๐งต Untitled Thread
Anonymous at Tue, 4 Jul 2023 20:30:00 UTC No. 950384
Can someone please post a wireframe or a low poly box model version of a chibi character like pic related so I can replicate it?
Anonymous at Tue, 4 Jul 2023 22:18:09 UTC No. 950401
https://sketchfab.com/
Anonymous at Tue, 4 Jul 2023 22:43:26 UTC No. 950403
they really make those smartphones resolution 2k and above only to annoy the shit out of you for using 27" monitor like a normal human being
Anonymous at Wed, 5 Jul 2023 05:03:18 UTC No. 950436
>>950411
Jesus CHRIST what the FUCK? WHY?? What can a 12k version of this do that a sub 800 polycount chibi can't?
Anonymous at Wed, 5 Jul 2023 05:10:38 UTC No. 950437
>>950390
Post female wireframe I wanna learn
Anonymous at Wed, 5 Jul 2023 05:16:16 UTC No. 950439
>>950436
be cute
Anonymous at Wed, 5 Jul 2023 05:58:50 UTC No. 950442
>>950384
I really like the way she bounces around, 2bh.
It makes her look really soft and nice to touch.
Anonymous at Wed, 5 Jul 2023 16:02:38 UTC No. 950475
>>950436
Hair model, bunny ears, etc. They all move too.
Anonymous at Thu, 6 Jul 2023 10:11:29 UTC No. 950544
>>950436
Poly count doesn't matter anymore, boomer.
Anonymous at Thu, 6 Jul 2023 16:40:47 UTC No. 950582
>>950544
Yes it does (FF7 cough)
Anonymous at Fri, 7 Jul 2023 21:42:07 UTC No. 950747
>>950544
enjoy your 12fps mobile gaming in silence pls
Anonymous at Sun, 9 Jul 2023 14:30:30 UTC No. 950903
>>950436
look at the gif in the op and tell me with a straight face you can get as much detail out of 800 polys
why does chibi have to mean low poly for you? it's obvious they're making great use of the polycount of these models
Anonymous at Mon, 10 Jul 2023 21:26:30 UTC No. 951041
>>950436
Jiggly thighs
Anonymous at Thu, 13 Jul 2023 21:15:15 UTC No. 951463
I've been wanting the SD models from Nikke for a while, but people are too busy masturbating to the anime art, to rip and post them.
>>951039
I wish that site was good. There's hardly anything uploaded to it, and the mods made it worse with weird rules, like 'no cut scenes' for sound files.
Anonymous at Thu, 13 Jul 2023 23:13:34 UTC No. 951475
>>951463
I've ripped the files from blue archive.
You just have to find the files for nikke and uncompress them. If I remember to I'll come back and run you through my process if you haven't been able to
Anonymous at Fri, 14 Jul 2023 00:54:09 UTC No. 951486
>>950436
There isn't a single wasted poly on those Blue Archive chibis.
Anonymous at Fri, 14 Jul 2023 03:43:23 UTC No. 951496
>>951475
That would be handy. From what I can see, the nikke models are extra low poly and I wish I could see the wireframes
Anonymous at Fri, 14 Jul 2023 05:57:47 UTC No. 951504
>>951496
Not him but a lot of Blue Archive chibis are available on deviantart as MMD, XNALARA, XPS, FBX, or DAE
Anonymous at Fri, 14 Jul 2023 06:05:11 UTC No. 951505
>>951504
Sorry, is 'Blue Archive' related to 'Goddess of Victory: Nikke' or something? They seem to be different games, or at least different styles.
Anonymous at Thu, 20 Jul 2023 14:51:35 UTC No. 952283
nikke, blue archive, azur lane and Etc are supposed to be made by yostar together with the main companies of each game
Anonymous at Wed, 2 Aug 2023 12:13:07 UTC No. 953987
>>950384
how much is looking at the wireframe really gonna help you?
i dont think the topology is more important than the form in this case
I would do a rough sculpt of the shape first then model over it, shouldnt be that hard anon.
Anonymous at Thu, 3 Aug 2023 08:16:50 UTC No. 954059
>>950384
fuck off Cris, you ugly, stupid ape
Anonymous at Sat, 5 Aug 2023 07:51:34 UTC No. 954259
>>950436
bro, your normal maps?
the 12k is used to make the 800 one look better
Anonymous at Wed, 16 Aug 2023 18:13:01 UTC No. 955345
>>950436
unironically the jiggle
not sure if it's cloth or softbody from the webm
Anonymous at Tue, 22 Aug 2023 05:19:14 UTC No. 955887
>>950384
I'm interested in seeing the skeleton. It looks like they use a ton of bones for all the floppy bits.
Anonymous at Tue, 22 Aug 2023 15:56:48 UTC No. 955936
>>955887
Nope, still believed it's ncloth from Maya. You can make it hard like a iron and still have the shape you want. It just takes a long time to produce the results of floppy because it becomes a number game of how much floppy do you want.
Anonymous at Tue, 22 Aug 2023 22:07:32 UTC No. 955971
You'd have to be a complete psycho to try and sim something like this. It's obviously bones.
Anonymous at Wed, 23 Aug 2023 02:24:13 UTC No. 955993
>>955971
bones can't mamic softness, bones on all programs including Blender have a set value to hold position of the shape. It can not soften something.
Face bones are a good example, you can sometimes see oddys when viewing them but certain studios put effort and morph shape. Bones in faces cause the oddys more than morphing.
Anonymous at Wed, 23 Aug 2023 13:17:44 UTC No. 956027
>>954259
Not in this case. This is the one used in the game. The high poly count allows for smoother animation and jiggle physics.
Anonymous at Wed, 23 Aug 2023 14:38:58 UTC No. 956030
>>956027
And 12k is nothing in the realm of game character poly budgets.
I think the only people who would object to that are low-poly modelers who want the limitations of the medium to liberate them from the responsibility of putting in the hours to create something of high quality
Anonymous at Thu, 24 Aug 2023 04:21:40 UTC No. 956105
>>955993
>oddys
Excuse me? Did you mean "oddities"?