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Anonymous No. 950443

I'm not super good at this shit so this might be a kinda retarded question but I can't find anything about it online. I have a mesh in blender that I need to render as a wireframe, with a certain line thickness. This mesh has no faces, it is just vertices and edges (picrel). How can I go about this? Everything I found online for wireframe is either completely outdated or needs there to be faces.

Anonymous No. 950446

Skin modfier
https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/skin.html

Anonymous No. 950447

>>950446
Tried that, it generates wayyyyyyyyyy too much mesh for my pc to handle.

Anonymous No. 950449

>>950447
Can you decimate it to reduce the number of points? I'm not sure if decimate works without faces.

Anonymous No. 950450

>>950449
Basically what I'm doing is recreating the Fallout: New Vegas Pip-Boy radio animation if you're familiar with that. It's a looping waveform looking thing and as such I kinda want it to have a decent amount of points, so it's not the same pattern looping every 10 seconds.

Anonymous No. 950451

Nevermind. Decimate doesn't work without faces.
It may be complicated then.

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Anonymous No. 950456

Add -> Grease Pencil -> Scene Line Art

Anonymous No. 950461

>>950456
That totally worked tysm