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🧵 Untitled Thread

Anonymous No. 951154

Hey /3/ i've been trying the workflow between Substance Painter and Blender, i exported my textures from substance and when i used them in blender they seemed to have this border ''glitch'', it looked like the UV's had an outline.

Any ideas why this could be happening?

the chair nerd No. 951157

>>951154
Don't know what is the correct term in blender or substance but the technical term is called texture padding or texture margin.

Look up for something called padding or margin in your software and raise the pixel value.

the chair nerd No. 951158

>>951154
Also use /sqtddtot/ or blender general.

Anonymous No. 951159

>>951158
>>951157

Thank you /3/rothers, i'll give it a try

Anonymous No. 951160

>>951157

Changing the dilation to dilation+diffuse on the padding menu in the export options worked for me, thank you again.

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the chair nerd No. 951167

>>951160
>Changing the dilation to dilation+diffuse on the padding menu in the export options worked for me, thank you again.
Glad.Pro tip. Read the reference guide of the tool you are using. I don't know why people don't read the manuals of the software they use. It comes from the best source that exists. the manufacturer of the tool.
https://helpx.adobe.com/substance-3d-painter/technical-support/workflow-issues/export-issues/texture-dilation-or-padding.htmlv22r4

Anonymous No. 951878

>>951160
wtf? i thought "dilation" was a tranny/lgbt thing...turn out that it is an actual word???

Anonymous No. 951899

>>951154
UV island borders are too thin, try exporting your maps again with more padding. I think it’s pretty much the same as zbrush multi mal export