🧵 Cascadeur General
Anonymous at Sun, 11 Jun 2023 10:19:12 UTC No. 948060
Cascadeur is an animation software that uses physics and AI to help animators create animations.
For example: if you move the foot, then the entire body will move as well and adjust based on physics to create a natural movement. Compare that with traditional IK/FK animating where you have to move each point manually.
This software is still unknown, but I have a feeling it's going to get momentum and become the next big thing.
Anonymous at Sun, 11 Jun 2023 12:06:54 UTC No. 948063
>>948060
>if you move the foot, then the entire body will move as well
That's called IK you dumb fuck. We don't need a robot to randomly misplace something and make our jobs harder.
https://www.youtube.com/watch?v=nGd
Also 120 joints limit?!?!?! You do understand that's only good enough for basic character and not advance ones with weapons, hair or clothing. Actually i think they knew it wouldn't work with unknown items so they put that limit on there. The A.I isn't smart, it doesn't know the difference between a sword and fire torch.
So, no I don't think this will change things when it's too dumb to do things.
Anonymous at Tue, 20 Jun 2023 07:53:28 UTC No. 948888
>>948063
I think it's great for basic animations. Like if you want to create animations for the UE mannequins. It helps create a natural movement.
Anonymous at Tue, 20 Jun 2023 08:27:14 UTC No. 948890
>>948060
I'm mostly interested in its secondary motion capabilities, those are always a PITA to animate manually. Cautiously optimistic about the "physically correct" adjustments, I plan to do first person animations mostly and there's a LOT of exaggeration and unnaturally fast movement used to make those look good.
Anonymous at Tue, 20 Jun 2023 12:36:34 UTC No. 948895
Cascadeur is best described as a "bad, dead software"
Anonymous at Tue, 20 Jun 2023 14:02:00 UTC No. 948897
> physically based
That's the part I don't understand. Does it refer to the interpolation thing between keyframes or is also related to the style of animation you will end up with. Meaning that Cascadeur is a bad software for characters stylized animations?
Anonymous at Sun, 25 Jun 2023 07:53:17 UTC No. 949323
>>948063
You can add objects/ weapons and attach them to the auto poser on the pins. It’s not very intuitive but it’s also pretty early in development.
Anonymous at Sun, 25 Jun 2023 14:15:55 UTC No. 949339
>>949323
Yes but does it know the difference between a swing bat and sword swing. No, the A.I only assumes things it has in the database not how you liked it to work.
Anonymous at Mon, 26 Jun 2023 18:31:32 UTC No. 949421
>>948888
Exactly.
Do a quick first pass in Cascadeur, then import into proper animation program for finishing touches.
Eventually this kind of technology will be integrated into Maya, etc...
Anonymous at Mon, 26 Jun 2023 18:44:52 UTC No. 949422
>>948060
>if you move the foot, then the entire body will move
yeah no thanks, I want to move each joint myself without the need of some software "guessing" where i want it
Anonymous at Mon, 26 Jun 2023 20:59:02 UTC No. 949433
>>949421
We have that since 2000s, it's called Mocap.
Anonymous at Tue, 27 Jun 2023 05:34:53 UTC No. 949462
>>948060
>anon makes a general for a program he hasn't touched at all
Let me guess, you also expect anons to solve your problems with it too, since this is a thinly-veiled question thread for the program.
Anonymous at Thu, 29 Jun 2023 07:35:57 UTC No. 949662
>>948063
Cope harder
Anonymous at Thu, 29 Jun 2023 07:38:06 UTC No. 949663
>>949433
Retarded comparison
Anonymous at Thu, 29 Jun 2023 12:24:52 UTC No. 949687
>>949663
LOTR greatest movie used Mocap, they used real program animation like Maya. You are too dumb to know how3D works an that's very sad to hear.
Anonymous at Thu, 29 Jun 2023 14:00:09 UTC No. 949694
>>949687
Hey retard nobody claims this is a replacement for mocap.
You can't do proper mocap at home and only AAA studios have their own rig.
So that leaves downloading mocap animation from mixamo and blending a bunch of them together so you have what you want.
This sucks ass for anyone having a specific purpose in mind and it's next to impossible for anything except realistic humanoid characters.
Adding physics to armature animation workflow is a godsend and the only shame is that this isn't available except in this obscure proprietary software.
Anonymous at Thu, 29 Jun 2023 14:07:44 UTC No. 949695
Not to mention blending mocap animations doesn't give realistic results if they are too different.
Anonymous at Thu, 29 Jun 2023 15:01:43 UTC No. 949696
>>949687
This retard believes that mocap is the same thing as ai assisted animation. Moron you could potentially use ai to clean up mocap garbage, that soul sucking job in anim industry. Here hold your trophy for the most retarded maya fanboi in 4chins. You're either a student or a studio boomer stuck in his old ways.
Anonymous at Thu, 29 Jun 2023 17:26:07 UTC No. 949723
>>949694
Yes you can do Mocap at home, At home:
https://www.youtube.com/watch?v=_4B
Also yes physics does exist in MMD software, checkmate. loser.
>>949696
Mocap isn't perfect but at least it's not junk like A.I where it just guess 90% of the time. The thing can't do a spin without messing up, a noob can do that with Blender.
You know the A.I sucks when a blender noob can spin a cube and A.I can't.
Anonymous at Thu, 29 Jun 2023 19:37:33 UTC No. 949750
>>949723
>DUDE JUST DANCE LIKE MICHAEL JACKSON AND DO FLIPS LMAO
AI looks better
https://www.youtube.com/watch?v=50B
Anonymous at Thu, 29 Jun 2023 19:48:30 UTC No. 949753
>>949723
>Yes you can do Mocap at home, At home:
That's a gimmick and glitchy as fuck.
Yes I knew that was coming, that's why I called it """proper""" mocap.
Anonymous at Thu, 29 Jun 2023 19:50:01 UTC No. 949754
>>948897
bumping this question. Maybe it's retarded thus people ignoring it but I'm still wondering.
Anonymous at Thu, 29 Jun 2023 20:35:57 UTC No. 949764
>>949750
this looks fucking awful
Anonymous at Thu, 29 Jun 2023 20:38:46 UTC No. 949766
>>949754
I haven't used it but plan to check it out. Our only animator is busy making a live off of star fox with shotas porn on SFM, so you're just going to get the same few people who come here to get catharsis from shitflinging and bump kris threads.
Anonymous at Thu, 29 Jun 2023 20:44:13 UTC No. 949769
>>949764
Good thing everything you've said has been negated by those janky eye sore mocap animations
>shows second life besides the videos games category icon above the comment sections
lmao
Anonymous at Thu, 29 Jun 2023 22:23:51 UTC No. 949811
>>949750
>>949769
The A.I mess up the left leg, spacing is a problem, post in the very start is incorrect. Human had to fix many many problem. It's not better than mocap if I STILL HAVE TO FIX THINGS.
I told you the A.I isn't smart, the whole thing made rookie mistakes while some 10 year old free program like MMD is better at detecting body changes.
Anonymous at Thu, 29 Jun 2023 22:45:53 UTC No. 949821
>>949811
Tick tock
https://youtu.be/VvhIek6Q568
Anonymous at Thu, 29 Jun 2023 22:51:43 UTC No. 949825
>>949723
>Also yes physics does exist in MMD software, checkmate. loser.
There were couple people in the last thread too that didn't understand the difference between wiggle bones, etc and this.
What it does is it makes sure is that the center of mass of the character is roughly above the feet or foot on the ground and taking into account momentum.
Sure you can replicate this process by hand if you add all the physics and constraints (have fun making a spreadsheet ^^) to your model and repeatedly bake them and re-apply and tweak.
At some point you'd wanna automate the process with a script and then congratulations you've taken the first step in re-inventing what cascadeur does.
Anonymous at Fri, 30 Jun 2023 00:37:27 UTC No. 949841
>>949821
Requires outdated and overcost NVIDIA® Quadro series. VS RTX 4080 ; $1199 and works.
You call that advancement?! That's useless machine hardware that can't do anything, that NVIDIA had in their storage, being useless.
No one is going to buy these dumb Quadro series.
>>949825
What the heck are you talking about, adding physics to the body model causes problems. You can see noob MMD of gravity being in default. In fact Maya doesn't even touch the model when gravity is apply, no one does this to the body model. What the fk told you it's ok to do that.
Anonymous at Fri, 30 Jun 2023 03:02:17 UTC No. 949847
>>949841
>What the heck are you talking about
>>949723 mentioned it
here:
>Also yes physics does exist in MMD software, checkmate. loser.
Anonymous at Fri, 30 Jun 2023 11:38:32 UTC No. 949863
>>949847
No you are trying to make gravity work into the body model.
>Sure you can replicate this process by hand if you add all the physics and constraints (have fun making a spreadsheet ^^) to your model and repeatedly bake them and re-apply and tweak.
by bake, you mean the body and not the extra items because it's kinda dumb to skin the entire model. Plus MMD modeling process is different than Maya and Blender, only one program can make PMM or PMX so just trying to apply stuff from Maya or blender will not work.
Anonymous at Thu, 6 Jul 2023 22:42:51 UTC No. 950645
Where did it all go wrong for Cascadeur?
Anonymous at Sat, 8 Jul 2023 01:18:52 UTC No. 950770
I made an in-depth guide for intermediate animators to get some really good results, but I don’t feel like the posters ITT are worthy enough for my arcane knowledge. Post some work and maybe I’ll bless you with my .rar.
Anonymous at Sat, 8 Jul 2023 01:37:12 UTC No. 950773
>>950770
That rar is a V I R U S
Anonymous at Sun, 9 Jul 2023 08:13:39 UTC No. 950882
>>948060
show some pro using it.
Anonymous at Sun, 9 Jul 2023 08:18:03 UTC No. 950883
>>949339
It doesn't process on that notion you have to anime the object before hand and then you have to adjist the auto physics accordngky, and that's the same protocol per object basis. It's not some kind of auto silver bullet.
Anonymous at Sun, 9 Jul 2023 08:21:54 UTC No. 950884
>>949339
It's not an anticipatory algorithm/ crawler, if anything its using enhanced interpolation and guided physics from the proprietary rig, and you can still customise said rig to sort weighting per transform side. It's an IK/FK bullet solver on steroids:
Anonymous at Mon, 10 Jul 2023 12:11:45 UTC No. 950990
i would rather have someone rip this series than cascadeur. it'd probably pay off more.
https://www.animationsherpa.com/
Anonymous at Fri, 28 Jul 2023 16:18:22 UTC No. 953395
>>950645
What is wrong?
Anonymous at Fri, 28 Jul 2023 16:24:01 UTC No. 953396
>>953395
It's awful
NOBODY is using it
Do I have to remind you how awful it is?
Anonymous at Sat, 29 Jul 2023 00:27:05 UTC No. 953427
>>950882
pros us Maya
if they were to switch, it's for Houdini
Anonymous at Sat, 29 Jul 2023 02:02:29 UTC No. 953433
Did anyone actually bother learning using it?
Workflow seems clunky but that's to be said of many software that you're unfamiliar with.
Anonymous at Sat, 29 Jul 2023 23:44:55 UTC No. 953559
>>948060
how does this compare vs iclone
Anonymous at Mon, 14 Aug 2023 21:26:25 UTC No. 955151
>>953433
I learned a bit of it. It seems alright.
Anonymous at Mon, 4 Sep 2023 08:00:11 UTC No. 957077
>>953427
Is Maya that good?
Anonymous at Mon, 4 Sep 2023 12:11:33 UTC No. 957088
>>957077
it's industry standard
Anonymous at Mon, 4 Sep 2023 12:47:57 UTC No. 957090
>>957088
but is it good?
Anonymous at Mon, 4 Sep 2023 12:59:04 UTC No. 957091
>>957090
Nope. Use blender.
Anonymous at Mon, 4 Sep 2023 16:04:58 UTC No. 957103
https://www.youtube.com/watch?v=jkk
It's fucking over
Anonymous at Mon, 4 Sep 2023 20:49:20 UTC No. 957113
>>957103
Sorry, I need tailor made animation to fit my game's art direction instead of shovelware trash, better luck next time
Anonymous at Tue, 5 Sep 2023 16:46:40 UTC No. 957171
>>948060
https://twitter.com/fukupoly/status
Anonymous at Tue, 5 Sep 2023 16:50:01 UTC No. 957172
>>957171
this is so bad
Anonymous at Wed, 20 Sep 2023 08:45:08 UTC No. 958946
>>957172
What's wrong with it?
Anonymous at Wed, 20 Sep 2023 14:26:33 UTC No. 958974
>>957172
show your work then, coward!!
Anonymous at Wed, 20 Sep 2023 14:47:30 UTC No. 958976
I can't help but feel the whole cascadeur premise is doom to fail in quite short time frame.
AI animation is going to be a big thing. AI can already do dynamic locomotion animation and physics can be enabled, so you will have AI powered physically accurate animations running at runtime on game engine.
You don't need another animation software to "bake" physics into animation.
Few videos that are already like 1 year old. This tech is advancing quite fast.
https://m.youtube.com/watch?v=8oIQy
https://m.youtube.com/watch?v=wAbLs
Anonymous at Thu, 26 Oct 2023 16:47:58 UTC No. 962217
>>953396
Yes, that makes it awful. I've never used it but am interested to try. I'm wondering what makes you dislike it.
Anonymous at Thu, 26 Oct 2023 16:57:12 UTC No. 962218
>>962217
meant to say "what makes it awful".
Anonymous at Mon, 20 Nov 2023 14:44:55 UTC No. 964830
>>953396
Why is it awful?
Anonymous at Thu, 23 Nov 2023 19:07:18 UTC No. 965174
Is the workflow between Cascadeur and Blender sitll godawful?