๐งต Untitled Thread
Anonymous at Wed, 5 Jul 2023 06:01:50 UTC No. 950443
I'm not super good at this shit so this might be a kinda retarded question but I can't find anything about it online. I have a mesh in blender that I need to render as a wireframe, with a certain line thickness. This mesh has no faces, it is just vertices and edges (picrel). How can I go about this? Everything I found online for wireframe is either completely outdated or needs there to be faces.
Anonymous at Wed, 5 Jul 2023 06:09:08 UTC No. 950446
Skin modfier
https://docs.blender.org/manual/en/
Anonymous at Wed, 5 Jul 2023 06:10:14 UTC No. 950447
>>950446
Tried that, it generates wayyyyyyyyyy too much mesh for my pc to handle.
Anonymous at Wed, 5 Jul 2023 06:15:11 UTC No. 950449
>>950447
Can you decimate it to reduce the number of points? I'm not sure if decimate works without faces.
Anonymous at Wed, 5 Jul 2023 06:19:49 UTC No. 950450
>>950449
Basically what I'm doing is recreating the Fallout: New Vegas Pip-Boy radio animation if you're familiar with that. It's a looping waveform looking thing and as such I kinda want it to have a decent amount of points, so it's not the same pattern looping every 10 seconds.
Anonymous at Wed, 5 Jul 2023 06:20:12 UTC No. 950451
Nevermind. Decimate doesn't work without faces.
It may be complicated then.
Anonymous at Wed, 5 Jul 2023 09:02:12 UTC No. 950461
>>950456
That totally worked tysm