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Anonymous No. 946611

What is the correct way to animate skin bulges? Like if a character's skin is being pressed on by another 3D object, how do you make it look like pressure is being realistically applied? As opposed to just clipping through the mesh.

Anonymous No. 946612

FEM, anything less is a dirty hack

Anonymous No. 946638

>>946611
Ai or machine learning. Disregard the other idiot >>946612

Anonymous No. 946680

>>946638
retard

Anonymous No. 946682

>>946680
not an argument

Anonymous No. 947305

>>946611

Anonymous No. 947310

>>946611
Easy: blendshape
Stupid: physics

Anonymous No. 947386

>>947310
What about bones?

Anonymous No. 947549

>>947386
A combination of blendshapes, joints and deformers.

In Maya, I've found the shrinkwrap deformer to be quite useful for this. It needs some experimenting to get it right, as if it's not set up correctly, it'll just end up a jittery mess. But otherwise, it's a great lightweight option, and much better than purely relying on blendshapes.

Anonymous No. 947575

>>946611
You can bake soft body simulation frames into your model. You could map your topology to an invisible simulated muscle, too.

Anonymous No. 947596

>>947575
>>947310
who is right and who is wrong?