𧡠/sg/ Sculpting General
Anonymous at Tue, 30 May 2023 16:05:52 UTC No. 947197
Never dead again edition
If you have any recommendation to put in the OP (like anatomy stuff, useful links and shit like that), tell me and I'll save them somewhere until the next thread).
Previous thread: >>894540
Anonymous at Tue, 30 May 2023 17:58:12 UTC No. 947204
>>947197
It is dead, look at the state this board, it's fucking over.
Anonymous at Tue, 30 May 2023 17:59:16 UTC No. 947205
There are what? Like 10 people regularly posting? And half of them are schitzos.
Anonymous at Tue, 30 May 2023 18:09:01 UTC No. 947207
Here's a start for some stuff
https://rentry.org/b42r7
Anonymous at Sat, 3 Jun 2023 18:38:08 UTC No. 947489
>>947207
Do you know of any sculpting courses that would be much more basic, something on the level of "Fun with the Pencil", but for digital sculpting?
Anonymous at Sun, 4 Jun 2023 01:34:59 UTC No. 947513
>>947197
Anatomy: get 3d4medical, cross-reference with the bridgeman books 'life drawing', 'human machine', and 'constructive anatomy'. Also look up Henri Lanteri.
unironically all you need, although having 3d4medical on an ipad pro for the big screen next to a 4k 27in screen that you do your sculpting on is SUPER helpful.
>>947489
just fuck around with nomadsculpt
Anonymous at Sun, 4 Jun 2023 17:00:01 UTC No. 947535
>>947489
You need to mess around with the brush and different most important features of the software you're using. Wich are
> The different kind of brushes
> Masking
> Subdividing, Dynamesh or whatever allows you to manage your mesh's density
> Blocking
Learn these and the rest will be artistic problems.
Anonymous at Sun, 4 Jun 2023 17:35:10 UTC No. 947537
alternative intro to zbrush from pavlovich's one:
https://www.bilibili.com/video/BV1s
this is from g no m on. i tried watching one of these 5 years ago it was a bit disorganised imo, but some people may prefer it.
wordy boomer at Sun, 4 Jun 2023 22:31:14 UTC No. 947553
>>947513
This. Understand how muscles work, how they look 'on' or 'off', examine your own body, how your own muscles bunch and rest. Take out a pen and paper and sketch anatomical drawings from loomis, swallow your pride and examine exaggerated arnie pics when he was in his prime, understand that male muscles are the easiest thing for the beginner and the most difficult task for a master.
TL;DR Muscles are contextually hard surfaces as bound to the laws of proportion as bones. Important.
Anonymous at Mon, 5 Jun 2023 03:03:29 UTC No. 947559
Is it fine to just sculpt on Blender? I just want to put this cintiq to good use
Anonymous at Mon, 5 Jun 2023 07:31:57 UTC No. 947564
>>947559
It's pretty decent if you're doing stylised stuff without autistic amounts of surface detail. If you want photorealism and the ability to sculpt skin pores then just pirate zbrush.
Anonymous at Mon, 5 Jun 2023 08:08:40 UTC No. 947566
>>947537
>>tranny voice
no thank you
Anonymous at Mon, 5 Jun 2023 09:46:42 UTC No. 947568
>>947566
grow up, buddy.
Anonymous at Mon, 5 Jun 2023 12:50:11 UTC No. 947571
How to make your own modular character library in Zbrush?
I'm fucking tired of creating, duplicating, mirroring the same fucking spheres over and over again whenever I want to make a new character. Any tips/guidelines, I have literally no idea since I'm a self-taught hobbyist.
I want something where I'll just have to re-size, block out the shape of my character then just add details to it.
Anonymous at Mon, 5 Jun 2023 22:04:20 UTC No. 947618
>>947571
this is the only one of these i've seen. i don't use anything like it but maybe it'll give you some ideas:
https://follygon.gumroad.com/l/dtbe
ποΈ Anonymous at Tue, 6 Jun 2023 01:24:22 UTC No. 947627
>>947568
Fuck off tranny lover nigger, this ain't discord
Anonymous at Tue, 6 Jun 2023 08:12:58 UTC No. 947638
>>947627
U mad
Anonymous at Tue, 6 Jun 2023 12:07:20 UTC No. 947646
>>947618
Ow thanks, that's a nice inspo to start from.
Anonymous at Wed, 7 Jun 2023 15:01:21 UTC No. 947737
>tfw no attractive young female muse to use as reference irl
cheeks are fuckin impossible bros
there's zero information in photo references; none.
it's just this smooth thing with no shadows, no lines nothing at all that gives you a good sense of shape
Anonymous at Wed, 7 Jun 2023 15:59:34 UTC No. 947744
>>947737
Cheeks can be tricky but remember/learn these:
> the muscular anatomy is very important
> more fat in the cheeks is generally better
> from side view, cheeks should be slightly mvoed back
People tend to put them way too close to the mouth.
Anonymous at Wed, 7 Jun 2023 16:26:07 UTC No. 947749
>>947744
yeah i know, it's that malar region that's hard to see anything on for young people since it's so smooth + basically no infraorbital furrow because the fat is still there + the transition from malar to zygomatic is still covered in fat so it's all just a smoothed fat desert of vagueness.
ποΈ AA2 Nigger mod is Mad loser lol permbanned at Fri, 9 Jun 2023 14:21:55 UTC No. 947884
>>>/vg/432702091
Artificial Academy 2 General /aa2g/ #1282
Sad Jack Edition
Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.
COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.
>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.x
AAUnlimited updates: https://github.com/aa2g/AA2Unlimite
Anon's Modded Pre-Install: https://pastebin.com/42JS3q6E
>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/
General FAQ:
https://web.archive.org/web/2020021
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheet
>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheet
https://db.bepis.moe/aa2/
>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vw
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheet
Booru: https://aau.booru.org
>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host
Previous Thread
>>>/vg/432320786 come on permban all of them kek
yo mad over that discord link post ha what a noob you are loser nigger aa2 fag mod you mad asf lmfao
Anonymous at Fri, 9 Jun 2023 16:11:36 UTC No. 947895
>>947839
Very nice start anon, good job
Anonymous at Mon, 19 Jun 2023 22:09:46 UTC No. 948864
>>947197
sssshhhhhhh
No learn, just prompts now.
Anonymous at Mon, 19 Jun 2023 22:33:00 UTC No. 948866
Enjoyed 3d modeling and now I'm sculpting, about to do the SpeedChar female anatomy course. Is it ever too late to turn my life path to 3d? I'm late 20s and don't have direction but a lot of things (while tedious) in 3D are really fun and I enjoy grinding them out and honing my ability.
Anonymous at Tue, 20 Jun 2023 14:37:54 UTC No. 948903
>>948892
If you're going for a malnourished skeleton person sure its acceptable
Anonymous at Tue, 20 Jun 2023 20:10:14 UTC No. 948927
>>948866
just be yourself and do what you like
Anonymous at Fri, 23 Jun 2023 05:17:22 UTC No. 949123
>>949103
Always sculpt thicker eyelids than you think you need to, carve in tear ducts, and define eyebags. Creases are your friend for finding appropriate shapes, you can always smooth over them a bit later.
Anonymous at Fri, 23 Jun 2023 11:29:04 UTC No. 949147
>>949103
there's too many problems to point out. start by doing a following a long tutorial like this one:
https://www.youtube.com/playlist?li
the result isn't amazing, but you'll learn a lot.
then go watch the potraiture and facial anatomy series linked in >>947207
all the exercises in that are drawing based, but since it's quite long after every lecture you should look again at the head you've already sculpted and refine it.
Anonymous at Wed, 28 Jun 2023 00:15:34 UTC No. 949553
>>948903
just like mine
Anonymous at Wed, 28 Jun 2023 00:47:11 UTC No. 949555
>>949451
Basically when going for realistic anatomy you sculpt the bones, the actual muscles, and the fat, place them so they dont intersect, then drape an airtight skin over them which you then simulate as cloth...
Anonymous at Wed, 5 Jul 2023 21:53:00 UTC No. 950503
>>950492
Tits are gigantic, torso too long
Anonymous at Thu, 6 Jul 2023 05:55:26 UTC No. 950528
>>950503
Can anyone back this up? Torso looks fine to me
Anonymous at Thu, 6 Jul 2023 06:07:56 UTC No. 950530
>>950528
If you look at the thumbnail the first thing I notice is that the head is too small.
I think I can see the seams between the parts you've copied and the parts that you've sculpted.
Anonymous at Thu, 6 Jul 2023 06:19:11 UTC No. 950531
>>950530
>head is too small
Perhaps
>parts you've copied and the parts that you've sculpted
I sculpted everything wdym. There are seams because hands, head and the body are different objects rn
Anonymous at Thu, 6 Jul 2023 06:25:43 UTC No. 950532
>>950531
>Perhaps
Human proportions are not a matter of opinion. If you like it that way, that's your opinion.
Anonymous at Thu, 6 Jul 2023 13:41:02 UTC No. 950561
Correct me if I'm wrong at how I understood Zbrush workflow for character creation:
> Block out major shapes
> Separate each limbs into its own subtools and polygroup
> Use Dynamesh to refine the shape
> Shape finished ? -> Zremesh
> Subdivide and add details
> Subdivide more until no more details to add
Is that how it works? Any tips or thing I forgot to work like a pro?
Anonymous at Thu, 6 Jul 2023 19:51:25 UTC No. 950609
>>948848
>https://www.bilibili.com/video/BV1
put the legs and hips back a bit, she looks like she's going to fall over
Anonymous at Fri, 7 Jul 2023 18:16:49 UTC No. 950723
>block out a character
>sculpt
>refine and add detail
>retopologizing
>rigging
>weight painting
>animating
I love creating 3d characters but fucking hell this shit is so draining
Anonymous at Fri, 7 Jul 2023 19:59:35 UTC No. 950733
>>950561
>>950723
honestly, if your character isn't some 12 limbed la creatura just use a basemesh and spare yourself
Anonymous at Thu, 13 Jul 2023 22:48:22 UTC No. 951472
How do I handle hard surfaces in Zbrush?
I can easily sculpt monsters and skulls all day, but keeping armor smooth and flat seems nigh impossible. Like I need to be able to make curves uniform or pull shapes without fucking other bits
Anonymous at Thu, 13 Jul 2023 23:38:26 UTC No. 951477
>>947217
based
since the board is slow as fuck I am gonna self promote my instagram handle @newageminiatures
I make a lot of psychedelic art, warhammer minis in zbrush
pic related is what I've been working on for the past couple of weeks
Anonymous at Sat, 15 Jul 2023 11:32:50 UTC No. 951685
>>951472
Why. Why would you try hard surface in zbrush like why. Itβs literally the worst soft for that kind of work
Anonymous at Sat, 15 Jul 2023 12:01:55 UTC No. 951687
>>950733
Hmmm you're right about that, I need to mostly do bipdes anyway. I'll make my own ones. Any advices on how I should split this basemesh (either be it in subtools or polygroups)?
Anonymous at Tue, 18 Jul 2023 09:38:40 UTC No. 951989
I'm done with my model. Now how do I make high quality clothing? What program do I use?
Anonymous at Tue, 18 Jul 2023 09:40:21 UTC No. 951990
>>950609
!!!!tranny alert!!!!
Anonymous at Tue, 18 Jul 2023 17:18:49 UTC No. 952052
>>951477
Can't find your page but I love this mask, looks cool asf.
Anonymous at Tue, 18 Jul 2023 17:24:21 UTC No. 952058
>>951989
Marvellous designer, lots of cracks on rutracker/1337
Anonymous at Sun, 23 Jul 2023 03:47:54 UTC No. 952623
>>951685
I see so much of it I figure there's a trick to it.
Anonymous at Sun, 23 Jul 2023 09:14:09 UTC No. 952652
>>947197
who are the best zbrush artist who actually teach sculpting not just software?
Anonymous at Sun, 23 Jul 2023 12:04:27 UTC No. 952667
>>952652
Scott Eaton and Kris Costa
I don't speak Spanish but that Rafa souza guy seems good as well
Anonymous at Sun, 23 Jul 2023 12:07:07 UTC No. 952668
>>952667
>Portuguese*
Anonymous at Mon, 24 Jul 2023 07:52:55 UTC No. 952778
>>949147
about the tutorial, isn't the Blender version used in that tutorial quite... old? I don't know the differences between Blender 3.x and Blender 2.x, though.
I'm currently using Blender 3.6, so is it okay for me to use the tutorial you've sent there for learning sculpting, for Blender 3.6? And when I'm done with tutorials, can I branch out to sculpting in other styles (e.g: anime, realistic, etc...)?
Also, I've found some resources for Blender 3.x sculpting, I suppose:
https://www.youtube.com/watch?v=9N8
https://www.youtube.com/watch?v=HJS
And here's some stuff for Blender 2.x/Zbrush (I guess?):
https://www.youtube.com/watch?v=3Dw
https://www.youtube.com/playlist?li
Anonymous at Mon, 24 Jul 2023 07:54:55 UTC No. 952779
>>952778
oh yeah, I forgot this question: Should I go with modelling over sculpting? I'd like to learn both if possible, but it seems that there are fewer tutorials for sculpting (especially in Blender 3.x) than there are for modelling.
Anonymous at Mon, 24 Jul 2023 08:24:10 UTC No. 952783
>>952778
by the way, where can I pirate courses (like the ones advertised in this video: https://www.youtube.com/watch?v=iYl
I don't know much about pirating video courses, sorry...
Anonymous at Mon, 24 Jul 2023 09:55:36 UTC No. 952791
>>952778
it should be similar. if you run into issues about a missing tool or some changed thing just look it up. learning software is easy; learning art is difficult.
you do not understand observation, proportion or anatomy. those have nothing to do with any specific software package, let alone a specific version of a package.
for piracy check cgpeers, bilibili, rutracker, cgpersia
Anonymous at Mon, 24 Jul 2023 23:42:13 UTC No. 952889
>>952791
thank you!
Anonymous at Fri, 28 Jul 2023 01:12:09 UTC No. 953305
there was a video from autodesk research, showing the "future" of sculpting in maya, showing adaptive distance fields, seamless booleans etc. it seems to have vanished from the internet. anybody know what i'm talking about?
Anonymous at Sat, 29 Jul 2023 07:45:21 UTC No. 953444
>>953305
https://polycount.com/discussion/15
here's a thread about it with the videos removed. anybody got them saved somwhere?
Anonymous at Mon, 31 Jul 2023 01:39:35 UTC No. 953693
>>953185
quite amazing, but also: how did you sculpt that???
Anonymous at Mon, 31 Jul 2023 02:07:41 UTC No. 953695
>>953185
what the fuck are you doing, practice construction anatomy on paper first, you are ignoring completely the placement on her ribs retard
Anonymous at Sun, 6 Aug 2023 11:27:57 UTC No. 954312
>>953185
Holy shit this looks so bad
why did you even add clothes before you where happy with the body
always make sure the actual body looks good before proceeding with anything else
Anonymous at Sun, 6 Aug 2023 14:25:50 UTC No. 954318
>>952791
hey, it's me again, if I use a Zbrush tutorial to learn sculpting in Blender, what difficulties will I meet? Should I use Zbrush instead of Blender for sculpting? and are there any differences between Zbrush and Blender that I need to take note of during usage?
Anonymous at Sun, 6 Aug 2023 14:37:18 UTC No. 954319
>>954318
not that anon but I strongly suggest using zbrush if you want to get good at sculpting in the shortest amount of time.
the actual sculpting part and some brushes are very similiar, however the workflow and all other functions are very different.
Zbrush is designed as a tool for creating characters and once you learn its workflow it feels very free
Blender is a general 3d package and doesnt have a lot of the special tools that zbrush has, on the other hand its way better for general modeling and the modifier stack is quite nice.
you will have to change your workflow depending on which one you use
if you just want to get a nice sculpting experience i say go with Zbrush
if you want a more flexible workflow with more modeling tools and more functionality go with blender
Anonymous at Mon, 7 Aug 2023 04:43:19 UTC No. 954379
>>947618
This is awesome
Anonymous at Mon, 7 Aug 2023 16:27:20 UTC No. 954404
Hello, does any of you blessed souls have a 3d model of Archangel Saint Michael? We want to 3d print a few for some children
Anonymous at Mon, 7 Aug 2023 16:59:55 UTC No. 954406
>>954404
https://www.thingiverse.com/thing:2
Anonymous at Sat, 12 Aug 2023 06:11:55 UTC No. 954865
is there a way to disable left mouse button camera rotation in Zbrush? it's annoying
Anonymous at Sat, 12 Aug 2023 19:01:05 UTC No. 954909
zbros, for those of you who watched Qi Sheng Luo course, the guy was using a brush called ClaySmooth. it doesnt appear in the list nor on web. which nakes me think this is a personal tool of his. how do i replicate it? he was using it for most of the time and was good
Anonymous at Sun, 13 Aug 2023 00:01:54 UTC No. 954929
Trying out the free version of ZBrush and I don't like how some hot keys behave:
> To scale, you need to press Ctrl, right mouse and drag. You must release the right mouse before Ctrl, otherwise the scale jumps to arbitrary position.
> To change brush size, you must press S and then click or drag with the left mouse. You must release the left mouse after S, otherwise the size window won't disappear.
It's annoying as hell. Is it better in the paid versions ZBrush Core is 11 eurodollars per month, which is somewhat okay, but if it's going to be this janky, fuck that.
Anonymous at Sun, 13 Aug 2023 00:03:04 UTC No. 954931
>>954929
> Is it better in the paid versions?
That was supposed to be a question. Sorry, I'm a retard.
Anonymous at Sun, 13 Aug 2023 03:41:43 UTC No. 954945
any1 else here on sculpt vr medium
Anonymous at Sun, 13 Aug 2023 12:43:33 UTC No. 955009
anyone know how to fix Zbrush fbx scale issue? when I tried to export using fbx my mesh became too small in blender compared to mesh exported using goz
Anonymous at Sun, 13 Aug 2023 13:02:33 UTC No. 955010
>>954931
>>954929
its exactly the same in the paid version lol
you will get used to it don't worry
>>955009
zbrush and scaling is kind of a mystery to me. I usually just mess with the export scale setting until i get it right
Anonymous at Sun, 13 Aug 2023 15:20:30 UTC No. 955022
>>954929
Ok, to be fair, I just checked and it works the other way around. If I press alt and drag right mouse to pan, releasing alt before the right mouse makes the scale jump, I assume, as if I was holding ctrl instead. And with ctrl it's the same, releasing ctrl before the right mouse makes the position jump. Oh well.
To be even more fair, I like whatever brushes are there in the free Zbrush more than Blender. The Clay Buildup is much more delicate than Blender's Clay Strips, and that's what some random video from the Internet is telling me to use.
Anonymous at Sun, 13 Aug 2023 19:18:47 UTC No. 955034
What is /3/'s recommendation for the best free character sculptor software? I'm not really looking for stylized characters, or caricatures, which is where Blender excels, as I understand it. I want to do shorts with characters from games that I like (eventually). I have MakeHuman, but that seems very limited. Is there a better free option on land, or are the high seas a better choice?
Anonymous at Sun, 13 Aug 2023 19:23:07 UTC No. 955035
>>954319
Different anon here. This is a very helpful post, anon, because I would like to get better at sculpting. I'm just starting out with 3d software, and so far, have made a donut in Blender. But, my goal, as outlined here >>955034 is 3d character animation. So, I was hoping I didn't have to go to sailing to get a decent program, but everyone seems to say that ZBrush is the bee's knees. So that might be my next target.
Anonymous at Mon, 14 Aug 2023 11:56:21 UTC No. 955089
>>955035
If you are doing 3D animation Blender and Maya are fine just download free rigs and start practicing.
If you want to make your own characters that is a much longer tedious process but blender and maya are still the recommended choices here. You can get decent realistic sculpts and stylized sculpts it just depends on the artist.l and their skill.
Anonymous at Wed, 16 Aug 2023 09:44:30 UTC No. 955296
>>947197
>>947537
Wanna get started with zbrush but I'm kinda intimidated by it. How long do I have to assume I need to git good with two hours a day? What is the best approach to grind skill? Just model away with occasionally watching tutorials, or actually taking time off and read about stuff like anatomy?
Anonymous at Wed, 16 Aug 2023 14:06:16 UTC No. 955310
I want to sculpt a ecorche in zbrush/blender but im struggling because very specific anatomy images have variations between them so im not sure which ones to go with... Does anyone have good resources for taking this on?
Anonymous at Thu, 17 Aug 2023 09:20:32 UTC No. 955411
How would you go about creating pic related clothing in Zbrush (step by step)?
I tried to learn MD/Clo3D but in the end, I felt it was overkill if you don't go for ultra realistic clothes and characters. I'm going for an "anime" style of character but still would like to add a lot of details and folds.
Anonymous at Thu, 17 Aug 2023 09:36:59 UTC No. 955413
>>955411
for stylized folds you are probably better off sculpting the folds by hand.
either extract from the body or just stretch a sphere to fit around it, then place the folds with damstandard.
clean it up with claystrips, pinch, and hpolish
thats how I would do it, idk if its the best way
Anonymous at Sat, 19 Aug 2023 12:34:44 UTC No. 955643
>>955413
It's about folds I'm struggling but about the very first step wich is modeling the clothes to begin with, there are so few guides on this and most of them are about t-shirts or basic stuff. Or timelapses...
Anonymous at Sun, 20 Aug 2023 02:47:24 UTC No. 955713
>>955089
Thanks, anon.
Anonymous at Sun, 20 Aug 2023 03:07:57 UTC No. 955716
>>955089
Same anon here.
1200/year to use Maya? Wtf?
Is this one of those things that are better experienced on the high seas, anon?
Anonymous at Sun, 20 Aug 2023 03:24:25 UTC No. 955718
>>955716
maya indie costs less than zbrush
Anonymous at Sun, 20 Aug 2023 05:30:35 UTC No. 955724
>>955613
What program? In blender you basically need box cutter and hard ops and to learn to kitbash and you are good to go.
Anonymous at Mon, 21 Aug 2023 11:31:02 UTC No. 955814
>>955643
hmm isn't that the easy part tho?
you could model it with zmodeler if you wanted to
or extract from the body mesh and then zremesh
or rough out the shape with dynamesh and zremesh to get clean edges
if none of that works then poly model the basic shape in blender then import that then start sculpting.
i dont think there is a one size fits all solution, depends on the piece of clothing you are making
Anonymous at Mon, 28 Aug 2023 15:21:13 UTC No. 956487
There doesn't seem to be a beginner thread, so I'm posting this beginner jank here. I have no idea how to even begin to approach necks and heads. I wasted a few hours watching yansculpts brag/speedrun in the guise of teaching before thinking I may as well just do my best attempt first.
It's not as ugly as I thought it'd be, at least.
Anonymous at Fri, 1 Sep 2023 03:02:49 UTC No. 956800
Beginner here.
If I'm making a sculpt of a character that has no previous 3D model, based on an illustration
Should I sculpt, in A/T-pose, rig, then pose the character? Or can I just use say a generic body in the pose I want and sculpt directly over it?
For this piece editability/different poses isn't an interest- it's just a statue, so I'm leaning towards the latter... But I've noticed most people seem to do the former even for sculpts/statues/one-off scenes.
Anonymous at Fri, 1 Sep 2023 10:37:20 UTC No. 956811
>>947513
Who's Henri Lanteri? Google gives no relevant results
Anonymous at Mon, 11 Sep 2023 06:59:36 UTC No. 957747
Should I be learning ZBrush instead of Blender?
I've tried both and found Blender to be more... Intuitive, I guess.
Especially when it comes to modeling anything with clothes (Hoods, kimonos, etc) or non-organic stuff. The rendering and texturing environments are also a nice plus to make promo-shots of my stuff.
Thing is 90% of these tutorials seem to be in ZBrush, and it seems to be what a lot of my inspirations use...
Anonymous at Mon, 11 Sep 2023 17:54:56 UTC No. 957796
>>957747
doesnt matter as long as you can do everything in blender.
what's important is the knowledge, not the tool.
you might struggle a little following the workflow, though. but finding workarounds is part of making art.
Anonymous at Mon, 11 Sep 2023 20:06:42 UTC No. 957806
>>957747
If your intention is to seriously study sculpting anime figures as a job, I highly recommend using ZBrush. If it's just a hobby, then Blender is fine
Anonymous at Mon, 11 Sep 2023 20:11:24 UTC No. 957807
>>956800
This depends on the pose, if it is more dynamic, clothes made in A-pose will end up breaking a lot. I always prefer to make clothes and accessories with the model already in the pose.
Anonymous at Mon, 11 Sep 2023 20:30:18 UTC No. 957810
>>957747
Zbrush IS better, but sculpting is way more skill than software so it doesn't actually matter. The important skills will transfer over.
If you think you'll need to use zbrush in the future for a job, you might as well get used to it as soon as possible because the UI is extremely weird and unintuitive to say the least. It makes sense after a while, but it's still very frustrating at times.
Anonymous at Tue, 12 Sep 2023 07:40:07 UTC No. 957845
What's this sort of workflow like?
Pose game model > retopo/subdivide > sculpt details?
I'll be trying it out today, I think I got the pose down but it's the topology that's stumping me.
It's not in this pic but he significantly improves how even the clothes look and I'm trying to figure out how he does it without completely redoing them
Anonymous at Sat, 30 Sep 2023 11:57:59 UTC No. 960019
>>957803
Couldn't get her face out of your head huh? Happens to the best of us.
Anonymous at Fri, 6 Oct 2023 01:55:27 UTC No. 960536
are there any good tablets or laptops or something that are easily portable that i can use blender on for sculpting/modeling, im starting a job where ill have a lot of free time there, so it would be nice to bring something i can sculpt/model on
Anonymous at Thu, 12 Oct 2023 09:49:53 UTC No. 961102
>>947197
I don't know how to draw anime character, but i can make female with base mesh/box modeling, i want to learn how to sculp, am i gonna make it?
Anonymous at Thu, 12 Oct 2023 13:48:35 UTC No. 961113
>>960536
Get a medium size screen table don't mess around with a regular tablet or a laptop with touchscreen or some tacked on stylus support.
Wacom is still king and still insanely expensive and for sculpting it's not really necessary.
You can go for something like the huion pro 16 or similar products. That price class is all you need for sculpting and moderately portable.
Anonymous at Thu, 12 Oct 2023 18:18:42 UTC No. 961136
>>960536
Don't get any huions or other chink shit
just get yourself a regular screenless tablet
Anonymous at Mon, 23 Oct 2023 10:56:24 UTC No. 961951
>>961136
>>961113
lol wacom is not still the king. Overpriced, shit build quality, shitty drivers. Wacom's last good tablet was the intuos 3 in 2004.
We still had to use them for years after that because they were the only tablets with tilt and a wireless stylus, but that has changed in recent years. Pretty much any Chinese tablet from huion, xp-pen, xencelabs is a better bet than wacom.
I still use a Β£90 huion from 2017 with a rechargeable stylus and no tilt input (unnecessary for sculpting anyway) because it's genuinely better than every wacom I used since I gave away my intuos 3, and I used a lot of them since they kept breaking.
There's not really a lot that goes into a good tablet.
>nice drawing surface
>comfy pen
>tilt
>3k pressure levels minimum
>fast wireless, decent battery life
>reliable
that's literally it, and just about every "chink shit" tablet exceeds these requirements
The only reason I can imagine that companies might still buy wacom is that they don't have to think it too much and they can maybe get support easier, but there is zero reason for an individual to buy one.
>>960536
You're just going to need a laptop that's powerful enough to run blender and a screenless drawing tablet. I use an m1 macbook air for this but it doesn't really matter. Anything with a built in touch-screen is going to be shit. If you really need it to be more portable than that, I would consider just getting an ipad pro and using nomad sculpt.
Anonymous at Mon, 23 Oct 2023 14:51:28 UTC No. 961972
>>961951
>rechargeable stylus
disgusting, kek
chink shit finally came through with their own version of the battery-free pen though, it only took 12 years. maybe now there is some merit to considering switching to the considerably less pricey ones.
Anonymous at Mon, 23 Oct 2023 15:11:47 UTC No. 961975
>>961972
>rechargeable stylus
It's not as big a pain in the ass at sounds, you only need to plug it in for a bit once a week, but it is certainly extremely lame.
But even my shitty tablet is good enough for professional work, drawing tablets are a solved problem. The only improvements over a 20 year old tablet are quality of life things. So literally zero point spending more than you have to.
That and drawing tablets with a screen, although they're a meme and no one should use them,
Although I forgot to mention, the only issue some of the Chinese tablets have is they sometimes hardware smoothing. That is really only an issue if you're working in 2D and you need to do a lot of cross hatching and quick sharp lines. You can get around this with a lazy mouse setting of like 0.01% and it doesn't matter for anything in 3D that I've come across, but yeah it's not optimal.
I heard the rechargeable stylus issue was something to do with patents, which they might have just started ignoring or working around somehow.
Anonymous at Mon, 23 Oct 2023 18:45:37 UTC No. 961989
>>961975
they sometimes hardware smoothing. That is really only an issue if you're working in 2D and you need to do a lot of cross hatching and quick sharp lines.
wow, you make it sound like a small thing and yet it actually has the potential to be a huge dealbreaker. not for 3d artists, you're right, but any 2d artist worth their salt will definitely have done and will be doing a lot of cross hatching, at least.
then again, 2d artists worth their salt are a minority and probably have money to throw onto a less stupid alternative without complaining, meanwhile "artists" who buy $50 chink tablets don't even know what cross hatching is lmao
Anonymous at Mon, 23 Oct 2023 22:40:49 UTC No. 962002
>>961989
It can be a dealbreaker, yeah. It is actually a small thing. Artists who use a lot of straight parallel lines like that are kind of rare in digital. It's not a big a deal breaker as say tilt would be for 2D artists, although they still buy tablets without it lol
I'm not sure how common the issue is anymore btw.
Anonymous at Wed, 25 Oct 2023 17:25:50 UTC No. 962138
Anyone have tips on doing blocking with primitives/modifying primitives in nomadsculpt? I'm extremely comfortable with sculpting, it's just the blocking-in that I'm struggling with. Easy enough to do in blender, but I work on the go a lot. something like this:
https://twitter.com/pablander/statu
where I can drop in primitives and then adjust them a bit.
Anonymous at Thu, 26 Oct 2023 16:07:17 UTC No. 962211
Do you guys use display tablets, or do you use displayless tablets with the pen in mouse mode while looking at your main monitor?
Anonymous at Thu, 26 Oct 2023 18:17:45 UTC No. 962232
>>962211
started with a displayless tablet, then tried an old cintiq22hd, fell in love for a while, but it was just a meme in the end. ended going back to displayless. cintiq is sitting in a box which I use as a side table now, worst $2000 I've ever spent.
Anonymous at Fri, 27 Oct 2023 00:08:11 UTC No. 962275
>>962211
Display tablets are just a meme. Why do you want to look at your hands while you're working?
They introduce so many issues
>more weight
>more expensive
>needs a display out for your computer
>need to find some way to mount it so you aren't looking down and hurting your neck
>you have parallax to account for, which makes working less accurate
I seriously don't know what you gain for any of that.
Is there a single thing about display tablets that would improve your work? or even just make the experience more comfortable?
The only thing I can see it being an improvement for is using it as a touch screen, but even then, that's a feature you would probably just turn off because you're never going to use it.
Anonymous at Fri, 27 Oct 2023 07:26:37 UTC No. 962302
>>947513
what's the
>>copy bridgman twice
but for sculpting?
Anonymous at Fri, 27 Oct 2023 16:37:27 UTC No. 962341
>>962275
If you think this then you never worked on a Display tablet.
Anonymous at Fri, 27 Oct 2023 17:00:15 UTC No. 962344
>>962232
>>962275
I've been using a cintiq, but yeah, it feels like a toy to me so I thought I'd ask. It's a lot of fun, but even the $5 dollar displayless feels more intuitive. Parallax is definitely an issue with the cintiq, as is the mounting - if it's set up to be comfortable for your neck, it's not going to be comfortable for your arm, and one or the other eventually distracts from the actual sculpt work. It's too bad it has a giant rim area, or I'd just ignore the screen and have it by my mouse.
Anonymous at Fri, 27 Oct 2023 18:20:37 UTC No. 962354
>>962341
I bet you can't touch type
Anonymous at Fri, 27 Oct 2023 21:41:25 UTC No. 962379
>>962354
I can touch myself and that's enough for me
Anonymous at Fri, 27 Oct 2023 22:25:50 UTC No. 962387
>>962379
chad