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๐Ÿงต Is it possible to change an object's materials per render layer in Blender's EEVEE?

Anonymous No. 949429

Like, for example, have a cube render red in layer 1 but blue in layer 2?

My current setup is to make a copy of the cube, give it a new material, parent it to the original, and separate them out into different collections which will be rendered solely by their respective layers. This is slow and tedious and basically multiplies the poly count of a scene by two or three. Fine for cubes but less so for characters and buildings.