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Anonymous No. 949061

It seems to me like modelling is important, yes, but texturing is really how you get a job and prove that you know what you are doing. Would you agree?

Anonymous No. 949063

>>949061
not particularly, no. a mesh can be awe-inspiring on its own and great artists show off their wireframes for a reason.

Anonymous No. 949066

>>949063
Nobody shows off their wireframes. Everyone bakes down to a minimal, animatable mesh, which they apply textures onto

Anonymous No. 949067

>>949066
>Nobody shows off their wireframes
*high poly wireframes

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Anonymous No. 949081

>>949061

You autists obsess over the details and miss the big picture:

What are you saying with your work and how does that make the viewer feel?

Modeling, posing, textures, lighting--every piece combines to support a whole.

Success isn't in a single piece but in what together they express.

Anonymous No. 949082

>>949081
>furry
opinion discarded

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Anonymous No. 949083

>>949082

Anonymous No. 949086

>>949061
not really because even if the texturing looks great, if the model's topology is shit and unriggable then no one wants that

Anonymous No. 949087

>>949086
>animation

Anonymous No. 949088

>>949082
The furry is right. Then again OP just wants to be a paint slave for Bobby Kotick pretending he's more important than character sculptors and riggers.

Anonymous No. 949090

>>949088
texturing gets you a job and likes on artstation and twitter, you just confirmed it.

Everyone knows that modelling in this day and age is useless and that the rigging pipeline is already established