๐งต Untitled Thread
Anonymous at Thu, 22 Jun 2023 16:07:37 UTC No. 949061
It seems to me like modelling is important, yes, but texturing is really how you get a job and prove that you know what you are doing. Would you agree?
Anonymous at Thu, 22 Jun 2023 16:10:34 UTC No. 949063
>>949061
not particularly, no. a mesh can be awe-inspiring on its own and great artists show off their wireframes for a reason.
Anonymous at Thu, 22 Jun 2023 16:39:31 UTC No. 949066
>>949063
Nobody shows off their wireframes. Everyone bakes down to a minimal, animatable mesh, which they apply textures onto
Anonymous at Thu, 22 Jun 2023 16:45:11 UTC No. 949067
>>949066
>Nobody shows off their wireframes
*high poly wireframes
Anonymous at Thu, 22 Jun 2023 17:56:36 UTC No. 949081
>>949061
You autists obsess over the details and miss the big picture:
What are you saying with your work and how does that make the viewer feel?
Modeling, posing, textures, lighting--every piece combines to support a whole.
Success isn't in a single piece but in what together they express.
Anonymous at Thu, 22 Jun 2023 17:58:11 UTC No. 949082
>>949081
>furry
opinion discarded
Anonymous at Thu, 22 Jun 2023 18:31:06 UTC No. 949086
>>949061
not really because even if the texturing looks great, if the model's topology is shit and unriggable then no one wants that
Anonymous at Thu, 22 Jun 2023 18:37:00 UTC No. 949087
>>949086
>animation
Anonymous at Thu, 22 Jun 2023 18:52:07 UTC No. 949088
>>949082
The furry is right. Then again OP just wants to be a paint slave for Bobby Kotick pretending he's more important than character sculptors and riggers.
Anonymous at Thu, 22 Jun 2023 19:00:32 UTC No. 949090
>>949088
texturing gets you a job and likes on artstation and twitter, you just confirmed it.
Everyone knows that modelling in this day and age is useless and that the rigging pipeline is already established