๐งต Untitled Thread
Anonymous at Fri, 16 Jun 2023 18:38:10 UTC No. 948573
How do you decide to split up your model? Is there a general guideline? I'm trying to make a gator-man but I'm having some issues doing his back and tail. I'm not sure it's because I should be splitting the scales on his back on a separate subtool or if I should just get good and deal with it.
I'm asking cause I saw some artists split up some detail on separate subtools. Would've posted in the sculpting general but it seems dead. Anyway what do you guys do? What should I do?
Anonymous at Sat, 17 Jun 2023 00:26:13 UTC No. 948598
Theres no right answer. Whatever gets you to the best results. Try splitting the model different ways and see how it feels. In the end you can always recombine if you have a special reason.
Anonymous at Sat, 17 Jun 2023 14:08:42 UTC No. 948628
>>948573
Adding details like repeating textures where the body meets the tail later on may cause seams if it's not one continuous model. So I would not split. Just use polygroups if you really need to differentiate the body parts.
Usually what I would consider splitting are smaller things like eyeballs, toe/fingernails, teeth, or really prominent scales.
Anonymous at Mon, 19 Jun 2023 20:49:51 UTC No. 948862