๐งต lol
Anonymous at Mon, 10 Jul 2023 12:45:38 UTC No. 950992
Anonymous at Mon, 10 Jul 2023 13:02:30 UTC No. 950994
>>950992
can someone please explain to a noob like me how I can model those anime/disney eyes?
just put a hole below the eyebrow ridge shape it to my liking and shove a sphere in there?
Anonymous at Mon, 10 Jul 2023 16:47:23 UTC No. 951009
>>950992
The mouth loop is completely wrong
Anonymous at Mon, 10 Jul 2023 16:49:44 UTC No. 951010
>>950992
What would be the purpose of this
Anonymous at Mon, 10 Jul 2023 16:58:09 UTC No. 951011
>>950992
Chomp
Anonymous at Mon, 10 Jul 2023 18:41:45 UTC No. 951024
>>951010
No purpose. Just AI shills being shills
Anonymous at Mon, 10 Jul 2023 18:42:24 UTC No. 951025
>>951010
The whole topology is unsable for animation. Not sure what the point OP is trying to make here.
Anonymous at Mon, 10 Jul 2023 19:03:39 UTC No. 951028
>>951006
Wow it only takes 30 seconds to model something like that?
Anonymous at Mon, 10 Jul 2023 20:17:41 UTC No. 951032
>>951028
just figure what could you do in the other 7:59:30.
Anonymous at Mon, 10 Jul 2023 20:28:50 UTC No. 951035
>>951010
>>951025
the point of the post is that it's that easy to wow the AI crowd and as icing on the cake it's even a crowdfunded project.
yes, it is literally useless since the thing doesn't know anything about topology at all and people still go WHOA
Anonymous at Mon, 10 Jul 2023 21:20:50 UTC No. 951040
>>950992
Not going to lie. I didn't see the problem on first glance. I noticed a couple of n-gons, and that's all. Then upon second look, suddenly it all came over me. This wireframe can't be real. Even AI tool aren't stupid enough to make the mistakes in this mesh. No, this has to be completely 2D
Anonymous at Mon, 10 Jul 2023 23:48:34 UTC No. 951048
awful
Anonymous at Tue, 11 Jul 2023 01:40:02 UTC No. 951059
>>950992
2bqh w/u family guy, I had also thought about training something like this, but then I realized that AI is kinda retarded with this stuff and it wouldn't generate properly at all.
Turnarounds generate nicely though. Skyboxes too.
For what it's worth, I applaud people going out and attempting to train up interesting tools like this instead of Waifu#456534. There's a handful of people doing some neat stuff with the tech, but it's largely overshadowed by porn.
Anonymous at Tue, 11 Jul 2023 07:00:17 UTC No. 951070
>>951040
>this has to be completely 2D
Of course it is. The joke is that what you see are just generated images. They woo clueless beginners into thinking this is something amazing like put in your favorite image and get a mesh reference out of it but in reality the mesh you see is absolute garbage. They just trained their model on a couple models with transparent mesh overlays. The model doesn't "understand" topology, it just simply synthesizes something that kinda looks like a mesh.
Anonymous at Tue, 11 Jul 2023 12:44:38 UTC No. 951096
>>951006
Second part please please? What's his name?
Anonymous at Tue, 11 Jul 2023 14:14:37 UTC No. 951105
>>951096
That's Pablo Dobarro's Pureya!, he was in charge of the sculpt mode in blender years ago and used to do sculpts on twitch, all that went private, sorry.
Anonymous at Tue, 11 Jul 2023 15:51:53 UTC No. 951125
>>950992
is this an ai generated 3d model? or an ai generated 2d image with topology lines plopped on top of it? the topology doesn't make any sense
Anonymous at Tue, 11 Jul 2023 21:22:20 UTC No. 951180
>>951178
useless topo lmao they will never get there
Anonymous at Tue, 11 Jul 2023 21:25:01 UTC No. 951182
To play devil's advocate a bit, while the geo is nonsensical and won't function right if you copied every single polygon verbatim, I think the placement of edge loops might help some beginners know how to place things. It's not THAT BAD, but it's still pretty bad.
Granted if you need reference for stuff like this though, it's just as easy to grab a model from somewhere and study the topology, or just go into wireframe view on sketchfab. Not to mention, most people who know what they're doing and know it's nonsensical would probably already know what they're doing and wouldn't need something like this.
So I'm not really sure who the tool is for. It's an interesting concept though.
Anonymous at Tue, 11 Jul 2023 21:31:09 UTC No. 951183
>>951182
this is so fucking bad
Anonymous at Wed, 12 Jul 2023 01:13:19 UTC No. 951197
>>951105
>all that went private, sorry.
Holy fuck, that dude really went full greedy bastard real quick
Anonymous at Wed, 12 Jul 2023 02:17:46 UTC No. 951205
>>951199
Jeeeeez what a bunch of hacks
Anonymous at Fri, 21 Jul 2023 19:49:43 UTC No. 952477
so has it been decided that this software only appears to make good topology in meshes that are dense and complex enough that the human eye cant immediately see the patterns?
Anonymous at Fri, 21 Jul 2023 19:50:50 UTC No. 952478
>>951182
a good way for beginners to learn topology is to draw on their face
Anonymous at Fri, 21 Jul 2023 20:54:20 UTC No. 952482
>>950992
Capitalism is the most efficient system amirite lol
Anonymous at Fri, 21 Jul 2023 23:06:55 UTC No. 952492
>>950993
under this image the website says
>So I think it has indeed mastered 'topology'
>a game development art tool and a topology reference generation tool.
Why the fuck are AI people so retarded?
You know what's a good reference for good topology? A 3D model (or picture of one) that has good topology.
Why would it have to be specific to my own model? It wouldn't help at all. It's not even a difficult skill to retopo something properly, it's just tedious.
Anonymous at Sat, 22 Jul 2023 05:33:55 UTC No. 952502
>>952477
>so has it been decided that this software only appears to make good topology in
it doesn't make any topology. it renders 2D images with what it thinks is a "mesh" layered on top of it. the software doesn't know anything about topology. it could just as well be a tattoo.