๐งต Untitled Thread
Anonymous at Sun, 9 Jul 2023 12:02:24 UTC No. 950890
Poly modelled this head. How do I smooth out the lumps? Slide relax and the smooth vertices function aren't doing much. Smooth sculpt brush removes too much geometry and ruins the shape even if I mess around with the strength. This is driving me insane.
Anonymous at Sun, 9 Jul 2023 12:09:38 UTC No. 950892
Also OP pic is with the subdivision on. It looks fine at low levels but I need the subd as it's pretty low-poly. Pic related is the look I'm trying to achieve (remeshed for demonstration purposes).
Anonymous at Sun, 9 Jul 2023 15:08:19 UTC No. 950907
Are you sure you didn't use multires instead of subsurf on your modifier stack? Multires additionally saves vertex offsets for higher subdivisions allowing you to sculpt on a subdivided mesh, which would allow such bumps to exist.
Anonymous at Sun, 9 Jul 2023 17:54:48 UTC No. 950920
Whats your project OP, I'm curious
Anonymous at Sun, 9 Jul 2023 21:22:20 UTC No. 950940
>>950937
There's no point in keeping the rest of that head if you're just going to cover it up with hair.
Anonymous at Sun, 9 Jul 2023 22:52:45 UTC No. 950946
>>950940
I know, I'll do optimization when I'm done with this. Just wanted to figure the lump thing out since it's been an issue with past models.
Anonymous at Sun, 9 Jul 2023 23:16:45 UTC No. 950948
>>950946
post wires, also front and side of the face
Anonymous at Thu, 13 Jul 2023 09:34:50 UTC No. 951348
>>950890
Reset vectors first.
Anonymous at Fri, 14 Jul 2023 09:27:10 UTC No. 951532
>>950890
whats the topology look like on the scalp?
Anonymous at Wed, 26 Jul 2023 12:27:54 UTC No. 953090
>>950890
it would probably be easiest just to use the smooth brush in sclupt. but if you're dead against using any sculpting you could use loop tools to relax the loops around the skull
Anonymous at Thu, 3 Aug 2023 10:00:49 UTC No. 954068
>>950940
I disagree with this, I always make the entire head shape but end up deleting it after.
It helps with placing the hair and getting the correct volume for the head imo
doesnt need to have nice topology at all tho, just enough to have the shape
Anonymous at Thu, 3 Aug 2023 14:35:47 UTC No. 954086
>>950937
la creatura animica