๐งต Untitled Thread
Anonymous at Sat, 10 Jun 2023 17:05:55 UTC No. 947998
Why does no one talk about MoCap on this god forsaken board? Literally 99% of what you see now is motion captured and yet, on this board, nothing.
>should I invest in a kinect?
>will it give me the edge that I need?
Anonymous at Sat, 10 Jun 2023 18:24:13 UTC No. 948002
get the ping pong balls
Anonymous at Sat, 10 Jun 2023 18:38:20 UTC No. 948003
>>947998
No one is using blender for mocap, MMD community is the only ones that allow you to mocap videos. Mocap webcam? thats lame, no one in MMD does that anymore.
Anonymous at Sat, 10 Jun 2023 18:41:12 UTC No. 948004
>>948003
I'm not using blender either, pic was a random from google. I use Houdini
Anonymous at Sat, 10 Jun 2023 19:24:26 UTC No. 948008
>>948004
what exactly is better about this paid software?
I get the performance bit but is that enough to justify the price tag?
Be more specific. Is the rigging better? You do know there's tons of blender plugins as well...
Anonymous at Sat, 10 Jun 2023 19:31:21 UTC No. 948010
>>948008
keep it on topic about mocap. Go to your containment thread.
Anonymous at Sat, 10 Jun 2023 19:43:44 UTC No. 948013
>>948008
This is why: https://www.youtube.com/watch?v=rhc
Anonymous at Sat, 10 Jun 2023 20:38:59 UTC No. 948014
>>947998
That nigga needs to learn graphic design
Anonymous at Sun, 11 Jun 2023 09:17:19 UTC No. 948056
>>947998
cause using mocap for porn isnt the easiest route to take. most just slam models together and call it a day
Anonymous at Sun, 11 Jun 2023 14:38:18 UTC No. 948071
>>947998
I remember listening to an interview with the solo dev of pumpkin jack, and he said that he started with kinect and it was kind of helpful at first but since you need to correct animations he found it better to make them by hand
Anonymous at Sun, 11 Jun 2023 18:54:34 UTC No. 948084
because mocap looks like garbage and I want to become a non shit animator.
Anonymous at Mon, 12 Jun 2023 00:32:19 UTC No. 948097
>>948084
the overwhelming majority of what you see in animated media is mocapped and cleaned up
Anonymous at Mon, 12 Jun 2023 06:09:55 UTC No. 948112
>>948097
And maybe that's why I haven't seen good animations since the 70s.
Anonymous at Mon, 12 Jun 2023 13:13:51 UTC No. 948125
>>948112
Cringe
Anonymous at Mon, 12 Jun 2023 18:23:18 UTC No. 948142
>>947998
>>should I invest in a kinect?
...i guess, the future lies in AI and shit! i havnt tested it yet because i have too much hustle and this would be to much for me right now. would like to read about a RL application and how it worked in some somewhat serious project.
https://github.com/CMU-Perceptual-C
Anonymous at Mon, 12 Jun 2023 19:05:32 UTC No. 948147
>>948084
are you serious? You're going to that shit by hand? You must be kidding.
Anonymous at Mon, 12 Jun 2023 20:34:11 UTC No. 948155
>>948142
The answer is no, everyone in MMD is using another way. Recording videos of character is 10x better than looking like a freak in webcam.
https://www.youtube.com/watch?v=x-V
Webcam is the old way, video mocap is the future.
Anonymous at Mon, 12 Jun 2023 20:44:09 UTC No. 948158
>>948155
...mann, thats exactly what i wrote! noone needs some xbox shit, just record a scene, run i through an AI, get bone postions and good is!
hurray, no need of expensive gimmicks and shit, just you webcam and good is!
Anonymous at Mon, 12 Jun 2023 20:48:12 UTC No. 948159
>>948155
>The answer is no, everyone in MMD is using another way. Recording videos of character is 10x better than looking like a freak in webcam.
you have got to be kidding me, disinformation kun
Anonymous at Mon, 3 Jul 2023 05:47:34 UTC No. 950199
>>947998
If you don't give a fuck about privacy use one of those video to mocap services. If you do worry about privacy and flopping your penis around and own a VR headset (specially HTC trackers and or visor)
Steam > Mocap Fusion VR
Anonymous at Mon, 3 Jul 2023 12:40:10 UTC No. 950230
>>950199
Any software that's exclusive to steam is always bad news. Also, owning VR defeats the Mocap technical levels of action, the thing is too slow to predict your actions.
Anonymous at Mon, 3 Jul 2023 12:41:49 UTC No. 950232
>>950230
>implying
Anonymous at Mon, 3 Jul 2023 15:18:45 UTC No. 950247
>>950232
>Facerig
Sellout becomes corp
>RPG Game Character Hub
Dead project
>AppGamekit
Responsible for Shovelware in Steam
>Leadwerks
Useless game engine
>Tyranobuilder
It's a scam, program can not export anything.
I know what i said and i know the dumb softwares steam allows to scam people like you. Mocap fusion does even export to FBX or other files, you just playing dumb VR game on it.
Anonymous at Fri, 7 Jul 2023 16:25:39 UTC No. 950714
>>947998
frfr mocap
Anonymous at Fri, 7 Jul 2023 18:08:12 UTC No. 950722
>>948071
this, we use mocap for almost all animations but I rather just take poses from it and animate everything myself.. the cleanup is hell
Anonymous at Sat, 8 Jul 2023 14:32:03 UTC No. 950811
What do you do when you need animation on animals and monsters and stuff that you can't mocap
Anonymous at Sat, 8 Jul 2023 15:24:52 UTC No. 950817
>>950811
keyframe it, that's the only way. Some evil corp will try to make people wear costumes and try to act the monster but it will never act odd enough to make people care about it.
Anonymous at Sat, 8 Jul 2023 16:00:08 UTC No. 950820
>>947998
Can i do keyframe animation in motionbuilder
Anonymous at Sat, 8 Jul 2023 17:39:41 UTC No. 950824
>>950817
So what do I need to buy (hardware and software on windows) if I want to gen humanoid mocap?
Anonymous at Sat, 8 Jul 2023 17:51:52 UTC No. 950825
>>950820
Yes but there are special rules on how stuff works and it's very very annoying. It might take you like 2 months to learn the basics, just the basics until you ready for other stuff that isn't common but needed.
Anonymous at Sun, 9 Jul 2023 10:46:59 UTC No. 950888
>>950820
yes, I find it more pleasant to use than Maya
Anonymous at Sun, 9 Jul 2023 14:52:04 UTC No. 950904
>>947998
polycam and xbox 360 kinect go brrr
https://www.youtube.com/watch?v=Z4n
Anonymous at Sun, 9 Jul 2023 15:08:02 UTC No. 950906
>>947998
Mo-cap looks bad. Characters always move in a weird uncanny way. I understand that it's an enormous time saver, but 3D movement is still better when animated by hand. It almost always looks better when cartoonist philosophies of stretch and squish are applied - even when it's a realistic character.
Anonymous at Sun, 9 Jul 2023 18:40:49 UTC No. 950926
>>950825
You can go to settings interactive mode and change it to maya keyboard mouse mode.
Anonymous at Sun, 9 Jul 2023 19:16:27 UTC No. 950933
>>950926
not the problem, here see it yourself
https://youtu.be/uBB1d0HbPkI?list=P