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Anonymous No. 947164

How do I save an image to the alpha channel of another image in blender?
In photoshop, I'd have to open it up and then copy paste the map into the alpha channel by hand. I don't wanna do this a hundred different times by hand.

If I generate a roughness map, how do I save it to the alpha channel of another image texture that I already have INSIDE blender?

Anonymous No. 947183

come on man can someone help me out here

Anonymous No. 947276

>>947164
color > transparency > compose thing
that may work

Anonymous No. 947280

>>947276
what do you mean compose thing? I Don't understand. Please anon come back and tell me more you're the only one who's responded in a day.

Anonymous No. 947281

Please someone help I need to save the SMOOTHNESS map that I bake in blender INTO the ALPHA CHANNEL of the ALBEDO map that I bake in blender as well. PLEASE.

Anonymous No. 947283

https://www.youtube.com/watch?v=_rIMauLzo64
Never mind figured out the compositor would help and this is how you'd do it. Getting real tired of this piece of shit software.

Anonymous No. 947284

>>947164
>In photoshop, I'd have to open it up and then copy paste the map into the alpha channel by hand. I don't wanna do this a hundred different times by hand.
Do an action record of yourself doing it once and then batch run the action.

Anonymous No. 947288

>>947284
Why should I compensate for a feature that should be in blender?
Why should I waste 1000 hours creating procedural grunge in blender when a single node in substance desginer can do it better in a minute?