human movement to make a rigged model?
Even if it did, it might be able to make a raw 3D model and then have a human touch it up and add the rigging. This is an obvious objective for people interested in AI animations, as a possible shortcut to get something working.
So once again I guess animators will panic while it winds up with AI doing boilerplate work, leaving some artistry to humans.
Anonymous at Wed, 23 Aug 2023 23:30:24 UTC No. 956084
>>956069
"No that's dumb" said stockholders. "We paid people to make 3D characters and we own the 3D files".
It's a shrimple as that, you don't even care if the 3D models were used in other games, 99% chance you skip the npcs. The only real work is the main character and side, it's never going to build a character like we want it when AI fails at even making hands in 2D.
Anonymous at Thu, 24 Aug 2023 08:57:04 UTC No. 956114
>>956084
>when AI fails at even making hands in 2D.
That is a problem today. Limitations tend to be eliminated over time, especially if there is money in it.
Anonymous at Thu, 24 Aug 2023 14:46:36 UTC No. 956138
>>956114
Nope machines have limits just like humans. It can't create new things that aren't known and it can't install new tools. The robot will produced the millions of copies but never new things. The data for wright painting is never going to go into new ideas, people will notice the same actions 100x times over.
Anonymous at Sat, 26 Aug 2023 21:23:03 UTC No. 956342
>>946070
Holy shit! Cris is here?!
Chuds on suicide watch.
Anonymous at Sat, 16 Sep 2023 16:39:41 UTC No. 958455
>>954161
Is this working with the old tools or did you convert it?
Anonymous at Mon, 25 Sep 2023 16:38:56 UTC No. 959546
>>956138
>It can't create new things that aren't known
I am pretty sure hands are known and not something new.
Anonymous at Mon, 25 Sep 2023 17:21:03 UTC No. 959554
>>959546
Hands have different shapes and textures, you can not make the AI understand consistent shape of a childโs head without problems.
Anonymous at Thu, 2 Nov 2023 19:55:34 UTC No. 962960
>>945862
Why is she so cute bug bros?
Anonymous at Wed, 8 Nov 2023 00:54:32 UTC No. 963568
I would love to see some Kagami/Ryuko renders
Anonymous at Wed, 8 Nov 2023 01:35:51 UTC No. 963571
>>945872
Even paw patrol is doing it now
Anonymous at Tue, 5 Dec 2023 13:40:07 UTC No. 966201
>>964002
Limp-wristed bitch.
Anonymous at Wed, 6 Dec 2023 06:05:05 UTC No. 966270
every screencap here is low bitrate trash
Anonymous at Wed, 6 Dec 2023 06:37:59 UTC No. 966272
>>966270
>image
>bitrate
Anonymous at Wed, 6 Dec 2023 06:59:09 UTC No. 966273
>>966272
fuckin retard but I suppose that's to be expected here.
Anonymous at Wed, 6 Dec 2023 07:00:02 UTC No. 966274
>>966273
images have compression not bitrate. see yourself out.
Anonymous at Wed, 6 Dec 2023 07:00:41 UTC No. 966275
>>966274
absolute retard
Anonymous at Wed, 6 Dec 2023 07:02:39 UTC No. 966276
>>966275
prove me wrong. you won't. this conversation is over.
Anonymous at Wed, 6 Dec 2023 07:07:25 UTC No. 966277
low bitrate trash
Anonymous at Wed, 6 Dec 2023 07:08:09 UTC No. 966278
another win for me :-)
Anonymous at Sun, 17 Dec 2023 02:04:47 UTC No. 967436
someone did this with Dall e
https://catbox.moe/c/ktlqk8
Anonymous at Sun, 17 Dec 2023 02:17:27 UTC No. 967437
>>967436
Dalle is junk to us, 2D is our enemy, 3D is the future
Anonymous at Wed, 10 Jan 2024 12:38:33 UTC No. 970027
butt
Anonymous at Mon, 15 Jan 2024 23:19:37 UTC No. 970673
Well some one was busy ...
look up
sketchfab /danigamer495channel
a litlle wonkie but it works...
Anonymous at Tue, 16 Jan 2024 20:45:00 UTC No. 970816
>>970681
>>970673
Models on danigamer495channel's sketchfab are from the mobile game, Rise of the Sphynx or edited from one of them. They're not converted Maya models.
Anonymous at Wed, 17 Jan 2024 04:20:16 UTC No. 970844
>>970816
the picture is the leak model got it working in maya dont no squat how to do the shading on this anciente software
Anonymous at Wed, 17 Jan 2024 20:11:30 UTC No. 970911
>>970844
Sorry, copied you in by mistake.
You're in animation mode for the model. You need to change it to rendering for her to show up properly - see image. If it's still not right, check just above the display window settings where wireframe/textures/etc buttons are.
Anonymous at Tue, 6 Feb 2024 12:39:08 UTC No. 973151
>>970681
lazy eye alya
Anonymous at Mon, 19 Feb 2024 03:00:42 UTC No. 974611
>>946213
Hey there chief. Do you have the Fox Hero files and maybe Catnoir???
Anonymous at Sun, 10 Mar 2024 22:08:26 UTC No. 977238
so got Maya 2015
from >>947075 and runs fine on my win11 system
Found
VRay 3.00.01 For Maya 2015
https://persiangfx.com/fa/tutorials
V-Ray v3.05.03 for Maya 2015
https://persiangfx.com/fa/software/
But cant find Arnold for 2015 does the 2016 builds work with 2015?
as persianGFX has a 2016 build
https://persiangfx.com/fa/software/
Anonymous at Sun, 10 Mar 2024 22:37:13 UTC No. 977242
>>974611
pixeldrain com/u/MHPxF2Ba
dunno how long they will last
Anonymous at Sun, 10 Mar 2024 22:39:39 UTC No. 977244
>>977241
>>977238
https://download.autodesk.com/us/su
SP6 update for Maya 2015
Anonymous at Sun, 10 Mar 2024 22:45:44 UTC No. 977245
>>977241
some of the other models throw a tonne of errors and it would take forever to track down all the plugins they used.
unless someone has a list already.
Anonymous at Sun, 10 Mar 2024 22:59:22 UTC No. 977246
>>977245
well it threw a bunch of errors but once i re-pathed the textures the default render worked
output from Script Editor
https://pastebin.com/GpwKt8Y3
I've also never used Maya before so if i can manage this rest of you retards can
Anonymous at Mon, 1 Apr 2024 08:32:13 UTC No. 979362
>>945874
It would be strange if they didn't. Postprocessing can be night and day. But there are also plenty of little tricks that can be employed, such as lights that ONLY influence certain meshes or components. Dedicated point lights for specular highlights on the eyes is a very common example of this and, while subtle, helps sell "life" to characters even in very dark scenes. Both of these can be used to set the mood and establish clarity in ways realistic, accurate lighting never could.
Anonymous at Wed, 8 May 2024 04:21:00 UTC No. 982782
Damn this thread is still alive.
Anonymous at Wed, 8 May 2024 11:21:04 UTC No. 982805
>>954161
>Overall 3 lights
anon, somebody needs to study how studio photography works
Anonymous at Thu, 23 May 2024 00:14:56 UTC No. 984291
>>982782
Over a year. Didn't know this was even possible, but I guess it varies by board.
Anonymous at Sun, 2 Jun 2024 04:34:41 UTC No. 985243
did anyone even port these models to something like xps? some of us just want to do cheap posing shit, not big project shit
Anonymous at Tue, 25 Jun 2024 21:40:10 UTC No. 988232
I like Ladybug.
Anonymous at Tue, 25 Jun 2024 23:56:20 UTC No. 988247
>>988232
oh come on man this thread has been on my watchlist for 408 days let it die
Anonymous at Wed, 24 Jul 2024 07:58:08 UTC No. 990567
>>988247
I guess this thread has run its course.
Anonymous at Wed, 24 Jul 2024 07:58:42 UTC No. 990568
>>990567
fuck you buddy
Anonymous at Wed, 24 Jul 2024 14:09:49 UTC No. 990597
So fellas. Who's going to re-up the files?
Anonymous at Wed, 31 Jul 2024 12:09:17 UTC No. 991134
New MoonRay is out:
https://www.phoronix.com/news/OpenM
Anyone know if the import functions also can be used on the old models used here?
Anonymous at Sun, 18 Aug 2024 19:58:01 UTC No. 992392
>>991434
she'd have sex with me though.
Anonymous at Mon, 19 Aug 2024 09:14:31 UTC No. 992424
>>955968
>2023
I'll let it slide