๐งต Untitled Thread
Anonymous at Wed, 24 May 2023 05:06:25 UTC No. 946611
What is the correct way to animate skin bulges? Like if a character's skin is being pressed on by another 3D object, how do you make it look like pressure is being realistically applied? As opposed to just clipping through the mesh.
Anonymous at Wed, 24 May 2023 05:45:22 UTC No. 946612
FEM, anything less is a dirty hack
Anonymous at Wed, 24 May 2023 12:59:38 UTC No. 946638
>>946611
Ai or machine learning. Disregard the other idiot >>946612
Anonymous at Wed, 24 May 2023 23:44:09 UTC No. 946680
>>946638
retard
Anonymous at Wed, 24 May 2023 23:50:10 UTC No. 946682
>>946680
not an argument
Anonymous at Thu, 1 Jun 2023 03:17:54 UTC No. 947305
Anonymous at Thu, 1 Jun 2023 05:31:20 UTC No. 947310
>>946611
Easy: blendshape
Stupid: physics
Anonymous at Fri, 2 Jun 2023 13:21:04 UTC No. 947386
>>947310
What about bones?
Anonymous at Sun, 4 Jun 2023 22:15:15 UTC No. 947549
>>947386
A combination of blendshapes, joints and deformers.
In Maya, I've found the shrinkwrap deformer to be quite useful for this. It needs some experimenting to get it right, as if it's not set up correctly, it'll just end up a jittery mess. But otherwise, it's a great lightweight option, and much better than purely relying on blendshapes.
Anonymous at Mon, 5 Jun 2023 13:26:16 UTC No. 947575
>>946611
You can bake soft body simulation frames into your model. You could map your topology to an invisible simulated muscle, too.
Anonymous at Mon, 5 Jun 2023 16:59:29 UTC No. 947596