๐งต Untitled Thread
Anonymous at Thu, 15 Jun 2023 14:22:39 UTC No. 948421
So I've imported these XPS models into blender and they're behaving funny.
Rigging is all fine, they render normally in eeevee and before rendering in cycles they look fine.
But then when I render this happens.
Whats going on here?
Anonymous at Thu, 15 Jun 2023 14:37:55 UTC No. 948422
>>948421
fucked normals, you could try to fix that or to disable backface culling, we have a bledner and a stupid question thread, just use these next time
https://www.youtube.com/watch?v=vLP
Anonymous at Thu, 15 Jun 2023 17:58:03 UTC No. 948443
behold the power of free software
Anonymous at Thu, 15 Jun 2023 21:58:12 UTC No. 948482
>>948443
It must be so hard for a retarded person like yourself to walk around in that tiny head of yours all day. Poor baby. I'll pray for you
Anonymous at Fri, 16 Jun 2023 03:16:48 UTC No. 948512
I found the solution not long after posting this.
The model has a few bits that are separated as their own meshes.
In this case one of the meshes is mostly transparent and it was this overlap that was causing the issue.
Slightly increased the overall size of the mostly transparent mesh and fixed the issue
Anonymous at Fri, 16 Jun 2023 12:50:52 UTC No. 948541
>>948443
lmao this
Anonymous at Fri, 16 Jun 2023 14:18:42 UTC No. 948553
>>948443
ray tracing sometimes has funny effects when interacting with models designed for more primitive render engines
Anonymous at Fri, 16 Jun 2023 14:34:47 UTC No. 948554
Flip normal