๐๏ธ ๐งต Untitled Thread
Anonymous at Tue, 6 Jun 2023 21:47:27 UTC No. 947693
Should I use trim sheets if I want to get hired? Or is everyone just using "something else"
Anonymous at Wed, 7 Jun 2023 00:45:08 UTC No. 947701
>>947693
The more things you know the more hireable you are.
Anonymous at Thu, 8 Jun 2023 07:02:49 UTC No. 947782
Trim sheets are still pretty essential I think. Even if they aren't used in a final product, they can still be important in prototyping or pitching a project.
Anonymous at Sat, 10 Jun 2023 16:56:08 UTC No. 947996
If I wanted an edge damage on architecture, would it be better to use a trimsheet with baked-in 45 degree angle and damage on each each trim strip or to use a floating edge damage mesh decal? Is there a reason to use that Spiderman ultimate trimsheet workflow today? The issue I have with that technique is that the base geometry needs to have sharp 90 degree angles for the 45 degree bevels on a trimsheet to work, but I still want to apply a bevel + FWN on the actual geo as well to get good silhouettes.
Anonymous at Sat, 10 Jun 2023 17:05:08 UTC No. 947997
I don't even know what a trim sheet is and yet I'm employed. Not in 3CDG mind you but it's a job nonetheless.
Anonymous at Fri, 16 Jun 2023 12:25:56 UTC No. 948535
>>947701
This. Like any other technique, the more you know the faster you can adapt/create workflows. The method itself is good for prototyping and faster iterations but the final texture needs another pass for details if used independently or as a layer in UE smart material.