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Anonymous No. 948421

So I've imported these XPS models into blender and they're behaving funny.
Rigging is all fine, they render normally in eeevee and before rendering in cycles they look fine.
But then when I render this happens.
Whats going on here?

Anonymous No. 948422

>>948421
fucked normals, you could try to fix that or to disable backface culling, we have a bledner and a stupid question thread, just use these next time
https://www.youtube.com/watch?v=vLPvUV--yN0

Anonymous No. 948443

behold the power of free software

Anonymous No. 948482

>>948443
It must be so hard for a retarded person like yourself to walk around in that tiny head of yours all day. Poor baby. I'll pray for you

Anonymous No. 948512

I found the solution not long after posting this.
The model has a few bits that are separated as their own meshes.
In this case one of the meshes is mostly transparent and it was this overlap that was causing the issue.
Slightly increased the overall size of the mostly transparent mesh and fixed the issue

Anonymous No. 948541

>>948443
lmao this

Anonymous No. 948553

>>948443
ray tracing sometimes has funny effects when interacting with models designed for more primitive render engines

Anonymous No. 948554

Flip normal