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๐Ÿงต Untitled Thread

Anonymous No. 949101

Blender newb here. I have a video that I want to map onto a sphere, but have it only take up a portion of the spheres surface rather than wrap around the whole thing. Anyine know how would I do this?

Anonymous No. 949102

>>949101
Does it need to be done in blender? Cause Unreal can handle video and placement for it better.

Anonymous No. 949105

>>949102
Sure, I can do it in unreal if that's better for it, that's for the suggestion since idk what's what

Anonymous No. 949138

Soo. How do I do it?

Anonymous No. 949895

>>949138
select the faces un edit mode. Unwrap. In the Uv editor you could select the edges of a polygon and align its edges align to โ€œyโ€ and โ€œxโ€ respectively select the squared polygon and hit f3 and search for follow active quads (this will set the rest of the uv island to a perfectly square projection). If you are lazy you could download Uv squares addon and that would do these operations on a single button. With your squared uv grid now just scale to fit the uv space. Additionally you could separate materials by adding another uv set to the rest of the polygons.

Anonymous No. 949897

>>949138
start out by asking in QTDDTOT.

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Anonymous No. 951064

>>949895
Open wide Anon here comes the plane... You lazy fuck